blob: c86b52bf91cf1883800b7222037b771c2309f89a [file] [log] [blame]
lineContinuation100.vert
WARNING: 0:3: 'line continuation' : used at end of comment, but this version does not provide line continuation
ERROR: 0:4: '#error' : good error
ERROR: 0:8: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:11: '#error' : e2
ERROR: 0:13: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:14: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:15: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:18: '#error' : e3
ERROR: 0:24: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:40: '\' : illegal use of escape character
ERROR: 0:41: '@' : unexpected token
ERROR: 0:42: '$' : unexpected token
ERROR: 0:43: '\' : illegal use of escape character
ERROR: 0:45: '\' : illegal use of escape character
ERROR: 0:46: '\' : illegal use of escape character
ERROR: 0:47: '$' : unexpected token
ERROR: 0:48: '@' : unexpected token
ERROR: 0:50: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:52: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 0:53: '#error' : bad continuation
ERROR: 0:55: 'line continuation' : not supported for this version or the enabled extensions
ERROR: 20 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 ( temp highp 4-component vector of float)
0:20 'foo' ( global highp float)
0:22 Function Definition: foo2(vf4; ( global highp 4-component vector of float)
0:22 Function Parameters:
0:22 'a' ( in highp 4-component vector of float)
0:24 Sequence
0:24 Sequence
0:24 move second child to first child ( temp highp 4-component vector of float)
0:24 'b' ( temp highp 4-component vector of float)
0:24 'a' ( in highp 4-component vector of float)
0:25 Branch: Return with expression
0:25 'b' ( temp highp 4-component vector of float)
0:45 Sequence
0:45 move second child to first child ( temp highp int)
0:45 'q1' ( global highp int)
0:45 Constant:
0:45 1 (const int)
0:46 Sequence
0:46 move second child to first child ( temp highp int)
0:46 'q2' ( global highp int)
0:46 Constant:
0:46 1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp highp int)
0:47 'q3' ( global highp int)
0:47 Constant:
0:47 1 (const int)
0:48 Sequence
0:48 move second child to first child ( temp highp int)
0:48 'q4' ( global highp int)
0:48 Constant:
0:48 1 (const int)
0:? Linker Objects
0:? 'foo' ( global highp float)
0:? 'a1' ( const highp int)
0:? 4 (const int)
0:? 'a2' ( const highp int)
0:? 3 (const int)
0:? 'a3' ( const highp int)
0:? 4 (const int)
0:? 'a4' ( const highp int)
0:? 3 (const int)
0:? 'q1' ( global highp int)
0:? 'q2' ( global highp int)
0:? 'q3' ( global highp int)
0:? 'q4' ( global highp int)
Linked vertex stage:
Shader version: 100
ERROR: node is still EOpNull!
0:20 Function Definition: main( ( global void)
0:20 Function Parameters:
0:20 Sequence
0:20 move second child to first child ( temp highp 4-component vector of float)
0:20 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:20 Construct vec4 ( temp highp 4-component vector of float)
0:20 'foo' ( global highp float)
0:45 Sequence
0:45 move second child to first child ( temp highp int)
0:45 'q1' ( global highp int)
0:45 Constant:
0:45 1 (const int)
0:46 Sequence
0:46 move second child to first child ( temp highp int)
0:46 'q2' ( global highp int)
0:46 Constant:
0:46 1 (const int)
0:47 Sequence
0:47 move second child to first child ( temp highp int)
0:47 'q3' ( global highp int)
0:47 Constant:
0:47 1 (const int)
0:48 Sequence
0:48 move second child to first child ( temp highp int)
0:48 'q4' ( global highp int)
0:48 Constant:
0:48 1 (const int)
0:? Linker Objects
0:? 'foo' ( global highp float)
0:? 'a1' ( const highp int)
0:? 4 (const int)
0:? 'a2' ( const highp int)
0:? 3 (const int)
0:? 'a3' ( const highp int)
0:? 4 (const int)
0:? 'a4' ( const highp int)
0:? 3 (const int)
0:? 'q1' ( global highp int)
0:? 'q2' ( global highp int)
0:? 'q3' ( global highp int)
0:? 'q4' ( global highp int)