blob: 6f0e1dd687f08e264ee65373438659bbc741ee9d [file] [log] [blame]
hlsl.self_cast.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{})
0:8 'b' ( temp structure{})
0:8 'a' ( temp structure{})
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp float f})
0:13 'b' ( temp structure{ temp float f})
0:13 'a' ( temp structure{ temp float f})
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 2-element array of structure{})
0:18 'b' ( temp 2-element array of structure{})
0:18 'a' ( temp 2-element array of structure{})
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 2-element array of structure{ temp float f})
0:23 'b' ( temp 2-element array of structure{ temp float f})
0:23 'a' ( temp 2-element array of structure{ temp float f})
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @main( ( temp void)
0:? Linker Objects
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: @main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:? Sequence
0:8 Sequence
0:8 move second child to first child ( temp structure{})
0:8 'b' ( temp structure{})
0:8 'a' ( temp structure{})
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp float f})
0:13 'b' ( temp structure{ temp float f})
0:13 'a' ( temp structure{ temp float f})
0:? Sequence
0:18 Sequence
0:18 move second child to first child ( temp 2-element array of structure{})
0:18 'b' ( temp 2-element array of structure{})
0:18 'a' ( temp 2-element array of structure{})
0:? Sequence
0:23 Sequence
0:23 move second child to first child ( temp 2-element array of structure{ temp float f})
0:23 'b' ( temp 2-element array of structure{ temp float f})
0:23 'a' ( temp 2-element array of structure{ temp float f})
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 Function Call: @main( ( temp void)
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80008
// Id's are bound by 32
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main"
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 6 "@main("
Name 8 "Test0"
Name 10 "b"
Name 11 "a"
Name 14 "Test1"
MemberName 14(Test1) 0 "f"
Name 16 "b"
Name 17 "a"
Name 23 "b"
Name 24 "a"
Name 28 "b"
Name 29 "a"
2: TypeVoid
3: TypeFunction 2
8(Test0): TypeStruct
9: TypePointer Function 8(Test0)
13: TypeFloat 32
14(Test1): TypeStruct 13(float)
15: TypePointer Function 14(Test1)
19: TypeInt 32 0
20: 19(int) Constant 2
21: TypeArray 8(Test0) 20
22: TypePointer Function 21
26: TypeArray 14(Test1) 20
27: TypePointer Function 26
4(main): 2 Function None 3
5: Label
31: 2 FunctionCall 6(@main()
Return
FunctionEnd
6(@main(): 2 Function None 3
7: Label
10(b): 9(ptr) Variable Function
11(a): 9(ptr) Variable Function
16(b): 15(ptr) Variable Function
17(a): 15(ptr) Variable Function
23(b): 22(ptr) Variable Function
24(a): 22(ptr) Variable Function
28(b): 27(ptr) Variable Function
29(a): 27(ptr) Variable Function
12: 8(Test0) Load 11(a)
Store 10(b) 12
18: 14(Test1) Load 17(a)
Store 16(b) 18
25: 21 Load 24(a)
Store 23(b) 25
30: 26 Load 29(a)
Store 28(b) 30
Return
FunctionEnd