blob: baf82dc4ad44a33aa2b9fe4c47c95ace51a4098f [file] [log] [blame]
glsl.450.subgroup.geom
ERROR: 0:6: 'gl_SubgroupSize' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:7: 'gl_SubgroupInvocationID' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:8: 'subgroupBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:9: 'subgroupMemoryBarrier' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:10: 'subgroupMemoryBarrierBuffer' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:11: 'subgroupMemoryBarrierImage' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:12: 'subgroupElect' : required extension not requested: GL_KHR_shader_subgroup_basic
ERROR: 0:13: 'gl_NumSubgroups' : undeclared identifier
ERROR: 0:14: 'gl_SubgroupID' : undeclared identifier
ERROR: 0:15: 'subgroupMemoryBarrierShared' : no matching overloaded function found
ERROR: 0:17: 'subgroupAll' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:18: 'subgroupAny' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:19: 'subgroupAllEqual' : required extension not requested: GL_KHR_shader_subgroup_vote
ERROR: 0:21: 'gl_SubgroupEqMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:22: 'gl_SubgroupGeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:23: 'gl_SubgroupGtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:24: 'gl_SubgroupLeMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:25: 'gl_SubgroupLtMask' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:26: 'subgroupBroadcast' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:27: 'subgroupBroadcastFirst' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:28: 'subgroupBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:29: 'subgroupInverseBallot' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:30: 'subgroupBallotBitExtract' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:31: 'subgroupBallotBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:32: 'subgroupBallotInclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:33: 'subgroupBallotExclusiveBitCount' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:34: 'subgroupBallotFindLSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:35: 'subgroupBallotFindMSB' : required extension not requested: GL_KHR_shader_subgroup_ballot
ERROR: 0:37: 'subgroupShuffle' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:38: 'subgroupShuffleXor' : required extension not requested: GL_KHR_shader_subgroup_shuffle
ERROR: 0:39: 'subgroupShuffleUp' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:40: 'subgroupShuffleDown' : required extension not requested: GL_KHR_shader_subgroup_shuffle_relative
ERROR: 0:42: 'subgroupAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:43: 'subgroupMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:44: 'subgroupMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:45: 'subgroupMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:46: 'subgroupAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:47: 'subgroupOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:48: 'subgroupXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:49: 'subgroupInclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:50: 'subgroupInclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:51: 'subgroupInclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:52: 'subgroupInclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:53: 'subgroupInclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:54: 'subgroupInclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:55: 'subgroupInclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:56: 'subgroupExclusiveAdd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:57: 'subgroupExclusiveMul' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:58: 'subgroupExclusiveMin' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:59: 'subgroupExclusiveMax' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:60: 'subgroupExclusiveAnd' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:61: 'subgroupExclusiveOr' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:62: 'subgroupExclusiveXor' : required extension not requested: GL_KHR_shader_subgroup_arithmetic
ERROR: 0:64: 'subgroupClusteredAdd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:65: 'subgroupClusteredMul' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:66: 'subgroupClusteredMin' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:67: 'subgroupClusteredMax' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:68: 'subgroupClusteredAnd' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:69: 'subgroupClusteredOr' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:70: 'subgroupClusteredXor' : required extension not requested: GL_KHR_shader_subgroup_clustered
ERROR: 0:72: 'subgroupQuadBroadcast' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:73: 'subgroupQuadSwapHorizontal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:74: 'subgroupQuadSwapVertical' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:75: 'subgroupQuadSwapDiagonal' : required extension not requested: GL_KHR_shader_subgroup_quad
ERROR: 0:77: 'subgroupPartitionNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:78: 'subgroupPartitionedAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:79: 'subgroupPartitionedMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:80: 'subgroupPartitionedMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:81: 'subgroupPartitionedMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:82: 'subgroupPartitionedAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:83: 'subgroupPartitionedOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:84: 'subgroupPartitionedXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:85: 'subgroupPartitionedInclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:86: 'subgroupPartitionedInclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:87: 'subgroupPartitionedInclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:88: 'subgroupPartitionedInclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:89: 'subgroupPartitionedInclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:90: 'subgroupPartitionedInclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:91: 'subgroupPartitionedInclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:92: 'subgroupPartitionedExclusiveAddNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:93: 'subgroupPartitionedExclusiveMulNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:94: 'subgroupPartitionedExclusiveMinNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:95: 'subgroupPartitionedExclusiveMaxNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:96: 'subgroupPartitionedExclusiveAndNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:97: 'subgroupPartitionedExclusiveOrNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:98: 'subgroupPartitionedExclusiveXorNV' : required extension not requested: GL_NV_shader_subgroup_partitioned
ERROR: 0:238: 'gl_WarpsPerSMNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:239: 'gl_SMCountNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:240: 'gl_WarpIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 0:241: 'gl_SMIDNV' : required extension not requested: GL_NV_shader_sm_builtins
ERROR: 90 compilation errors. No code generated.
Shader version: 450
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
invocations = -1
max_vertices = 1
input primitive = points
output primitive = points
ERROR: node is still EOpNull!
0:3 Function Definition: undeclared_errors(vf4; ( global 4-component vector of float)
0:3 Function Parameters:
0:3 'f4' ( in 4-component vector of float)
0:? Sequence
0:6 'gl_SubgroupSize' ( in uint SubgroupSize)
0:7 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:8 subgroupBarrier ( global void)
0:9 subgroupMemoryBarrier ( global void)
0:10 subgroupMemoryBarrierBuffer ( global void)
0:11 subgroupMemoryBarrierImage ( global void)
0:12 subgroupElect ( global bool)
0:13 'gl_NumSubgroups' ( temp float)
0:14 'gl_SubgroupID' ( temp float)
0:15 Constant:
0:15 0.000000
0:17 subgroupAll ( global bool)
0:17 Constant:
0:17 true (const bool)
0:18 subgroupAny ( global bool)
0:18 Constant:
0:18 false (const bool)
0:19 subgroupAllEqual ( global bool)
0:19 'f4' ( in 4-component vector of float)
0:21 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:22 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:23 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:24 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:25 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:26 subgroupBroadcast ( global 4-component vector of float)
0:26 'f4' ( in 4-component vector of float)
0:26 Constant:
0:26 0 (const uint)
0:27 subgroupBroadcastFirst ( global 4-component vector of float)
0:27 'f4' ( in 4-component vector of float)
0:28 Sequence
0:28 move second child to first child ( temp 4-component vector of uint)
0:28 'ballot' ( temp 4-component vector of uint)
0:28 subgroupBallot ( global 4-component vector of uint)
0:28 Constant:
0:28 false (const bool)
0:29 subgroupInverseBallot ( global bool)
0:29 Constant:
0:29 1 (const uint)
0:29 1 (const uint)
0:29 1 (const uint)
0:29 1 (const uint)
0:30 subgroupBallotBitExtract ( global bool)
0:30 'ballot' ( temp 4-component vector of uint)
0:30 Constant:
0:30 0 (const uint)
0:31 subgroupBallotBitCount ( global uint)
0:31 'ballot' ( temp 4-component vector of uint)
0:32 subgroupBallotInclusiveBitCount ( global uint)
0:32 'ballot' ( temp 4-component vector of uint)
0:33 subgroupBallotExclusiveBitCount ( global uint)
0:33 'ballot' ( temp 4-component vector of uint)
0:34 subgroupBallotFindLSB ( global uint)
0:34 'ballot' ( temp 4-component vector of uint)
0:35 subgroupBallotFindMSB ( global uint)
0:35 'ballot' ( temp 4-component vector of uint)
0:37 subgroupShuffle ( global 4-component vector of float)
0:37 'f4' ( in 4-component vector of float)
0:37 Constant:
0:37 0 (const uint)
0:38 subgroupShuffleXor ( global 4-component vector of float)
0:38 'f4' ( in 4-component vector of float)
0:38 Constant:
0:38 1 (const uint)
0:39 subgroupShuffleUp ( global 4-component vector of float)
0:39 'f4' ( in 4-component vector of float)
0:39 Constant:
0:39 1 (const uint)
0:40 subgroupShuffleDown ( global 4-component vector of float)
0:40 'f4' ( in 4-component vector of float)
0:40 Constant:
0:40 1 (const uint)
0:42 move second child to first child ( temp 4-component vector of float)
0:42 'result' ( temp 4-component vector of float)
0:42 subgroupAdd ( global 4-component vector of float)
0:42 'f4' ( in 4-component vector of float)
0:43 subgroupMul ( global 4-component vector of float)
0:43 'f4' ( in 4-component vector of float)
0:44 subgroupMin ( global 4-component vector of float)
0:44 'f4' ( in 4-component vector of float)
0:45 subgroupMax ( global 4-component vector of float)
0:45 'f4' ( in 4-component vector of float)
0:46 subgroupAnd ( global 4-component vector of uint)
0:46 'ballot' ( temp 4-component vector of uint)
0:47 subgroupOr ( global 4-component vector of uint)
0:47 'ballot' ( temp 4-component vector of uint)
0:48 subgroupXor ( global 4-component vector of uint)
0:48 'ballot' ( temp 4-component vector of uint)
0:49 subgroupInclusiveAdd ( global 4-component vector of float)
0:49 'f4' ( in 4-component vector of float)
0:50 subgroupInclusiveMul ( global 4-component vector of float)
0:50 'f4' ( in 4-component vector of float)
0:51 subgroupInclusiveMin ( global 4-component vector of float)
0:51 'f4' ( in 4-component vector of float)
0:52 subgroupInclusiveMax ( global 4-component vector of float)
0:52 'f4' ( in 4-component vector of float)
0:53 subgroupInclusiveAnd ( global 4-component vector of uint)
0:53 'ballot' ( temp 4-component vector of uint)
0:54 subgroupInclusiveOr ( global 4-component vector of uint)
0:54 'ballot' ( temp 4-component vector of uint)
0:55 subgroupInclusiveXor ( global 4-component vector of uint)
0:55 'ballot' ( temp 4-component vector of uint)
0:56 subgroupExclusiveAdd ( global 4-component vector of float)
0:56 'f4' ( in 4-component vector of float)
0:57 subgroupExclusiveMul ( global 4-component vector of float)
0:57 'f4' ( in 4-component vector of float)
0:58 subgroupExclusiveMin ( global 4-component vector of float)
0:58 'f4' ( in 4-component vector of float)
0:59 subgroupExclusiveMax ( global 4-component vector of float)
0:59 'f4' ( in 4-component vector of float)
0:60 subgroupExclusiveAnd ( global 4-component vector of uint)
0:60 'ballot' ( temp 4-component vector of uint)
0:61 subgroupExclusiveOr ( global 4-component vector of uint)
0:61 'ballot' ( temp 4-component vector of uint)
0:62 subgroupExclusiveXor ( global 4-component vector of uint)
0:62 'ballot' ( temp 4-component vector of uint)
0:64 subgroupClusteredAdd ( global 4-component vector of float)
0:64 'f4' ( in 4-component vector of float)
0:64 Constant:
0:64 2 (const uint)
0:65 subgroupClusteredMul ( global 4-component vector of float)
0:65 'f4' ( in 4-component vector of float)
0:65 Constant:
0:65 2 (const uint)
0:66 subgroupClusteredMin ( global 4-component vector of float)
0:66 'f4' ( in 4-component vector of float)
0:66 Constant:
0:66 2 (const uint)
0:67 subgroupClusteredMax ( global 4-component vector of float)
0:67 'f4' ( in 4-component vector of float)
0:67 Constant:
0:67 2 (const uint)
0:68 subgroupClusteredAnd ( global 4-component vector of uint)
0:68 'ballot' ( temp 4-component vector of uint)
0:68 Constant:
0:68 2 (const uint)
0:69 subgroupClusteredOr ( global 4-component vector of uint)
0:69 'ballot' ( temp 4-component vector of uint)
0:69 Constant:
0:69 2 (const uint)
0:70 subgroupClusteredXor ( global 4-component vector of uint)
0:70 'ballot' ( temp 4-component vector of uint)
0:70 Constant:
0:70 2 (const uint)
0:72 subgroupQuadBroadcast ( global 4-component vector of float)
0:72 'f4' ( in 4-component vector of float)
0:72 Constant:
0:72 0 (const uint)
0:73 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:73 'f4' ( in 4-component vector of float)
0:74 subgroupQuadSwapVertical ( global 4-component vector of float)
0:74 'f4' ( in 4-component vector of float)
0:75 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:75 'f4' ( in 4-component vector of float)
0:77 Sequence
0:77 move second child to first child ( temp 4-component vector of uint)
0:77 'parti' ( temp 4-component vector of uint)
0:77 subgroupPartitionNV ( global 4-component vector of uint)
0:77 'f4' ( in 4-component vector of float)
0:78 subgroupPartitionedAddNV ( global 4-component vector of float)
0:78 'f4' ( in 4-component vector of float)
0:78 'parti' ( temp 4-component vector of uint)
0:79 subgroupPartitionedMulNV ( global 4-component vector of float)
0:79 'f4' ( in 4-component vector of float)
0:79 'parti' ( temp 4-component vector of uint)
0:80 subgroupPartitionedMinNV ( global 4-component vector of float)
0:80 'f4' ( in 4-component vector of float)
0:80 'parti' ( temp 4-component vector of uint)
0:81 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:81 'f4' ( in 4-component vector of float)
0:81 'parti' ( temp 4-component vector of uint)
0:82 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:82 'ballot' ( temp 4-component vector of uint)
0:82 'parti' ( temp 4-component vector of uint)
0:83 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:83 'ballot' ( temp 4-component vector of uint)
0:83 'parti' ( temp 4-component vector of uint)
0:84 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:84 'ballot' ( temp 4-component vector of uint)
0:84 'parti' ( temp 4-component vector of uint)
0:85 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:85 'f4' ( in 4-component vector of float)
0:85 'parti' ( temp 4-component vector of uint)
0:86 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:86 'f4' ( in 4-component vector of float)
0:86 'parti' ( temp 4-component vector of uint)
0:87 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:87 'f4' ( in 4-component vector of float)
0:87 'parti' ( temp 4-component vector of uint)
0:88 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:88 'f4' ( in 4-component vector of float)
0:88 'parti' ( temp 4-component vector of uint)
0:89 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:89 'ballot' ( temp 4-component vector of uint)
0:89 'parti' ( temp 4-component vector of uint)
0:90 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:90 'ballot' ( temp 4-component vector of uint)
0:90 'parti' ( temp 4-component vector of uint)
0:91 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:91 'ballot' ( temp 4-component vector of uint)
0:91 'parti' ( temp 4-component vector of uint)
0:92 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:92 'f4' ( in 4-component vector of float)
0:92 'parti' ( temp 4-component vector of uint)
0:93 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:93 'f4' ( in 4-component vector of float)
0:93 'parti' ( temp 4-component vector of uint)
0:94 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:94 'f4' ( in 4-component vector of float)
0:94 'parti' ( temp 4-component vector of uint)
0:95 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:95 'f4' ( in 4-component vector of float)
0:95 'parti' ( temp 4-component vector of uint)
0:96 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:96 'ballot' ( temp 4-component vector of uint)
0:96 'parti' ( temp 4-component vector of uint)
0:97 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:97 'ballot' ( temp 4-component vector of uint)
0:97 'parti' ( temp 4-component vector of uint)
0:98 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:98 'ballot' ( temp 4-component vector of uint)
0:98 'parti' ( temp 4-component vector of uint)
0:100 Branch: Return with expression
0:100 'result' ( temp 4-component vector of float)
0:111 Function Definition: main( ( global void)
0:111 Function Parameters:
0:113 Sequence
0:113 move second child to first child ( temp 4-component vector of uint)
0:113 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:113 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:113 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:113 Constant:
0:113 0 (const uint)
0:113 'gl_PrimitiveIDIn' ( in int PrimitiveID)
0:113 Construct uvec4 ( temp 4-component vector of uint)
0:113 'gl_SubgroupSize' ( in uint SubgroupSize)
0:113 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:113 Constant:
0:113 0 (const uint)
0:113 Constant:
0:113 0 (const uint)
0:114 subgroupBarrier ( global void)
0:115 subgroupMemoryBarrier ( global void)
0:116 subgroupMemoryBarrierBuffer ( global void)
0:117 subgroupMemoryBarrierImage ( global void)
0:118 subgroupElect ( global bool)
0:122 Function Definition: ballot_works(vf4; ( global void)
0:122 Function Parameters:
0:122 'f4' ( in 4-component vector of float)
0:123 Sequence
0:123 'gl_SubgroupEqMask' ( in 4-component vector of uint SubgroupEqMask)
0:124 'gl_SubgroupGeMask' ( in 4-component vector of uint SubgroupGeMask)
0:125 'gl_SubgroupGtMask' ( in 4-component vector of uint SubgroupGtMask)
0:126 'gl_SubgroupLeMask' ( in 4-component vector of uint SubgroupLeMask)
0:127 'gl_SubgroupLtMask' ( in 4-component vector of uint SubgroupLtMask)
0:128 subgroupBroadcast ( global 4-component vector of float)
0:128 'f4' ( in 4-component vector of float)
0:128 Constant:
0:128 0 (const uint)
0:129 subgroupBroadcastFirst ( global 4-component vector of float)
0:129 'f4' ( in 4-component vector of float)
0:130 Sequence
0:130 move second child to first child ( temp 4-component vector of uint)
0:130 'ballot' ( temp 4-component vector of uint)
0:130 subgroupBallot ( global 4-component vector of uint)
0:130 Constant:
0:130 false (const bool)
0:131 subgroupInverseBallot ( global bool)
0:131 Constant:
0:131 1 (const uint)
0:131 1 (const uint)
0:131 1 (const uint)
0:131 1 (const uint)
0:132 subgroupBallotBitExtract ( global bool)
0:132 'ballot' ( temp 4-component vector of uint)
0:132 Constant:
0:132 0 (const uint)
0:133 subgroupBallotBitCount ( global uint)
0:133 'ballot' ( temp 4-component vector of uint)
0:134 subgroupBallotInclusiveBitCount ( global uint)
0:134 'ballot' ( temp 4-component vector of uint)
0:135 subgroupBallotExclusiveBitCount ( global uint)
0:135 'ballot' ( temp 4-component vector of uint)
0:136 subgroupBallotFindLSB ( global uint)
0:136 'ballot' ( temp 4-component vector of uint)
0:137 subgroupBallotFindMSB ( global uint)
0:137 'ballot' ( temp 4-component vector of uint)
0:141 Function Definition: vote_works(vf4; ( global void)
0:141 Function Parameters:
0:141 'f4' ( in 4-component vector of float)
0:143 Sequence
0:143 subgroupAll ( global bool)
0:143 Constant:
0:143 true (const bool)
0:144 subgroupAny ( global bool)
0:144 Constant:
0:144 false (const bool)
0:145 subgroupAllEqual ( global bool)
0:145 'f4' ( in 4-component vector of float)
0:150 Function Definition: shuffle_works(vf4; ( global void)
0:150 Function Parameters:
0:150 'f4' ( in 4-component vector of float)
0:152 Sequence
0:152 subgroupShuffle ( global 4-component vector of float)
0:152 'f4' ( in 4-component vector of float)
0:152 Constant:
0:152 0 (const uint)
0:153 subgroupShuffleXor ( global 4-component vector of float)
0:153 'f4' ( in 4-component vector of float)
0:153 Constant:
0:153 1 (const uint)
0:154 subgroupShuffleUp ( global 4-component vector of float)
0:154 'f4' ( in 4-component vector of float)
0:154 Constant:
0:154 1 (const uint)
0:155 subgroupShuffleDown ( global 4-component vector of float)
0:155 'f4' ( in 4-component vector of float)
0:155 Constant:
0:155 1 (const uint)
0:159 Function Definition: arith_works(vf4; ( global void)
0:159 Function Parameters:
0:159 'f4' ( in 4-component vector of float)
0:? Sequence
0:162 subgroupAdd ( global 4-component vector of float)
0:162 'f4' ( in 4-component vector of float)
0:163 subgroupMul ( global 4-component vector of float)
0:163 'f4' ( in 4-component vector of float)
0:164 subgroupMin ( global 4-component vector of float)
0:164 'f4' ( in 4-component vector of float)
0:165 subgroupMax ( global 4-component vector of float)
0:165 'f4' ( in 4-component vector of float)
0:166 subgroupAnd ( global 4-component vector of uint)
0:166 'ballot' ( temp 4-component vector of uint)
0:167 subgroupOr ( global 4-component vector of uint)
0:167 'ballot' ( temp 4-component vector of uint)
0:168 subgroupXor ( global 4-component vector of uint)
0:168 'ballot' ( temp 4-component vector of uint)
0:169 subgroupInclusiveAdd ( global 4-component vector of float)
0:169 'f4' ( in 4-component vector of float)
0:170 subgroupInclusiveMul ( global 4-component vector of float)
0:170 'f4' ( in 4-component vector of float)
0:171 subgroupInclusiveMin ( global 4-component vector of float)
0:171 'f4' ( in 4-component vector of float)
0:172 subgroupInclusiveMax ( global 4-component vector of float)
0:172 'f4' ( in 4-component vector of float)
0:173 subgroupInclusiveAnd ( global 4-component vector of uint)
0:173 'ballot' ( temp 4-component vector of uint)
0:174 subgroupInclusiveOr ( global 4-component vector of uint)
0:174 'ballot' ( temp 4-component vector of uint)
0:175 subgroupInclusiveXor ( global 4-component vector of uint)
0:175 'ballot' ( temp 4-component vector of uint)
0:176 subgroupExclusiveAdd ( global 4-component vector of float)
0:176 'f4' ( in 4-component vector of float)
0:177 subgroupExclusiveMul ( global 4-component vector of float)
0:177 'f4' ( in 4-component vector of float)
0:178 subgroupExclusiveMin ( global 4-component vector of float)
0:178 'f4' ( in 4-component vector of float)
0:179 subgroupExclusiveMax ( global 4-component vector of float)
0:179 'f4' ( in 4-component vector of float)
0:180 subgroupExclusiveAnd ( global 4-component vector of uint)
0:180 'ballot' ( temp 4-component vector of uint)
0:181 subgroupExclusiveOr ( global 4-component vector of uint)
0:181 'ballot' ( temp 4-component vector of uint)
0:182 subgroupExclusiveXor ( global 4-component vector of uint)
0:182 'ballot' ( temp 4-component vector of uint)
0:186 Function Definition: clustered_works(vf4; ( global void)
0:186 Function Parameters:
0:186 'f4' ( in 4-component vector of float)
0:188 Sequence
0:188 Sequence
0:188 move second child to first child ( temp 4-component vector of uint)
0:188 'ballot' ( temp 4-component vector of uint)
0:188 Constant:
0:188 85 (const uint)
0:188 0 (const uint)
0:188 0 (const uint)
0:188 0 (const uint)
0:189 subgroupClusteredAdd ( global 4-component vector of float)
0:189 'f4' ( in 4-component vector of float)
0:189 Constant:
0:189 2 (const uint)
0:190 subgroupClusteredMul ( global 4-component vector of float)
0:190 'f4' ( in 4-component vector of float)
0:190 Constant:
0:190 2 (const uint)
0:191 subgroupClusteredMin ( global 4-component vector of float)
0:191 'f4' ( in 4-component vector of float)
0:191 Constant:
0:191 2 (const uint)
0:192 subgroupClusteredMax ( global 4-component vector of float)
0:192 'f4' ( in 4-component vector of float)
0:192 Constant:
0:192 2 (const uint)
0:193 subgroupClusteredAnd ( global 4-component vector of uint)
0:193 'ballot' ( temp 4-component vector of uint)
0:193 Constant:
0:193 2 (const uint)
0:194 subgroupClusteredOr ( global 4-component vector of uint)
0:194 'ballot' ( temp 4-component vector of uint)
0:194 Constant:
0:194 2 (const uint)
0:195 subgroupClusteredXor ( global 4-component vector of uint)
0:195 'ballot' ( temp 4-component vector of uint)
0:195 Constant:
0:195 2 (const uint)
0:199 Function Definition: quad_works(vf4; ( global void)
0:199 Function Parameters:
0:199 'f4' ( in 4-component vector of float)
0:201 Sequence
0:201 subgroupQuadBroadcast ( global 4-component vector of float)
0:201 'f4' ( in 4-component vector of float)
0:201 Constant:
0:201 0 (const uint)
0:202 subgroupQuadSwapHorizontal ( global 4-component vector of float)
0:202 'f4' ( in 4-component vector of float)
0:203 subgroupQuadSwapVertical ( global 4-component vector of float)
0:203 'f4' ( in 4-component vector of float)
0:204 subgroupQuadSwapDiagonal ( global 4-component vector of float)
0:204 'f4' ( in 4-component vector of float)
0:208 Function Definition: partitioned_works(vf4; ( global void)
0:208 Function Parameters:
0:208 'f4' ( in 4-component vector of float)
0:210 Sequence
0:210 Sequence
0:210 move second child to first child ( temp 4-component vector of uint)
0:210 'parti' ( temp 4-component vector of uint)
0:210 subgroupPartitionNV ( global 4-component vector of uint)
0:210 'f4' ( in 4-component vector of float)
0:211 Sequence
0:211 move second child to first child ( temp 4-component vector of uint)
0:211 'ballot' ( temp 4-component vector of uint)
0:211 Constant:
0:211 85 (const uint)
0:211 0 (const uint)
0:211 0 (const uint)
0:211 0 (const uint)
0:212 subgroupPartitionedAddNV ( global 4-component vector of float)
0:212 'f4' ( in 4-component vector of float)
0:212 'parti' ( temp 4-component vector of uint)
0:213 subgroupPartitionedMulNV ( global 4-component vector of float)
0:213 'f4' ( in 4-component vector of float)
0:213 'parti' ( temp 4-component vector of uint)
0:214 subgroupPartitionedMinNV ( global 4-component vector of float)
0:214 'f4' ( in 4-component vector of float)
0:214 'parti' ( temp 4-component vector of uint)
0:215 subgroupPartitionedMaxNV ( global 4-component vector of float)
0:215 'f4' ( in 4-component vector of float)
0:215 'parti' ( temp 4-component vector of uint)
0:216 subgroupPartitionedAndNV ( global 4-component vector of uint)
0:216 'ballot' ( temp 4-component vector of uint)
0:216 'parti' ( temp 4-component vector of uint)
0:217 subgroupPartitionedOrNV ( global 4-component vector of uint)
0:217 'ballot' ( temp 4-component vector of uint)
0:217 'parti' ( temp 4-component vector of uint)
0:218 subgroupPartitionedXorNV ( global 4-component vector of uint)
0:218 'ballot' ( temp 4-component vector of uint)
0:218 'parti' ( temp 4-component vector of uint)
0:219 subgroupPartitionedInclusiveAddNV ( global 4-component vector of float)
0:219 'f4' ( in 4-component vector of float)
0:219 'parti' ( temp 4-component vector of uint)
0:220 subgroupPartitionedInclusiveMulNV ( global 4-component vector of float)
0:220 'f4' ( in 4-component vector of float)
0:220 'parti' ( temp 4-component vector of uint)
0:221 subgroupPartitionedInclusiveMinNV ( global 4-component vector of float)
0:221 'f4' ( in 4-component vector of float)
0:221 'parti' ( temp 4-component vector of uint)
0:222 subgroupPartitionedInclusiveMaxNV ( global 4-component vector of float)
0:222 'f4' ( in 4-component vector of float)
0:222 'parti' ( temp 4-component vector of uint)
0:223 subgroupPartitionedInclusiveAndNV ( global 4-component vector of uint)
0:223 'ballot' ( temp 4-component vector of uint)
0:223 'parti' ( temp 4-component vector of uint)
0:224 subgroupPartitionedInclusiveOrNV ( global 4-component vector of uint)
0:224 'ballot' ( temp 4-component vector of uint)
0:224 'parti' ( temp 4-component vector of uint)
0:225 subgroupPartitionedInclusiveXorNV ( global 4-component vector of uint)
0:225 'ballot' ( temp 4-component vector of uint)
0:225 'parti' ( temp 4-component vector of uint)
0:226 subgroupPartitionedExclusiveAddNV ( global 4-component vector of float)
0:226 'f4' ( in 4-component vector of float)
0:226 'parti' ( temp 4-component vector of uint)
0:227 subgroupPartitionedExclusiveMulNV ( global 4-component vector of float)
0:227 'f4' ( in 4-component vector of float)
0:227 'parti' ( temp 4-component vector of uint)
0:228 subgroupPartitionedExclusiveMinNV ( global 4-component vector of float)
0:228 'f4' ( in 4-component vector of float)
0:228 'parti' ( temp 4-component vector of uint)
0:229 subgroupPartitionedExclusiveMaxNV ( global 4-component vector of float)
0:229 'f4' ( in 4-component vector of float)
0:229 'parti' ( temp 4-component vector of uint)
0:230 subgroupPartitionedExclusiveAndNV ( global 4-component vector of uint)
0:230 'ballot' ( temp 4-component vector of uint)
0:230 'parti' ( temp 4-component vector of uint)
0:231 subgroupPartitionedExclusiveOrNV ( global 4-component vector of uint)
0:231 'ballot' ( temp 4-component vector of uint)
0:231 'parti' ( temp 4-component vector of uint)
0:232 subgroupPartitionedExclusiveXorNV ( global 4-component vector of uint)
0:232 'ballot' ( temp 4-component vector of uint)
0:232 'parti' ( temp 4-component vector of uint)
0:236 Function Definition: sm_builtins_err( ( global void)
0:236 Function Parameters:
0:238 Sequence
0:238 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:239 'gl_SMCountNV' ( in uint SMCountNV)
0:240 'gl_WarpIDNV' ( in uint WarpIDNV)
0:241 'gl_SMIDNV' ( in uint SMIDNV)
0:248 Function Definition: sm_builtins( ( global void)
0:248 Function Parameters:
0:250 Sequence
0:250 'gl_WarpsPerSMNV' ( in uint WarpsPerSMNV)
0:251 'gl_SMCountNV' ( in uint SMCountNV)
0:252 'gl_WarpIDNV' ( in uint WarpIDNV)
0:253 'gl_SMIDNV' ( in uint SMIDNV)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
Linked geometry stage:
Shader version: 450
Requested GL_KHR_shader_subgroup_arithmetic
Requested GL_KHR_shader_subgroup_ballot
Requested GL_KHR_shader_subgroup_basic
Requested GL_KHR_shader_subgroup_clustered
Requested GL_KHR_shader_subgroup_quad
Requested GL_KHR_shader_subgroup_shuffle
Requested GL_KHR_shader_subgroup_shuffle_relative
Requested GL_KHR_shader_subgroup_vote
Requested GL_NV_shader_sm_builtins
Requested GL_NV_shader_subgroup_partitioned
invocations = 1
max_vertices = 1
input primitive = points
output primitive = points
ERROR: node is still EOpNull!
0:111 Function Definition: main( ( global void)
0:111 Function Parameters:
0:113 Sequence
0:113 move second child to first child ( temp 4-component vector of uint)
0:113 indirect index (layout( column_major std430 offset=0) temp 4-component vector of uint)
0:113 result: direct index for structure (layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint)
0:113 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})
0:113 Constant:
0:113 0 (const uint)
0:113 'gl_PrimitiveIDIn' ( in int PrimitiveID)
0:113 Construct uvec4 ( temp 4-component vector of uint)
0:113 'gl_SubgroupSize' ( in uint SubgroupSize)
0:113 'gl_SubgroupInvocationID' ( in uint SubgroupInvocationID)
0:113 Constant:
0:113 0 (const uint)
0:113 Constant:
0:113 0 (const uint)
0:114 subgroupBarrier ( global void)
0:115 subgroupMemoryBarrier ( global void)
0:116 subgroupMemoryBarrierBuffer ( global void)
0:117 subgroupMemoryBarrierImage ( global void)
0:118 subgroupElect ( global bool)
0:? Linker Objects
0:? 'anon@0' (layout( set=0 binding=0 column_major std430) buffer block{layout( column_major std430 offset=0) buffer runtime-sized array of 4-component vector of uint result})