blob: 55c82388f9f96fb9f6fe6b321401ec3ed659f14a [file] [log] [blame]
430.comp
ERROR: 0:4: 'local_size' : cannot change previously set size
ERROR: 0:5: 'local_size' : too large; see gl_MaxComputeWorkGroupSize
ERROR: 0:43: 'in' : global storage input qualifier cannot be used in a compute shader
ERROR: 0:43: 'location qualifier on input' : not supported in this stage: compute
ERROR: 0:44: 'in' : global storage input qualifier cannot be used in a compute shader
ERROR: 0:45: 'out' : global storage output qualifier cannot be used in a compute shader
ERROR: 0:48: 'shared' : cannot apply layout qualifiers to a shared variable
ERROR: 0:48: 'location' : can only apply to uniform, buffer, in, or out storage qualifiers
ERROR: 0:49: 'shared' : cannot initialize this type of qualifier
ERROR: 0:52: 'local_size' : cannot change previously set size
ERROR: 0:54: 'local_size' : can only apply to 'in'
ERROR: 0:54: 'local_size' : can only apply to 'in'
ERROR: 0:54: 'local_size' : can only apply to 'in'
ERROR: 0:68: 'assign' : l-value required "ro" (can't modify a readonly buffer)
ERROR: 0:80: '=' : cannot convert from ' temp double' to ' temp int'
ERROR: 0:84: 'input block' : not supported in this stage: compute
ERROR: 0:88: 'output block' : not supported in this stage: compute
ERROR: 17 compilation errors. No code generated.
Shader version: 430
local_size = (2, 1, 4096)
ERROR: node is still EOpNull!
0:27 Function Definition: main( ( global void)
0:27 Function Parameters:
0:29 Sequence
0:29 Barrier ( global void)
0:30 MemoryBarrier ( global void)
0:31 MemoryBarrierAtomicCounter ( global void)
0:32 MemoryBarrierBuffer ( global void)
0:33 MemoryBarrierShared ( global void)
0:34 MemoryBarrierImage ( global void)
0:35 GroupMemoryBarrier ( global void)
0:36 move second child to first child ( temp int)
0:36 value: direct index for structure (layout( column_major shared) buffer int)
0:36 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:36 Constant:
0:36 0 (const uint)
0:36 Convert float to int ( temp int)
0:36 indirect index (layout( column_major shared) temp float)
0:36 values: direct index for structure (layout( column_major shared) buffer runtime-sized array of float)
0:36 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
0:39 Test condition and select ( temp void)
0:39 Condition
0:39 Compare Greater Than ( temp bool)
0:39 'a' ( temp int)
0:39 Constant:
0:39 10 (const int)
0:39 true case
0:40 Barrier ( global void)
0:66 Function Definition: foo( ( global void)
0:66 Function Parameters:
0:68 Sequence
0:68 move second child to first child ( temp float)
0:68 direct index (layout( column_major shared) readonly temp float)
0:68 values: direct index for structure (layout( column_major shared) readonly buffer unsized 3-element array of float)
0:68 'ro' (layout( column_major shared) readonly buffer block{layout( column_major shared) readonly buffer int value, layout( column_major shared) readonly buffer unsized 3-element array of float values})
0:68 Constant:
0:68 1 (const int)
0:68 Constant:
0:68 2 (const int)
0:68 Constant:
0:68 4.700000
0:69 array length ( temp int)
0:69 values: direct index for structure (layout( column_major shared) readonly buffer unsized 3-element array of float)
0:69 'ro' (layout( column_major shared) readonly buffer block{layout( column_major shared) readonly buffer int value, layout( column_major shared) readonly buffer unsized 3-element array of float values})
0:69 Constant:
0:69 1 (const int)
0:70 Barrier ( global void)
0:75 Function Definition: fooaoeu( ( global void)
0:75 Function Parameters:
0:76 Sequence
0:76 Sequence
0:76 move second child to first child ( temp 2-component vector of int)
0:76 'storePos' ( temp 2-component vector of int)
0:76 Convert uint to int ( temp 2-component vector of int)
0:76 vector swizzle ( temp 2-component vector of uint)
0:76 'gl_GlobalInvocationID' ( in 3-component vector of uint GlobalInvocationID)
0:76 Sequence
0:76 Constant:
0:76 0 (const int)
0:76 Constant:
0:76 1 (const int)
0:77 Sequence
0:77 move second child to first child ( temp double)
0:77 'localCoef' ( temp double)
0:77 Convert float to double ( temp double)
0:77 length ( global float)
0:77 divide ( temp 2-component vector of float)
0:77 Convert int to float ( temp 2-component vector of float)
0:77 subtract ( temp 2-component vector of int)
0:77 Convert uint to int ( temp 2-component vector of int)
0:77 vector swizzle ( temp 2-component vector of uint)
0:77 'gl_LocalInvocationID' ( in 3-component vector of uint LocalInvocationID)
0:77 Sequence
0:77 Constant:
0:77 0 (const int)
0:77 Constant:
0:77 1 (const int)
0:77 Constant:
0:77 8 (const int)
0:77 Constant:
0:77 8.000000
0:78 Sequence
0:78 move second child to first child ( temp 4-component vector of double)
0:78 'aa' ( temp 4-component vector of double)
0:78 Constant:
0:78 0.400000
0:78 0.200000
0:78 0.300000
0:78 0.400000
0:79 Sequence
0:79 move second child to first child ( temp double)
0:79 'globalCoef' ( temp double)
0:79 Constant:
0:79 1.000000
0:81 Sequence
0:81 move second child to first child ( temp double)
0:81 'di' ( temp double)
0:81 Convert int to double ( temp double)
0:81 'i' ( temp int)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)
0:? 'total' ( const int)
0:? 66592 (const int)
0:? 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:? 'invalid' (layout( column_major shared) buffer block{layout( column_major shared) buffer unsized 1-element array of float values, layout( column_major shared) buffer int value})
0:? 'v3' (layout( location=2) in 3-component vector of float)
0:? 'f' ( in float)
0:? 'fo' ( out float)
0:? 's' ( shared 4-component vector of float)
0:? 'sl' (layout( location=2) shared 4-component vector of float)
0:? 'fs' ( shared float)
0:? 'arrX' ( global 2-element array of int)
0:? 'arrY' ( global 1-element array of int)
0:? 'arrZ' ( global 4096-element array of int)
0:? 'ro' (layout( column_major shared) readonly buffer block{layout( column_major shared) readonly buffer int value, layout( column_major shared) readonly buffer unsized 3-element array of float values})
0:? 'roll' ( uniform double)
0:? 'destTex' ( writeonly uniform image2D)
0:? 'inbi' ( in block{ in int a})
0:? 'outbi' ( out block{ out int a})
Linked compute stage:
Shader version: 430
local_size = (2, 1, 4096)
ERROR: node is still EOpNull!
0:27 Function Definition: main( ( global void)
0:27 Function Parameters:
0:29 Sequence
0:29 Barrier ( global void)
0:30 MemoryBarrier ( global void)
0:31 MemoryBarrierAtomicCounter ( global void)
0:32 MemoryBarrierBuffer ( global void)
0:33 MemoryBarrierShared ( global void)
0:34 MemoryBarrierImage ( global void)
0:35 GroupMemoryBarrier ( global void)
0:36 move second child to first child ( temp int)
0:36 value: direct index for structure (layout( column_major shared) buffer int)
0:36 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:36 Constant:
0:36 0 (const uint)
0:36 Convert float to int ( temp int)
0:36 indirect index (layout( column_major shared) temp float)
0:36 values: direct index for structure (layout( column_major shared) buffer runtime-sized array of float)
0:36 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:36 Constant:
0:36 1 (const uint)
0:36 'gl_LocalInvocationIndex' ( in uint LocalInvocationIndex)
0:39 Test condition and select ( temp void)
0:39 Condition
0:39 Compare Greater Than ( temp bool)
0:39 'a' ( temp int)
0:39 Constant:
0:39 10 (const int)
0:39 true case
0:40 Barrier ( global void)
0:? Linker Objects
0:? 'gl_WorkGroupSize' ( const 3-component vector of uint WorkGroupSize)
0:? 2 (const uint)
0:? 1 (const uint)
0:? 4096 (const uint)
0:? 'total' ( const int)
0:? 66592 (const int)
0:? 'anon@0' (layout( column_major shared) buffer block{layout( column_major shared) buffer int value, layout( column_major shared) buffer runtime-sized array of float values})
0:? 'invalid' (layout( column_major shared) buffer block{layout( column_major shared) buffer 1-element array of float values, layout( column_major shared) buffer int value})
0:? 'v3' (layout( location=2) in 3-component vector of float)
0:? 'f' ( in float)
0:? 'fo' ( out float)
0:? 's' ( shared 4-component vector of float)
0:? 'sl' (layout( location=2) shared 4-component vector of float)
0:? 'fs' ( shared float)
0:? 'arrX' ( global 2-element array of int)
0:? 'arrY' ( global 1-element array of int)
0:? 'arrZ' ( global 4096-element array of int)
0:? 'ro' (layout( column_major shared) readonly buffer block{layout( column_major shared) readonly buffer int value, layout( column_major shared) readonly buffer unsized 3-element array of float values})
0:? 'roll' ( uniform double)
0:? 'destTex' ( writeonly uniform image2D)
0:? 'inbi' ( in block{ in int a})
0:? 'outbi' ( out block{ out int a})