blob: a5e351e1d30204af0157ac0103a63653ccafdca0 [file] [log] [blame]
hlsl.matpack-pragma.frag
WARNING: 0:19: 'random_string_foo' : unknown pack_matrix pragma value
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp 4-component vector of float)
0:29 Function Parameters:
0:? Sequence
0:32 Branch: Return with expression
0:32 add ( temp 4-component vector of float)
0:32 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 direct index (layout( row_major) temp 4-component vector of float)
0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( column_major) temp 4-component vector of float)
0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 2 (const int)
0:32 Constant:
0:32 0 (const int)
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:29 Function Definition: @main( ( temp 4-component vector of float)
0:29 Function Parameters:
0:? Sequence
0:32 Branch: Return with expression
0:32 add ( temp 4-component vector of float)
0:32 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 add ( temp 4-component vector of float)
0:31 direct index (layout( row_major) temp 4-component vector of float)
0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 1 (const int)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (layout( column_major) temp 4-component vector of float)
0:31 mat3: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:31 g_MyBuffer1: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3})
0:31 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:31 Constant:
0:31 0 (const uint)
0:31 Constant:
0:31 2 (const int)
0:31 Constant:
0:31 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( column_major) temp 4-component vector of float)
0:32 mat2: direct index for structure (layout( column_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 1 (const int)
0:32 Constant:
0:32 0 (const int)
0:32 direct index (layout( row_major) temp 4-component vector of float)
0:32 mat3: direct index for structure (layout( row_major) temp 4X4 matrix of float)
0:32 g_MyBuffer2: direct index for structure (layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3})
0:32 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:32 Constant:
0:32 1 (const uint)
0:32 Constant:
0:32 2 (const int)
0:32 Constant:
0:32 0 (const int)
0:29 Function Definition: main( ( temp void)
0:29 Function Parameters:
0:? Sequence
0:29 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:29 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( column_major) temp 4X4 matrix of float mat3} g_MyBuffer1, layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layout( column_major) temp 4X4 matrix of float mat2, layout( row_major) temp 4X4 matrix of float mat3} g_MyBuffer2, layout( row_major std140) uniform 4X4 matrix of float mat1a})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 44
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 42
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 12 "MyBuffer1"
MemberName 12(MyBuffer1) 0 "mat1"
MemberName 12(MyBuffer1) 1 "mat2"
MemberName 12(MyBuffer1) 2 "mat3"
Name 13 "MyBuffer2"
MemberName 13(MyBuffer2) 0 "mat1"
MemberName 13(MyBuffer2) 1 "mat2"
MemberName 13(MyBuffer2) 2 "mat3"
Name 14 "Example"
MemberName 14(Example) 0 "g_MyBuffer1"
MemberName 14(Example) 1 "g_MyBuffer2"
MemberName 14(Example) 2 "mat1a"
Name 16 ""
Name 42 "@entryPointOutput"
MemberDecorate 12(MyBuffer1) 0 RowMajor
MemberDecorate 12(MyBuffer1) 0 Offset 0
MemberDecorate 12(MyBuffer1) 0 MatrixStride 16
MemberDecorate 12(MyBuffer1) 1 ColMajor
MemberDecorate 12(MyBuffer1) 1 Offset 64
MemberDecorate 12(MyBuffer1) 1 MatrixStride 16
MemberDecorate 12(MyBuffer1) 2 ColMajor
MemberDecorate 12(MyBuffer1) 2 Offset 128
MemberDecorate 12(MyBuffer1) 2 MatrixStride 16
MemberDecorate 13(MyBuffer2) 0 RowMajor
MemberDecorate 13(MyBuffer2) 0 Offset 0
MemberDecorate 13(MyBuffer2) 0 MatrixStride 16
MemberDecorate 13(MyBuffer2) 1 ColMajor
MemberDecorate 13(MyBuffer2) 1 Offset 64
MemberDecorate 13(MyBuffer2) 1 MatrixStride 16
MemberDecorate 13(MyBuffer2) 2 RowMajor
MemberDecorate 13(MyBuffer2) 2 Offset 128
MemberDecorate 13(MyBuffer2) 2 MatrixStride 16
MemberDecorate 14(Example) 0 Offset 0
MemberDecorate 14(Example) 1 Offset 192
MemberDecorate 14(Example) 2 RowMajor
MemberDecorate 14(Example) 2 Offset 384
MemberDecorate 14(Example) 2 MatrixStride 16
Decorate 14(Example) Block
Decorate 16 DescriptorSet 0
Decorate 16 Binding 0
Decorate 42(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeMatrix 7(fvec4) 4
12(MyBuffer1): TypeStruct 11 11 11
13(MyBuffer2): TypeStruct 11 11 11
14(Example): TypeStruct 12(MyBuffer1) 13(MyBuffer2) 11
15: TypePointer Uniform 14(Example)
16: 15(ptr) Variable Uniform
17: TypeInt 32 1
18: 17(int) Constant 0
19: TypePointer Uniform 7(fvec4)
22: 17(int) Constant 1
26: 17(int) Constant 2
41: TypePointer Output 7(fvec4)
42(@entryPointOutput): 41(ptr) Variable Output
4(main): 2 Function None 3
5: Label
43: 7(fvec4) FunctionCall 9(@main()
Store 42(@entryPointOutput) 43
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
20: 19(ptr) AccessChain 16 18 18 18
21: 7(fvec4) Load 20
23: 19(ptr) AccessChain 16 18 22 18
24: 7(fvec4) Load 23
25: 7(fvec4) FAdd 21 24
27: 19(ptr) AccessChain 16 18 26 18
28: 7(fvec4) Load 27
29: 7(fvec4) FAdd 25 28
30: 19(ptr) AccessChain 16 22 18 18
31: 7(fvec4) Load 30
32: 7(fvec4) FAdd 29 31
33: 19(ptr) AccessChain 16 22 22 18
34: 7(fvec4) Load 33
35: 7(fvec4) FAdd 32 34
36: 19(ptr) AccessChain 16 22 26 18
37: 7(fvec4) Load 36
38: 7(fvec4) FAdd 35 37
ReturnValue 38
FunctionEnd