blob: 289b0ccc557f789d69aa40ab83b948fab638584a [file] [log] [blame]
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ReadPixelsTest:
// Tests calls related to glReadPixels.
//
#include "test_utils/ANGLETest.h"
#include <array>
#include "util/random_utils.h"
using namespace angle;
namespace
{
class ReadPixelsTest : public ANGLETest
{
protected:
ReadPixelsTest()
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
};
// Test out of bounds framebuffer reads.
TEST_P(ReadPixelsTest, OutOfBounds)
{
// TODO: re-enable once root cause of http://anglebug.com/1413 is fixed
ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES());
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
GLsizei pixelsWidth = 32;
GLsizei pixelsHeight = 32;
GLint offset = 16;
std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset));
glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA,
GL_UNSIGNED_BYTE, &pixels[0]);
EXPECT_GL_NO_ERROR();
// Expect that all pixels which fell within the framebuffer are red
for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
{
for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
{
EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]);
}
}
}
class ReadPixelsPBOTest : public ReadPixelsTest
{
protected:
ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {}
void testSetUp() override
{
glGenBuffers(1, &mPBO);
glGenFramebuffers(1, &mFBO);
Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1);
}
void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight)
{
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glDeleteTextures(1, &mTexture);
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteBuffers(1, &mPBO);
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
}
GLuint mPBO = 0;
GLuint mTexture = 0;
GLuint mFBO = 0;
};
// Test basic usage of PBOs.
TEST_P(ReadPixelsPBOTest, Basic)
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GLColor::red, dataColor[0]);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Test an error is generated when the PBO is too small.
TEST_P(ReadPixelsPBOTest, PBOTooSmall)
{
Reset(4 * 16 * 16 - 1, 16, 16);
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test an error is generated when the PBO is mapped.
TEST_P(ReadPixelsPBOTest, PBOMapped)
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
// Test that binding a PBO to ARRAY_BUFFER works as expected.
TEST_P(ReadPixelsPBOTest, ArrayBufferTarget)
{
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GLColor::red, dataColor[0]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Test that using a PBO does not overwrite existing data.
TEST_P(ReadPixelsPBOTest, ExistingDataPreserved)
{
// TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL());
// Clear backbuffer to red
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from red backbuffer to PBO
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
// Clear backbuffer to green
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
// Read 16x16 region from green backbuffer to PBO at offset 16
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<void *>(16));
void *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
EXPECT_GL_NO_ERROR();
// Test pixel 0 is red (existing data)
EXPECT_EQ(GLColor::red, dataColor[0]);
// Test pixel 16 is green (new data)
EXPECT_EQ(GLColor::green, dataColor[16]);
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Test that calling SubData preserves PBO data.
TEST_P(ReadPixelsPBOTest, SubDataPreservesContents)
{
// anglebug.com/2185
ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
unsigned char data[4] = {1, 2, 3, 4};
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data);
void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
// Same as the prior test, but with an offset.
TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents)
{
// anglebug.com/1415
ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsAdreno() && IsOpenGLES());
// anglebug.com/2185
ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA() && IsDesktopOpenGL());
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
unsigned char data[4] = {1, 2, 3, 4};
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data);
void *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GLColor::red, dataColor[0]);
EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]);
glUnmapBuffer(GL_ARRAY_BUFFER);
EXPECT_GL_NO_ERROR();
}
class ReadPixelsPBODrawTest : public ReadPixelsPBOTest
{
protected:
ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {}
void testSetUp() override
{
ReadPixelsPBOTest::testSetUp();
constexpr char kVS[] =
"attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" vTest = aTest;\n"
" gl_Position = vec4(aPosition, 0.0, 1.0);\n"
" gl_PointSize = 1.0;\n"
"}";
constexpr char kFS[] =
"precision mediump float; varying vec4 vTest;\n"
"void main()\n"
"{\n"
" gl_FragColor = vTest;\n"
"}";
mProgram = CompileProgram(kVS, kFS);
ASSERT_NE(0u, mProgram);
glGenBuffers(1, &mPositionVBO);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferData(GL_ARRAY_BUFFER, 128, nullptr, GL_DYNAMIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
}
void testTearDown() override
{
glDeleteProgram(mProgram);
glDeleteBuffers(1, &mPositionVBO);
ReadPixelsPBOTest::testTearDown();
}
GLuint mProgram;
GLuint mPositionVBO;
};
// Test that we can draw with PBO data.
TEST_P(ReadPixelsPBODrawTest, DrawWithPBO)
{
GLColor color(1, 2, 3, 4);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
EXPECT_GL_NO_ERROR();
glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
EXPECT_GL_NO_ERROR();
float positionData[] = {0.5f, 0.5f};
glUseProgram(mProgram);
glViewport(0, 0, 1, 1);
glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData);
EXPECT_GL_NO_ERROR();
GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
EXPECT_NE(-1, positionLocation);
GLint testLocation = glGetAttribLocation(mProgram, "aTest");
EXPECT_NE(-1, testLocation);
glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
glEnableVertexAttribArray(positionLocation);
EXPECT_GL_NO_ERROR();
glBindBuffer(GL_ARRAY_BUFFER, mPBO);
glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0);
glEnableVertexAttribArray(testLocation);
EXPECT_GL_NO_ERROR();
glDrawArrays(GL_POINTS, 0, 1);
EXPECT_GL_NO_ERROR();
color = GLColor(0, 0, 0, 0);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(GLColor(1, 2, 3, 4), color);
}
class ReadPixelsMultisampleTest : public ReadPixelsTest
{
protected:
ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {}
void testSetUp() override
{
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glGenRenderbuffers(1, &mRBO);
glBindRenderbuffer(GL_RENDERBUFFER, mRBO);
glGenBuffers(1, &mPBO);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
GL_STATIC_DRAW);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteFramebuffers(1, &mFBO);
glDeleteRenderbuffers(1, &mRBO);
glDeleteBuffers(1, &mPBO);
}
GLuint mFBO;
GLuint mRBO;
GLuint mPBO;
};
// Test ReadPixels from a multisampled framebuffer.
TEST_P(ReadPixelsMultisampleTest, BasicClear)
{
if (getClientMajorVersion() < 3 && !IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample"))
{
std::cout
<< "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available."
<< std::endl;
return;
}
if (IsGLExtensionEnabled("GL_ANGLE_framebuffer_multisample"))
{
glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
}
else
{
glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
}
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO);
ASSERT_GL_NO_ERROR();
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
EXPECT_GL_NO_ERROR();
glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, nullptr);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
class ReadPixelsTextureTest : public ANGLETest
{
public:
ReadPixelsTextureTest() : mFBO(0), mTexture(0)
{
setWindowWidth(32);
setWindowHeight(32);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
void testSetUp() override
{
glGenTextures(1, &mTexture);
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
}
void testTearDown() override
{
glDeleteFramebuffers(1, &mFBO);
glDeleteTextures(1, &mTexture);
}
void initTexture(GLenum textureTarget,
GLint levels,
GLint attachmentLevel,
GLint attachmentLayer)
{
glBindTexture(textureTarget, mTexture);
glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4);
glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel,
attachmentLayer);
initializeTextureData(textureTarget, levels);
}
void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer)
{
initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
verifyColor(attachmentLevel, attachmentLayer);
}
void initPBO()
{
glGenBuffers(1, &mBuffer);
glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer);
glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY);
ASSERT_GL_NO_ERROR();
}
void testPBORead(GLenum textureTarget,
GLint levels,
GLint attachmentLevel,
GLint attachmentLayer)
{
initPBO();
initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
verifyPBO(attachmentLevel, attachmentLayer);
}
// Give each {level,layer} pair a (probably) unique color via random.
GLuint getColorValue(GLint level, GLint layer)
{
mRNG.reseed(level + layer * 32);
return mRNG.randomUInt();
}
void verifyColor(GLint level, GLint layer)
{
angle::GLColor colorValue(getColorValue(level, layer));
EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue);
}
void verifyPBO(GLint level, GLint layer)
{
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
angle::GLColor expectedColor(getColorValue(level, layer));
void *mapPointer =
glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT);
ASSERT_NE(nullptr, mapPointer);
angle::GLColor actualColor;
memcpy(&actualColor, mapPointer, sizeof(angle::GLColor));
glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
ASSERT_GL_NO_ERROR();
EXPECT_EQ(expectedColor, actualColor);
}
void initializeTextureData(GLenum textureTarget, GLint levels)
{
for (GLint level = 0; level < levels; ++level)
{
GLint mipSize = 4 >> level;
GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4);
size_t layerSize = mipSize * mipSize;
std::vector<GLuint> textureData(layers * layerSize);
for (GLint layer = 0; layer < layers; ++layer)
{
GLuint colorValue = getColorValue(level, layer);
size_t offset = (layer * layerSize);
std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize,
colorValue);
}
glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA,
GL_UNSIGNED_BYTE, textureData.data());
}
}
angle::RNG mRNG;
GLuint mFBO;
GLuint mTexture;
GLuint mBuffer;
};
// Test 3D attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment3D)
{
testRead(GL_TEXTURE_3D, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment3D)
{
testRead(GL_TEXTURE_3D, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment3D)
{
testRead(GL_TEXTURE_3D, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D)
{
testRead(GL_TEXTURE_3D, 2, 1, 1);
}
// Test 2D array attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray)
{
testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
}
// Test 3D attachment PBO readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO)
{
testPBORead(GL_TEXTURE_3D, 2, 1, 1);
}
// Test 2D array attachment readback.
TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
}
// Test 3D attachment readback, non-zero mip.
TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
}
// Test 3D attachment readback, non-zero layer.
TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
}
// Test 3D attachment readback, non-zero mip and layer.
TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO)
{
testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
}
// a test class to be used for error checking of glReadPixels
class ReadPixelsErrorTest : public ReadPixelsTest
{
protected:
ReadPixelsErrorTest() : mTexture(0), mFBO(0) {}
void testSetUp() override
{
glGenTextures(1, &mTexture);
glBindTexture(GL_TEXTURE_2D, mTexture);
glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
glGenFramebuffers(1, &mFBO);
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
ASSERT_GL_NO_ERROR();
}
void testTearDown() override
{
glDeleteTextures(1, &mTexture);
glDeleteFramebuffers(1, &mFBO);
}
GLuint mTexture;
GLuint mFBO;
};
// The test verifies that glReadPixels generates a GL_INVALID_OPERATION error
// when the read buffer is GL_NONE.
// Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels
TEST_P(ReadPixelsErrorTest, ReadBufferIsNone)
{
glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
glReadBuffer(GL_NONE);
std::vector<GLubyte> pixels(4);
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
}
} // anonymous namespace
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST_ES2(ReadPixelsTest);
ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsPBOTest);
ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsPBODrawTest);
ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsMultisampleTest);
ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsTextureTest);
ANGLE_INSTANTIATE_TEST_ES3(ReadPixelsErrorTest);