blob: 48fc2123c135a0d9987ef297add8a41121851c05 [file] [log] [blame]
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ScenicWindow.cpp:
// Implements methods from ScenicWindow
//
#include "util/fuchsia/ScenicWindow.h"
#include <fuchsia/images/cpp/fidl.h>
#include <fuchsia/ui/views/cpp/fidl.h>
#include <lib/async-loop/cpp/loop.h>
#include <lib/async-loop/default.h>
#include <lib/fdio/directory.h>
#include <lib/fidl/cpp/interface_ptr.h>
#include <lib/fidl/cpp/interface_request.h>
#include <lib/ui/scenic/cpp/view_token_pair.h>
#include <lib/zx/channel.h>
#include <zircon/status.h>
#include "common/debug.h"
namespace
{
async::Loop *GetDefaultLoop()
{
static async::Loop *defaultLoop = new async::Loop(&kAsyncLoopConfigAttachToCurrentThread);
return defaultLoop;
}
zx::channel ConnectToServiceRoot()
{
zx::channel clientChannel;
zx::channel serverChannel;
zx_status_t result = zx::channel::create(0, &clientChannel, &serverChannel);
ASSERT(result == ZX_OK);
result = fdio_service_connect("/svc/.", serverChannel.release());
ASSERT(result == ZX_OK);
return clientChannel;
}
template <typename Interface>
zx_status_t ConnectToService(zx_handle_t serviceRoot, fidl::InterfaceRequest<Interface> request)
{
ASSERT(request.is_valid());
return fdio_service_connect_at(serviceRoot, Interface::Name_, request.TakeChannel().release());
}
template <typename Interface>
fidl::InterfacePtr<Interface> ConnectToService(zx_handle_t serviceRoot)
{
fidl::InterfacePtr<Interface> result;
ConnectToService(serviceRoot, result.NewRequest());
return result;
}
} // namespace
ScenicWindow::ScenicWindow()
: mLoop(GetDefaultLoop()),
mServiceRoot(ConnectToServiceRoot()),
mScenic(ConnectToService<fuchsia::ui::scenic::Scenic>(mServiceRoot.get())),
mPresenter(ConnectToService<fuchsia::ui::policy::Presenter>(mServiceRoot.get())),
mScenicSession(mScenic.get()),
mShape(&mScenicSession),
mMaterial(&mScenicSession)
{}
ScenicWindow::~ScenicWindow()
{
destroy();
}
bool ScenicWindow::initialize(const std::string &name, int width, int height)
{
// Set up scenic resources.
mShape.SetShape(scenic::Rectangle(&mScenicSession, width, height));
mShape.SetMaterial(mMaterial);
fuchsia::ui::views::ViewToken viewToken;
fuchsia::ui::views::ViewHolderToken viewHolderToken;
std::tie(viewToken, viewHolderToken) = scenic::NewViewTokenPair();
// Create view.
mView = std::make_unique<scenic::View>(&mScenicSession, std::move(viewToken), name);
mView->AddChild(mShape);
mScenicSession.Present2(0, 0,
[](fuchsia::scenic::scheduling::FuturePresentationTimes info) {});
// Present view.
mPresenter->PresentView(std::move(viewHolderToken), nullptr);
mWidth = width;
mHeight = height;
resetNativeWindow();
return true;
}
void ScenicWindow::destroy()
{
mFuchsiaEGLWindow.reset();
}
void ScenicWindow::resetNativeWindow()
{
fuchsia::images::ImagePipe2Ptr imagePipe;
uint32_t imagePipeId = mScenicSession.AllocResourceId();
mScenicSession.Enqueue(scenic::NewCreateImagePipe2Cmd(imagePipeId, imagePipe.NewRequest()));
zx_handle_t imagePipeHandle = imagePipe.Unbind().TakeChannel().release();
mMaterial.SetTexture(imagePipeId);
mScenicSession.ReleaseResource(imagePipeId);
mScenicSession.Present2(0, 0,
[](fuchsia::scenic::scheduling::FuturePresentationTimes info) {});
mFuchsiaEGLWindow.reset(fuchsia_egl_window_create(imagePipeHandle, mWidth, mHeight));
}
EGLNativeWindowType ScenicWindow::getNativeWindow() const
{
return reinterpret_cast<EGLNativeWindowType>(mFuchsiaEGLWindow.get());
}
EGLNativeDisplayType ScenicWindow::getNativeDisplay() const
{
return EGL_DEFAULT_DISPLAY;
}
void ScenicWindow::messageLoop()
{
mLoop->Run(zx::deadline_after({}), true /* once */);
}
void ScenicWindow::setMousePosition(int x, int y)
{
UNIMPLEMENTED();
}
bool ScenicWindow::setPosition(int x, int y)
{
UNIMPLEMENTED();
return false;
}
bool ScenicWindow::resize(int width, int height)
{
mWidth = width;
mHeight = height;
fuchsia_egl_window_resize(mFuchsiaEGLWindow.get(), width, height);
return true;
}
void ScenicWindow::setVisible(bool isVisible) {}
void ScenicWindow::signalTestEvent() {}
void ScenicWindow::OnScenicEvents(std::vector<fuchsia::ui::scenic::Event> events)
{
UNIMPLEMENTED();
}
void ScenicWindow::OnScenicError(zx_status_t status)
{
WARN() << "OnScenicError: " << zx_status_get_string(status);
}
// static
OSWindow *OSWindow::New()
{
return new ScenicWindow;
}