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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageTest:
// Tests the correctness of eglImage.
//
#include "test_utils/ANGLETest.h"
#include "test_utils/gl_raii.h"
#include "util/EGLWindow.h"
namespace angle
{
namespace
{
constexpr char kOESExt[] = "GL_OES_EGL_image";
constexpr char kExternalExt[] = "GL_OES_EGL_image_external";
constexpr char kExternalESSL3Ext[] = "GL_OES_EGL_image_external_essl3";
constexpr char kBaseExt[] = "EGL_KHR_image_base";
constexpr char k2DTextureExt[] = "EGL_KHR_gl_texture_2D_image";
constexpr char k3DTextureExt[] = "EGL_KHR_gl_texture_3D_image";
constexpr char kPixmapExt[] = "EGL_KHR_image_pixmap";
constexpr char kRenderbufferExt[] = "EGL_KHR_gl_renderbuffer_image";
constexpr char kCubemapExt[] = "EGL_KHR_gl_texture_cubemap_image";
} // anonymous namespace
class ImageTest : public ANGLETest
{
protected:
ImageTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
}
void testSetUp() override
{
constexpr char kVS[] =
"precision highp float;\n"
"attribute vec4 position;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
" texcoord.y = 1.0 - texcoord.y;\n"
"}\n";
constexpr char kVSESSL3[] =
"#version 300 es\n"
"precision highp float;\n"
"in vec4 position;\n"
"out vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
" texcoord.y = 1.0 - texcoord.y;\n"
"}\n";
constexpr char kTextureFS[] =
"precision highp float;\n"
"uniform sampler2D tex;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, texcoord);\n"
"}\n";
constexpr char kTextureExternalFS[] =
"#extension GL_OES_EGL_image_external : require\n"
"precision highp float;\n"
"uniform samplerExternalOES tex;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, texcoord);\n"
"}\n";
constexpr char kTextureExternalESSL3FS[] =
"#version 300 es\n"
"#extension GL_OES_EGL_image_external_essl3 : require\n"
"precision highp float;\n"
"uniform samplerExternalOES tex;\n"
"in vec2 texcoord;\n"
"out vec4 color;"
"\n"
"void main()\n"
"{\n"
" color = texture(tex, texcoord);\n"
"}\n";
mTextureProgram = CompileProgram(kVS, kTextureFS);
if (mTextureProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
if (IsGLExtensionEnabled("GL_OES_EGL_image_external"))
{
mTextureExternalProgram = CompileProgram(kVS, kTextureExternalFS);
ASSERT_NE(0u, mTextureExternalProgram) << "shader compilation failed.";
mTextureExternalUniformLocation = glGetUniformLocation(mTextureExternalProgram, "tex");
}
if (IsGLExtensionEnabled("GL_OES_EGL_image_external_essl3"))
{
mTextureExternalESSL3Program = CompileProgram(kVSESSL3, kTextureExternalESSL3FS);
ASSERT_NE(0u, mTextureExternalESSL3Program) << "shader compilation failed.";
mTextureExternalESSL3UniformLocation =
glGetUniformLocation(mTextureExternalESSL3Program, "tex");
}
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteProgram(mTextureProgram);
glDeleteProgram(mTextureExternalProgram);
glDeleteProgram(mTextureExternalESSL3Program);
}
void createEGLImage2DTextureSource(size_t width,
size_t height,
GLenum format,
GLenum type,
void *data,
GLuint *outSourceTexture,
EGLImageKHR *outSourceImage)
{
// Create a source 2D texture
GLuint source;
glGenTextures(1, &source);
glBindTexture(GL_TEXTURE_2D, source);
glTexImage2D(GL_TEXTURE_2D, 0, format, static_cast<GLsizei>(width),
static_cast<GLsizei>(height), 0, format, type, data);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Create an image from the source texture
EGLWindow *window = getEGLWindow();
EGLint attribs[] = {
EGL_IMAGE_PRESERVED,
EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image =
eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(source), attribs);
ASSERT_EGL_SUCCESS();
*outSourceTexture = source;
*outSourceImage = image;
}
void createEGLImageCubemapTextureSource(size_t width,
size_t height,
GLenum format,
GLenum type,
uint8_t *data,
size_t dataStride,
EGLenum imageTarget,
GLuint *outSourceTexture,
EGLImageKHR *outSourceImage)
{
// Create a source cube map texture
GLuint source;
glGenTextures(1, &source);
glBindTexture(GL_TEXTURE_CUBE_MAP, source);
for (GLenum faceIdx = 0; faceIdx < 6; faceIdx++)
{
glTexImage2D(faceIdx + GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format,
static_cast<GLsizei>(width), static_cast<GLsizei>(height), 0, format, type,
data + (faceIdx * dataStride));
}
// Disable mipmapping
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Create an image from the source texture
EGLWindow *window = getEGLWindow();
EGLint attribs[] = {
EGL_IMAGE_PRESERVED,
EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image =
eglCreateImageKHR(window->getDisplay(), window->getContext(), imageTarget,
reinterpretHelper<EGLClientBuffer>(source), attribs);
ASSERT_EGL_SUCCESS();
*outSourceTexture = source;
*outSourceImage = image;
}
void createEGLImage3DTextureSource(size_t width,
size_t height,
size_t depth,
GLenum format,
GLenum type,
void *data,
size_t imageLayer,
GLuint *outSourceTexture,
EGLImageKHR *outSourceImage)
{
// Create a source 3D texture
GLuint source;
glGenTextures(1, &source);
glBindTexture(GL_TEXTURE_3D, source);
glTexImage3D(GL_TEXTURE_3D, 0, format, static_cast<GLsizei>(width),
static_cast<GLsizei>(height), static_cast<GLsizei>(depth), 0, format, type,
data);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
// Create an image from the source texture
EGLWindow *window = getEGLWindow();
EGLint attribs[] = {
EGL_GL_TEXTURE_ZOFFSET_KHR,
static_cast<EGLint>(imageLayer),
EGL_IMAGE_PRESERVED,
EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image =
eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_3D_KHR,
reinterpretHelper<EGLClientBuffer>(source), attribs);
ASSERT_EGL_SUCCESS();
*outSourceTexture = source;
*outSourceImage = image;
}
void createEGLImageRenderbufferSource(size_t width,
size_t height,
GLenum internalFormat,
GLubyte data[4],
GLuint *outSourceRenderbuffer,
EGLImageKHR *outSourceImage)
{
// Create a source renderbuffer
GLuint source;
glGenRenderbuffers(1, &source);
glBindRenderbuffer(GL_RENDERBUFFER, source);
glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, static_cast<GLsizei>(width),
static_cast<GLsizei>(height));
// Create a framebuffer and clear it to set the data
GLuint framebuffer;
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source);
glClearColor(data[0] / 255.0f, data[1] / 255.0f, data[2] / 255.0f, data[3] / 255.0f);
glClear(GL_COLOR_BUFFER_BIT);
glDeleteFramebuffers(1, &framebuffer);
ASSERT_GL_NO_ERROR();
// Create an image from the source renderbuffer
EGLWindow *window = getEGLWindow();
EGLint attribs[] = {
EGL_IMAGE_PRESERVED,
EGL_TRUE,
EGL_NONE,
};
EGLImageKHR image =
eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_RENDERBUFFER_KHR,
reinterpretHelper<EGLClientBuffer>(source), attribs);
ASSERT_EGL_SUCCESS();
*outSourceRenderbuffer = source;
*outSourceImage = image;
}
void createEGLImageTargetTexture2D(EGLImageKHR image, GLuint *outTargetTexture)
{
// Create a target texture from the image
GLuint target;
glGenTextures(1, &target);
glBindTexture(GL_TEXTURE_2D, target);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
*outTargetTexture = target;
}
void createEGLImageTargetTextureExternal(EGLImageKHR image, GLuint *outTargetTexture)
{
// Create a target texture from the image
GLuint target;
glGenTextures(1, &target);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, target);
glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
ASSERT_GL_NO_ERROR();
*outTargetTexture = target;
}
void createEGLImageTargetRenderbuffer(EGLImageKHR image, GLuint *outTargetRenderbuffer)
{
// Create a target texture from the image
GLuint target;
glGenRenderbuffers(1, &target);
glBindRenderbuffer(GL_RENDERBUFFER, target);
glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
ASSERT_GL_NO_ERROR();
*outTargetRenderbuffer = target;
}
void verifyResultsTexture(GLuint texture,
GLubyte data[4],
GLenum textureTarget,
GLuint program,
GLuint textureUniform)
{
// Draw a quad with the target texture
glUseProgram(program);
glBindTexture(textureTarget, texture);
glUniform1i(textureUniform, 0);
drawQuad(program, "position", 0.5f);
// Expect that the rendered quad has the same color as the source texture
EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
}
void verifyResults2D(GLuint texture, GLubyte data[4])
{
verifyResultsTexture(texture, data, GL_TEXTURE_2D, mTextureProgram,
mTextureUniformLocation);
}
void verifyResultsExternal(GLuint texture, GLubyte data[4])
{
verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalProgram,
mTextureExternalUniformLocation);
}
void verifyResultsExternalESSL3(GLuint texture, GLubyte data[4])
{
verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalESSL3Program,
mTextureExternalESSL3UniformLocation);
}
void verifyResultsRenderbuffer(GLuint renderbuffer, GLubyte data[4])
{
// Bind the renderbuffer to a framebuffer
GLuint framebuffer;
glGenFramebuffers(1, &framebuffer);
glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
renderbuffer);
// Expect that the rendered quad has the same color as the source texture
EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
glDeleteFramebuffers(1, &framebuffer);
}
template <typename destType, typename sourcetype>
destType reinterpretHelper(sourcetype source)
{
static_assert(sizeof(destType) == sizeof(size_t),
"destType should be the same size as a size_t");
size_t sourceSizeT = static_cast<size_t>(source);
return reinterpret_cast<destType>(sourceSizeT);
}
bool hasOESExt() const { return IsGLExtensionEnabled(kOESExt); }
bool hasExternalExt() const { return IsGLExtensionEnabled(kExternalExt); }
bool hasExternalESSL3Ext() const { return IsGLExtensionEnabled(kExternalESSL3Ext); }
bool hasBaseExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), kBaseExt);
}
bool has2DTextureExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), k2DTextureExt);
}
bool has3DTextureExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), k3DTextureExt);
}
bool hasPixmapExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), kPixmapExt);
}
bool hasRenderbufferExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), kRenderbufferExt);
}
bool hasCubemapExt() const
{
return IsEGLDisplayExtensionEnabled(getEGLWindow()->getDisplay(), kCubemapExt);
}
GLuint mTextureProgram;
GLint mTextureUniformLocation;
GLuint mTextureExternalProgram = 0;
GLint mTextureExternalUniformLocation = -1;
GLuint mTextureExternalESSL3Program = 0;
GLint mTextureExternalESSL3UniformLocation = -1;
};
class ImageTestES3 : public ImageTest
{};
// Tests that the extension is exposed on the platforms we think it should be. Please modify this as
// you change extension availability.
TEST_P(ImageTest, ANGLEExtensionAvailability)
{
// EGL support is based on driver extension availability.
ANGLE_SKIP_TEST_IF(IsOpenGLES() && IsAndroid());
ANGLE_SKIP_TEST_IF(IsOpenGLES() && IsOzone());
if (IsD3D11() || IsD3D9())
{
EXPECT_TRUE(hasOESExt());
EXPECT_TRUE(hasExternalExt());
EXPECT_TRUE(hasBaseExt());
EXPECT_TRUE(has2DTextureExt());
EXPECT_TRUE(hasRenderbufferExt());
if (IsD3D11())
{
EXPECT_TRUE(hasCubemapExt());
if (getClientMajorVersion() >= 3)
{
EXPECT_TRUE(hasExternalESSL3Ext());
}
else
{
EXPECT_FALSE(hasExternalESSL3Ext());
}
}
else
{
EXPECT_FALSE(hasCubemapExt());
EXPECT_FALSE(hasExternalESSL3Ext());
}
}
else if (IsVulkan())
{
EXPECT_TRUE(hasOESExt());
EXPECT_TRUE(hasExternalExt());
EXPECT_TRUE(hasBaseExt());
EXPECT_TRUE(has2DTextureExt());
EXPECT_TRUE(hasCubemapExt());
EXPECT_TRUE(hasRenderbufferExt());
if (getClientMajorVersion() >= 3)
{
EXPECT_TRUE(hasExternalESSL3Ext());
}
else
{
EXPECT_FALSE(hasExternalESSL3Ext());
}
}
else
{
EXPECT_FALSE(hasOESExt());
EXPECT_FALSE(hasExternalExt());
EXPECT_FALSE(hasExternalESSL3Ext());
EXPECT_FALSE(hasBaseExt());
EXPECT_FALSE(has2DTextureExt());
EXPECT_FALSE(has3DTextureExt());
EXPECT_FALSE(hasRenderbufferExt());
}
// These extensions are not yet available on any platform.
EXPECT_FALSE(hasPixmapExt());
EXPECT_FALSE(has3DTextureExt());
}
// Check validation from the EGL_KHR_image_base extension
TEST_P(ImageTest, ValidationImageBase)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLuint glTexture2D;
glGenTextures(1, &glTexture2D);
glBindTexture(GL_TEXTURE_2D, glTexture2D);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EGLDisplay display = window->getDisplay();
EGLContext context = window->getContext();
EGLConfig config = window->getConfig();
EGLImageKHR image = EGL_NO_IMAGE_KHR;
EGLClientBuffer texture2D = reinterpretHelper<EGLClientBuffer>(glTexture2D);
// Test validation of eglCreateImageKHR
// If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
// generated.
image = eglCreateImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), context,
EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
// If <ctx> is neither the handle of a valid EGLContext object on <dpy> nor EGL_NO_CONTEXT, the
// error EGL_BAD_CONTEXT is generated.
image = eglCreateImageKHR(display, reinterpretHelper<EGLContext>(0xBAADF00D),
EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
// Test EGL_NO_CONTEXT with a 2D texture target which does require a context.
image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
// If an attribute specified in <attrib_list> is not one of the attributes listed in Table bbb,
// the error EGL_BAD_PARAMETER is generated.
EGLint badAttributes[] = {
static_cast<EGLint>(0xDEADBEEF),
0,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, badAttributes);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> has an off -
// screen buffer bound to it(e.g., by a
// previous call to eglBindTexImage), the error EGL_BAD_ACCESS is generated.
EGLint surfaceType = 0;
eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
EGLint bindToTextureRGBA = 0;
eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
if ((surfaceType & EGL_PBUFFER_BIT) != 0 && bindToTextureRGBA == EGL_TRUE)
{
EGLint pbufferAttributes[] = {
EGL_WIDTH, 1,
EGL_HEIGHT, 1,
EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
EGL_NONE, EGL_NONE,
};
EGLSurface pbuffer = eglCreatePbufferSurface(display, config, pbufferAttributes);
ASSERT_NE(pbuffer, EGL_NO_SURFACE);
EXPECT_EGL_SUCCESS();
eglBindTexImage(display, pbuffer, EGL_BACK_BUFFER);
EXPECT_EGL_SUCCESS();
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
eglReleaseTexImage(display, pbuffer, EGL_BACK_BUFFER);
eglDestroySurface(display, pbuffer);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EXPECT_EGL_SUCCESS();
EXPECT_GL_NO_ERROR();
}
// If the resource specified by <dpy>, <ctx>, <target>, <buffer> and
// <attrib_list> is itself an EGLImage sibling, the error EGL_BAD_ACCESS is generated.
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
EXPECT_NE(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_SUCCESS();
/* TODO(geofflang): Enable this validation when it passes.
EGLImageKHR image2 = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpret_cast<EGLClientBuffer>(texture2D), nullptr);
EXPECT_EQ(image2, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
*/
// Test validation of eglDestroyImageKHR
// Note: image is now a valid EGL image
EGLBoolean result = EGL_FALSE;
// If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
// generated.
result = eglDestroyImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), image);
EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
// If <image> is not a valid EGLImageKHR object created with respect to <dpy>, the error
// EGL_BAD_PARAMETER is generated.
result = eglDestroyImageKHR(display, reinterpretHelper<EGLImageKHR>(0xBAADF00D));
EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// Clean up and validate image is destroyed
result = eglDestroyImageKHR(display, image);
EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_TRUE));
EXPECT_EGL_SUCCESS();
glDeleteTextures(1, &glTexture2D);
EXPECT_GL_NO_ERROR();
}
// Check validation from the EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_cubemap_image,
// EGL_KHR_gl_texture_3D_image and EGL_KHR_gl_renderbuffer_image extensions
TEST_P(ImageTest, ValidationGLImage)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt());
EGLDisplay display = window->getDisplay();
EGLContext context = window->getContext();
EGLImageKHR image = EGL_NO_IMAGE_KHR;
if (has2DTextureExt())
{
// If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR or
// EGL_GL_TEXTURE_3D_KHR and <buffer> is not the name of a texture object of type <target>,
// the error EGL_BAD_PARAMETER is generated.
GLuint textureCube;
glGenTextures(1, &textureCube);
glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
face++)
{
glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR,
// EGL_GL_TEXTURE_CUBE_MAP_*_KHR or EGL_GL_TEXTURE_3D_KHR, <buffer> is the name of an
// incomplete GL texture object, and any mipmap levels other than mipmap level 0 are
// specified, the error EGL_BAD_PARAMETER is generated.
GLuint incompleteTexture;
glGenTextures(1, &incompleteTexture);
glBindTexture(GL_TEXTURE_2D, incompleteTexture);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EGLint level0Attribute[] = {
EGL_GL_TEXTURE_LEVEL_KHR,
0,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(incompleteTexture),
level0Attribute);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR or
// EGL_GL_TEXTURE_3D_KHR, <buffer> is not the name of a complete GL texture object, and
// mipmap level 0 is not specified, the error EGL_BAD_PARAMETER is generated.
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(incompleteTexture), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR,
// EGL_GL_RENDERBUFFER_KHR or EGL_GL_TEXTURE_3D_KHR and <buffer> refers to the default GL
// texture object(0) for the corresponding GL target, the error EGL_BAD_PARAMETER is
// generated.
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, 0, nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
// If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR, or
// EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
// EGL_GL_TEXTURE_LEVEL_KHR is not a valid mipmap level for the specified GL texture object
// <buffer>, the error EGL_BAD_MATCH is generated.
EGLint level2Attribute[] = {
EGL_GL_TEXTURE_LEVEL_KHR,
2,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(incompleteTexture),
level2Attribute);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
else
{
GLuint texture2D;
glGenTextures(1, &texture2D);
glBindTexture(GL_TEXTURE_2D, texture2D);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// From EGL_KHR_image_base:
// If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
// generated.
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(texture2D), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
if (hasCubemapExt())
{
// If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_CUBE_MAP_*_KHR, <buffer> is
// not the name of a complete GL texture object, and one or more faces do not have mipmap
// level 0 specified, the error EGL_BAD_PARAMETER is generated.
GLuint incompleteTextureCube;
glGenTextures(1, &incompleteTextureCube);
glBindTexture(GL_TEXTURE_CUBE_MAP, incompleteTextureCube);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
nullptr);
EGLint level0Attribute[] = {
EGL_GL_TEXTURE_LEVEL_KHR,
0,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
reinterpretHelper<EGLClientBuffer>(incompleteTextureCube),
level0Attribute);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
else
{
GLuint textureCube;
glGenTextures(1, &textureCube);
glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
face++)
{
glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
}
// From EGL_KHR_image_base:
// If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
// generated.
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
if (has3DTextureExt() && getClientMajorVersion() >= 3)
{
// If <target> is EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
// EGL_GL_TEXTURE_ZOFFSET_KHR exceeds the depth of the specified mipmap level - of - detail
// in <buffer>, the error EGL_BAD_PARAMETER is generated.
GLuint texture3D;
glGenTextures(1, &texture3D);
glBindTexture(GL_TEXTURE_3D, texture3D);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
EGLint zOffset3Parameter[] = {
EGL_GL_TEXTURE_ZOFFSET_KHR,
3,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
reinterpretHelper<EGLClientBuffer>(texture3D), zOffset3Parameter);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
EGLint zOffsetNegative1Parameter[] = {
EGL_GL_TEXTURE_ZOFFSET_KHR,
-1,
EGL_NONE,
};
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
reinterpretHelper<EGLClientBuffer>(texture3D),
zOffsetNegative1Parameter);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
else
{
if (has2DTextureExt())
{
GLuint texture2D;
glGenTextures(1, &texture2D);
glBindTexture(GL_TEXTURE_2D, texture2D);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// Verify EGL_GL_TEXTURE_ZOFFSET_KHR is not a valid parameter
EGLint zOffset0Parameter[] = {
EGL_GL_TEXTURE_ZOFFSET_KHR,
0,
EGL_NONE,
};
image =
eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(texture2D), zOffset0Parameter);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
if (getClientMajorVersion() >= 3)
{
GLuint texture3D;
glGenTextures(1, &texture3D);
glBindTexture(GL_TEXTURE_3D, texture3D);
glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
// From EGL_KHR_image_base:
// If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
// generated.
image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
reinterpretHelper<EGLClientBuffer>(texture3D), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
}
if (hasRenderbufferExt())
{
// If <target> is EGL_GL_RENDERBUFFER_KHR and <buffer> is not the name of a renderbuffer
// object, or if <buffer> is the name of a multisampled renderbuffer object, the error
// EGL_BAD_PARAMETER is generated.
image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
reinterpret_cast<EGLClientBuffer>(0), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
if (IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample"))
{
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, 1, 1);
EXPECT_GL_NO_ERROR();
image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
reinterpret_cast<EGLClientBuffer>(0), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
}
else
{
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1);
// From EGL_KHR_image_base:
// If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
// generated.
image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
reinterpretHelper<EGLClientBuffer>(renderbuffer), nullptr);
EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
}
}
// Check validation from the GL_OES_EGL_image extension
TEST_P(ImageTest, ValidationGLEGLImage)
{
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
// If <target> is not TEXTURE_2D, the error INVALID_ENUM is generated.
glEGLImageTargetTexture2DOES(GL_TEXTURE_CUBE_MAP_POSITIVE_X, image);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// If <image> does not refer to a valid eglImageOES object, the error INVALID_VALUE is
// generated.
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_2D, texture);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, reinterpretHelper<GLeglImageOES>(0xBAADF00D));
EXPECT_GL_ERROR(GL_INVALID_VALUE);
// <target> must be RENDERBUFFER_OES, and <image> must be the handle of a valid EGLImage
// resource, cast into the type
// eglImageOES.
glEGLImageTargetRenderbufferStorageOES(GL_TEXTURE_2D, image);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
// If the GL is unable to create a renderbuffer using the specified eglImageOES, the error
// INVALID_OPERATION is generated.If <image>
// does not refer to a valid eglImageOES object, the error INVALID_VALUE is generated.
GLuint renderbuffer;
glGenRenderbuffers(1, &renderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
reinterpretHelper<GLeglImageOES>(0xBAADF00D));
EXPECT_GL_ERROR(GL_INVALID_VALUE);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(getEGLWindow()->getDisplay(), image);
glDeleteTextures(1, &texture);
glDeleteRenderbuffers(1, &renderbuffer);
}
// Check validation from the GL_OES_EGL_image_external extension
TEST_P(ImageTest, ValidationGLEGLImageExternal)
{
ANGLE_SKIP_TEST_IF(!hasExternalExt());
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
// In the initial state of a TEXTURE_EXTERNAL_OES texture object, the value assigned to
// TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER is LINEAR, and the s and t wrap modes are both set
// to CLAMP_TO_EDGE
auto getTexParam = [](GLenum target, GLenum pname) {
GLint value = 0;
glGetTexParameteriv(target, pname, &value);
EXPECT_GL_NO_ERROR();
return value;
};
EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER));
EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER));
EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S));
EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T));
// "When <target> is TEXTURE_EXTERNAL_OES only NEAREST and LINEAR are accepted as
// TEXTURE_MIN_FILTER, only CLAMP_TO_EDGE is accepted as TEXTURE_WRAP_S and TEXTURE_WRAP_T, and
// only FALSE is accepted as GENERATE_MIPMAP. Attempting to set other values for
// TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, or GENERATE_MIPMAP will result in an
// INVALID_ENUM error.
GLenum validMinFilters[]{
GL_NEAREST,
GL_LINEAR,
};
for (auto minFilter : validMinFilters)
{
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
EXPECT_GL_NO_ERROR();
}
GLenum invalidMinFilters[]{
GL_NEAREST_MIPMAP_LINEAR,
GL_NEAREST_MIPMAP_NEAREST,
GL_LINEAR_MIPMAP_LINEAR,
GL_LINEAR_MIPMAP_NEAREST,
};
for (auto minFilter : invalidMinFilters)
{
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
GLenum validWrapModes[]{
GL_CLAMP_TO_EDGE,
};
for (auto minFilter : validWrapModes)
{
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
EXPECT_GL_NO_ERROR();
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
EXPECT_GL_NO_ERROR();
}
GLenum invalidWrapModes[]{
GL_REPEAT,
GL_MIRRORED_REPEAT,
};
for (auto minFilter : invalidWrapModes)
{
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// When <target> is set to TEXTURE_EXTERNAL_OES, GenerateMipmap always fails and generates an
// INVALID_ENUM error.
glGenerateMipmap(GL_TEXTURE_EXTERNAL_OES);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glDeleteTextures(1, &texture);
}
// Check validation from the GL_OES_EGL_image_external_essl3 extension
TEST_P(ImageTest, ValidationGLEGLImageExternalESSL3)
{
ANGLE_SKIP_TEST_IF(!hasExternalESSL3Ext());
// Make sure this extension is not exposed without ES3.
ASSERT_GE(getClientMajorVersion(), 3);
GLuint texture;
glGenTextures(1, &texture);
glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
// It is an INVALID_OPERATION error to set the TEXTURE_BASE_LEVEL to a value other than zero.
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 1);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 10);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 0);
EXPECT_GL_NO_ERROR();
glDeleteTextures(1, &texture);
}
TEST_P(ImageTest, Source2DTarget2D)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResults2D(target, data);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
TEST_P(ImageTest, Source2DTargetRenderbuffer)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetRenderbuffer(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsRenderbuffer(target, data);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
TEST_P(ImageTest, Source2DTargetExternal)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt() || !hasExternalExt());
// Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
ANGLE_SKIP_TEST_IF(IsOzone());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsExternal(target, data);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
TEST_P(ImageTestES3, Source2DTargetExternalESSL3)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt() ||
!hasExternalESSL3Ext());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsExternalESSL3(target, data);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
TEST_P(ImageTest, SourceCubeTarget2D)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !hasCubemapExt());
GLubyte data[24] = {
255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
};
for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageCubemapTextureSource(
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResults2D(target, &data[faceIdx * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
}
TEST_P(ImageTest, SourceCubeTargetRenderbuffer)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !hasCubemapExt());
// http://anglebug.com/3145
ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsFuchsia());
GLubyte data[24] = {
255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
};
for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageCubemapTextureSource(
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetRenderbuffer(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResultsRenderbuffer(target, &data[faceIdx * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
}
// Test cubemap -> external texture EGL images.
TEST_P(ImageTest, SourceCubeTargetExternal)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !hasCubemapExt() || !hasExternalExt());
// Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
ANGLE_SKIP_TEST_IF(IsOzone());
GLubyte data[24] = {
255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
};
for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageCubemapTextureSource(
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResultsExternal(target, &data[faceIdx * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
}
// Test cubemap -> external texture EGL images using ESSL3 shaders.
TEST_P(ImageTestES3, SourceCubeTargetExternalESSL3)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() || !hasCubemapExt());
GLubyte data[24] = {
255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
};
for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageCubemapTextureSource(
1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResultsExternalESSL3(target, &data[faceIdx * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
}
TEST_P(ImageTest, Source3DTargetTexture)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has3DTextureExt());
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_OES_texture_3D"));
const size_t depth = 2;
GLubyte data[4 * depth] = {
255, 0, 255, 255, 255, 255, 0, 255,
};
for (size_t layer = 0; layer < depth; layer++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
&image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResults2D(target, &data[layer * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
}
TEST_P(ImageTest, Source3DTargetRenderbuffer)
{
// Qualcom drivers appear to always bind the 0 layer of the source 3D texture when the target is
// a renderbuffer. They work correctly when the target is a 2D texture. http://anglebug.com/2745
ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES());
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has3DTextureExt());
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_OES_texture_3D"));
const size_t depth = 2;
GLubyte data[4 * depth] = {
255, 0, 255, 255, 255, 255, 0, 255,
};
for (size_t layer = 0; layer < depth; layer++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
&image);
// Create the target
GLuint target;
createEGLImageTargetRenderbuffer(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsRenderbuffer(target, &data[layer * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
}
// Test 3D -> external texture EGL images.
TEST_P(ImageTest, Source3DTargetExternal)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasExternalExt() || !hasBaseExt() || !has3DTextureExt());
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_OES_texture_3D"));
// Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
ANGLE_SKIP_TEST_IF(IsOzone());
const size_t depth = 2;
GLubyte data[4 * depth] = {
255, 0, 255, 255, 255, 255, 0, 255,
};
for (size_t layer = 0; layer < depth; layer++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
&image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsExternal(target, &data[layer * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
}
// Test 3D -> external texture EGL images using ESSL3 shaders.
TEST_P(ImageTestES3, Source3DTargetExternalESSL3)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() ||
!has3DTextureExt());
ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_OES_texture_3D"));
const size_t depth = 2;
GLubyte data[4 * depth] = {
255, 0, 255, 255, 255, 255, 0, 255,
};
for (size_t layer = 0; layer < depth; layer++)
{
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
&image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsExternalESSL3(target, &data[layer * 4]);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
}
TEST_P(ImageTest, SourceRenderbufferTargetTexture)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !hasRenderbufferExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResults2D(target, data);
// Clean up
glDeleteRenderbuffers(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
// Test renderbuffer -> external texture EGL images.
TEST_P(ImageTest, SourceRenderbufferTargetTextureExternal)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasExternalExt() || !hasBaseExt() || !hasRenderbufferExt());
// Ozone only supports external target for images created with EGL_EXT_image_dma_buf_import
ANGLE_SKIP_TEST_IF(IsOzone());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResultsExternal(target, data);
// Clean up
glDeleteRenderbuffers(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
// Test renderbuffer -> external texture EGL images using ESSL3 shaders.
TEST_P(ImageTestES3, SourceRenderbufferTargetTextureExternalESSL3)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasExternalESSL3Ext() || !hasBaseExt() ||
!hasRenderbufferExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTextureExternal(image, &target);
// Expect that the target texture has the same color as the source texture
verifyResultsExternalESSL3(target, data);
// Clean up
glDeleteRenderbuffers(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
TEST_P(ImageTest, SourceRenderbufferTargetRenderbuffer)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !hasRenderbufferExt());
GLubyte data[4] = {255, 0, 255, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetRenderbuffer(image, &target);
// Expect that the target renderbuffer has the same color as the source texture
verifyResultsRenderbuffer(target, data);
// Clean up
glDeleteRenderbuffers(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteRenderbuffers(1, &target);
}
// Delete the source texture and EGL image. The image targets should still have the same data
// because
// they hold refs to the image.
TEST_P(ImageTest, Deletion)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte originalData[4] = {255, 0, 255, 255};
GLubyte updateData[4] = {0, 255, 0, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create multiple targets
GLuint targetTexture;
createEGLImageTargetTexture2D(image, &targetTexture);
GLuint targetRenderbuffer;
createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
// Delete the source texture
glDeleteTextures(1, &source);
source = 0;
// Expect that both the targets have the original data
verifyResults2D(targetTexture, originalData);
verifyResultsRenderbuffer(targetRenderbuffer, originalData);
// Update the data of the target
glBindTexture(GL_TEXTURE_2D, targetTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that both targets have the updated data
verifyResults2D(targetTexture, updateData);
verifyResultsRenderbuffer(targetRenderbuffer, updateData);
// Delete the EGL image
eglDestroyImageKHR(window->getDisplay(), image);
image = EGL_NO_IMAGE_KHR;
// Update the data of the target back to the original data
glBindTexture(GL_TEXTURE_2D, targetTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
// Expect that both targets have the original data again
verifyResults2D(targetTexture, originalData);
verifyResultsRenderbuffer(targetRenderbuffer, originalData);
// Clean up
glDeleteTextures(1, &targetTexture);
glDeleteRenderbuffers(1, &targetRenderbuffer);
}
TEST_P(ImageTest, MipLevels)
{
// Driver returns OOM in read pixels, some internal error.
ANGLE_SKIP_TEST_IF(IsOzone() && IsOpenGLES());
// Also fails on NVIDIA Shield TV bot.
// http://anglebug.com/3850
ANGLE_SKIP_TEST_IF(IsNVIDIAShield() && IsOpenGLES());
// On Vulkan, the clear operation in the loop is optimized with a render pass loadOp=Clear. On
// Linux/Intel, that operation is mistakenly clearing the rest of the mips to 0.
// http://anglebug.com/3284
ANGLE_SKIP_TEST_IF(IsVulkan() && IsLinux() && IsIntel());
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
const size_t mipLevels = 3;
const size_t textureSize = 4;
std::vector<GLColor> mip0Data(textureSize * textureSize, GLColor::red);
std::vector<GLColor> mip1Data(mip0Data.size() << 1, GLColor::green);
std::vector<GLColor> mip2Data(mip0Data.size() << 2, GLColor::blue);
GLubyte *data[mipLevels] = {
reinterpret_cast<GLubyte *>(&mip0Data[0]),
reinterpret_cast<GLubyte *>(&mip1Data[0]),
reinterpret_cast<GLubyte *>(&mip2Data[0]),
};
GLuint source;
glGenTextures(1, &source);
glBindTexture(GL_TEXTURE_2D, source);
for (size_t level = 0; level < mipLevels; level++)
{
glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), GL_RGBA, textureSize >> level,
textureSize >> level, 0, GL_RGBA, GL_UNSIGNED_BYTE, data[level]);
}
ASSERT_GL_NO_ERROR();
for (size_t level = 0; level < mipLevels; level++)
{
// Create the Image
EGLint attribs[] = {
EGL_GL_TEXTURE_LEVEL_KHR,
static_cast<EGLint>(level),
EGL_NONE,
};
EGLImageKHR image =
eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
reinterpretHelper<EGLClientBuffer>(source), attribs);
ASSERT_EGL_SUCCESS();
// Create a texture and renderbuffer target
GLuint textureTarget;
createEGLImageTargetTexture2D(image, &textureTarget);
// Disable mipmapping
glBindTexture(GL_TEXTURE_2D, textureTarget);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
GLuint renderbufferTarget;
createEGLImageTargetRenderbuffer(image, &renderbufferTarget);
// Expect that the targets have the same color as the source texture
verifyResults2D(textureTarget, data[level]);
verifyResultsRenderbuffer(renderbufferTarget, data[level]);
// Update the data by uploading data to the texture
std::vector<GLuint> textureUpdateData(textureSize * textureSize, level);
glBindTexture(GL_TEXTURE_2D, textureTarget);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureSize >> level, textureSize >> level, GL_RGBA,
GL_UNSIGNED_BYTE, textureUpdateData.data());
ASSERT_GL_NO_ERROR();
// Expect that both the texture and renderbuffer see the updated texture data
verifyResults2D(textureTarget, reinterpret_cast<GLubyte *>(textureUpdateData.data()));
verifyResultsRenderbuffer(renderbufferTarget,
reinterpret_cast<GLubyte *>(textureUpdateData.data()));
// Update the renderbuffer by clearing it
GLFramebuffer fbo;
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
renderbufferTarget);
GLubyte clearValue = static_cast<GLubyte>(level);
GLubyte renderbufferClearData[4]{clearValue, clearValue, clearValue, clearValue};
glClearColor(renderbufferClearData[0] / 255.0f, renderbufferClearData[1] / 255.0f,
renderbufferClearData[2] / 255.0f, renderbufferClearData[3] / 255.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_GL_NO_ERROR();
// Expect that both the texture and renderbuffer see the cleared renderbuffer data
verifyResults2D(textureTarget, renderbufferClearData);
verifyResultsRenderbuffer(renderbufferTarget, renderbufferClearData);
// Clean up
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &textureTarget);
glDeleteRenderbuffers(1, &renderbufferTarget);
}
// Clean up
glDeleteTextures(1, &source);
}
// Respecify the source texture, orphaning it. The target texture should not have updated data.
TEST_P(ImageTest, Respecification)
{
// Respecification of textures that does not change the size of the level attached to the EGL
// image does not cause orphaning on Qualcomm devices. http://anglebug.com/2744
ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES());
ANGLE_SKIP_TEST_IF(IsOzone() && IsOpenGLES());
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte originalData[4] = {255, 0, 255, 255};
GLubyte updateData[4] = {0, 255, 0, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Respecify source
glBindTexture(GL_TEXTURE_2D, source);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that the target texture has the original data
verifyResults2D(target, originalData);
// Expect that the source texture has the updated data
verifyResults2D(source, updateData);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
// Respecify the source texture with a different size, orphaning it. The target texture should not
// have updated data.
TEST_P(ImageTest, RespecificationDifferentSize)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte originalData[4] = {255, 0, 255, 255};
GLubyte updateData[16] = {0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Respecify source
glBindTexture(GL_TEXTURE_2D, source);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that the target texture has the original data
verifyResults2D(target, originalData);
// Expect that the source texture has the updated data
verifyResults2D(source, updateData);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
// First render to a target texture, then respecify the source texture, orphaning it.
// The target texture's FBO should be notified of the target texture's orphaning.
TEST_P(ImageTest, RespecificationWithFBO)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLuint program = CompileProgram(essl1_shaders::vs::Simple(), essl1_shaders::fs::Blue());
ASSERT_NE(0u, program);
GLubyte originalData[4] = {255, 0, 255, 255};
GLubyte updateData[4] = {0, 255, 0, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Render to the target texture
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target, 0);
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
// Respecify source with same parameters. This should not change the texture storage in D3D11.
glBindTexture(GL_TEXTURE_2D, source);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that the source texture has the updated data
verifyResults2D(source, updateData);
// Render to the target texture again and verify it gets the rendered pixels.
drawQuad(program, essl1_shaders::PositionAttrib(), 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
glDeleteProgram(program);
glDeleteFramebuffers(1, &fbo);
}
// Test that respecifying a level of the target texture orphans it and keeps a copy of the EGLimage
// data
TEST_P(ImageTest, RespecificationOfOtherLevel)
{
// Respecification of textures that does not change the size of the level attached to the EGL
// image does not cause orphaning on Qualcomm devices. http://anglebug.com/2744
ANGLE_SKIP_TEST_IF(IsAndroid() && IsOpenGLES());
// It is undefined what happens to the mip 0 of the dest texture after it is orphaned. Some
// backends explicitly copy the data but Vulkan does not.
ANGLE_SKIP_TEST_IF(IsVulkan());
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte originalData[2 * 2 * 4] = {
255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
};
GLubyte updateData[2 * 2 * 4] = {
0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(2, 2, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create the target
GLuint target;
createEGLImageTargetTexture2D(image, &target);
// Expect that the target and source textures have the original data
verifyResults2D(source, originalData);
verifyResults2D(target, originalData);
// Add a new mipLevel to the target, orphaning it
glBindTexture(GL_TEXTURE_2D, target);
glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
EXPECT_GL_NO_ERROR();
// Expect that the target and source textures still have the original data
verifyResults2D(source, originalData);
verifyResults2D(target, originalData);
// Update the source's data
glBindTexture(GL_TEXTURE_2D, source);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that the target still has the original data and source has the updated data
verifyResults2D(source, updateData);
verifyResults2D(target, originalData);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &target);
}
// Update the data of the source and target textures. All image siblings should have the new data.
TEST_P(ImageTest, UpdatedData)
{
EGLWindow *window = getEGLWindow();
ANGLE_SKIP_TEST_IF(!hasOESExt() || !hasBaseExt() || !has2DTextureExt());
GLubyte originalData[4] = {255, 0, 255, 255};
GLubyte updateData[4] = {0, 255, 0, 255};
// Create the Image
GLuint source;
EGLImageKHR image;
createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
// Create multiple targets
GLuint targetTexture;
createEGLImageTargetTexture2D(image, &targetTexture);
GLuint targetRenderbuffer;
createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
// Expect that both the source and targets have the original data
verifyResults2D(source, originalData);
verifyResults2D(targetTexture, originalData);
verifyResultsRenderbuffer(targetRenderbuffer, originalData);
// Update the data of the source
glBindTexture(GL_TEXTURE_2D, source);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
// Expect that both the source and targets have the updated data
verifyResults2D(source, updateData);
verifyResults2D(targetTexture, updateData);
verifyResultsRenderbuffer(targetRenderbuffer, updateData);
// Update the data of the target back to the original data
glBindTexture(GL_TEXTURE_2D, targetTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
// Expect that both the source and targets have the original data again
verifyResults2D(source, originalData);
verifyResults2D(targetTexture, originalData);
verifyResultsRenderbuffer(targetRenderbuffer, originalData);
// Clean up
glDeleteTextures(1, &source);
eglDestroyImageKHR(window->getDisplay(), image);
glDeleteTextures(1, &targetTexture);
glDeleteRenderbuffers(1, &targetRenderbuffer);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(ImageTest);
ANGLE_INSTANTIATE_TEST_ES3(ImageTestES3);
} // namespace angle