| /* |
| * Copyright (C) 2012 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef Watchpoint_h |
| #define Watchpoint_h |
| |
| #include <wtf/RefCounted.h> |
| #include <wtf/SentinelLinkedList.h> |
| |
| namespace JSC { |
| |
| class Watchpoint : public BasicRawSentinelNode<Watchpoint> { |
| public: |
| Watchpoint() |
| { |
| } |
| |
| virtual ~Watchpoint(); |
| |
| void fire() { fireInternal(); } |
| |
| protected: |
| virtual void fireInternal() = 0; |
| }; |
| |
| enum InitialWatchpointSetMode { InitializedWatching, InitializedBlind }; |
| |
| class InlineWatchpointSet; |
| |
| class WatchpointSet : public RefCounted<WatchpointSet> { |
| public: |
| WatchpointSet(InitialWatchpointSetMode); |
| ~WatchpointSet(); |
| |
| bool isStillValid() const { return !m_isInvalidated; } |
| bool hasBeenInvalidated() const { return m_isInvalidated; } |
| |
| // As a convenience, this will ignore 0. That's because code paths in the DFG |
| // that create speculation watchpoints may choose to bail out if speculation |
| // had already been terminated. |
| void add(Watchpoint*); |
| |
| // Force the watchpoint set to behave as if it was being watched even if no |
| // watchpoints have been installed. This will result in invalidation if the |
| // watchpoint would have fired. That's a pretty good indication that you |
| // probably don't want to set watchpoints, since we typically don't want to |
| // set watchpoints that we believe will actually be fired. |
| void startWatching() { m_isWatched = true; } |
| |
| void notifyWrite() |
| { |
| if (!m_isWatched) |
| return; |
| notifyWriteSlow(); |
| } |
| |
| bool* addressOfIsWatched() { return &m_isWatched; } |
| |
| JS_EXPORT_PRIVATE void notifyWriteSlow(); // Call only if you've checked isWatched. |
| |
| private: |
| void fireAllWatchpoints(); |
| |
| friend class InlineWatchpointSet; |
| |
| SentinelLinkedList<Watchpoint, BasicRawSentinelNode<Watchpoint> > m_set; |
| bool m_isWatched; |
| bool m_isInvalidated; |
| }; |
| |
| // InlineWatchpointSet is a low-overhead, non-copyable watchpoint set in which |
| // it is not possible to quickly query whether it is being watched in a single |
| // branch. There is a fairly simple tradeoff between WatchpointSet and |
| // InlineWatchpointSet: |
| // |
| // Do you have to emit JIT code that rapidly tests whether the watchpoint set |
| // is being watched? If so, use WatchpointSet. |
| // |
| // Do you need multiple parties to have pointers to the same WatchpointSet? |
| // If so, use WatchpointSet. |
| // |
| // Do you have to allocate a lot of watchpoint sets? If so, use |
| // InlineWatchpointSet unless you answered "yes" to the previous questions. |
| // |
| // InlineWatchpointSet will use just one pointer-width word of memory unless |
| // you actually add watchpoints to it, in which case it internally inflates |
| // to a pointer to a WatchpointSet, and transfers its state to the |
| // WatchpointSet. |
| |
| class InlineWatchpointSet { |
| WTF_MAKE_NONCOPYABLE(InlineWatchpointSet); |
| public: |
| InlineWatchpointSet(InitialWatchpointSetMode mode) |
| : m_data((mode == InitializedWatching ? IsWatchedFlag : 0) | IsThinFlag) |
| { |
| } |
| |
| ~InlineWatchpointSet() |
| { |
| if (isThin()) |
| return; |
| freeFat(); |
| } |
| |
| bool hasBeenInvalidated() const |
| { |
| if (isFat()) |
| return fat()->hasBeenInvalidated(); |
| return m_data & IsInvalidatedFlag; |
| } |
| |
| bool isStillValid() const |
| { |
| return !hasBeenInvalidated(); |
| } |
| |
| void add(Watchpoint*); |
| |
| void startWatching() |
| { |
| if (isFat()) { |
| fat()->startWatching(); |
| return; |
| } |
| m_data |= IsWatchedFlag; |
| } |
| |
| void notifyWrite() |
| { |
| if (isFat()) { |
| fat()->notifyWrite(); |
| return; |
| } |
| if (!(m_data & IsWatchedFlag)) |
| return; |
| m_data |= IsInvalidatedFlag; |
| } |
| |
| private: |
| static const uintptr_t IsThinFlag = 1; |
| static const uintptr_t IsInvalidatedFlag = 2; |
| static const uintptr_t IsWatchedFlag = 4; |
| |
| bool isThin() const { return m_data & IsThinFlag; } |
| bool isFat() const { return !isThin(); }; |
| |
| WatchpointSet* fat() |
| { |
| ASSERT(isFat()); |
| return bitwise_cast<WatchpointSet*>(m_data); |
| } |
| |
| const WatchpointSet* fat() const |
| { |
| ASSERT(isFat()); |
| return bitwise_cast<WatchpointSet*>(m_data); |
| } |
| |
| WatchpointSet* inflate() |
| { |
| if (LIKELY(isFat())) |
| return fat(); |
| return inflateSlow(); |
| } |
| |
| JS_EXPORT_PRIVATE WatchpointSet* inflateSlow(); |
| JS_EXPORT_PRIVATE void freeFat(); |
| |
| uintptr_t m_data; |
| }; |
| |
| } // namespace JSC |
| |
| #endif // Watchpoint_h |
| |