| /// @ref core |
| /// @file glm/detail/func_matrix.hpp |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| /// |
| /// @defgroup core_func_matrix Matrix functions |
| /// @ingroup core |
| /// |
| /// For each of the following built-in matrix functions, there is both a |
| /// single-precision floating point version, where all arguments and return values |
| /// are single precision, and a double-precision floating version, where all |
| /// arguments and return values are double precision. Only the single-precision |
| /// floating point version is shown. |
| |
| #pragma once |
| |
| // Dependencies |
| #include "../detail/precision.hpp" |
| #include "../detail/setup.hpp" |
| #include "../detail/type_mat.hpp" |
| #include "../vec2.hpp" |
| #include "../vec3.hpp" |
| #include "../vec4.hpp" |
| #include "../mat2x2.hpp" |
| #include "../mat2x3.hpp" |
| #include "../mat2x4.hpp" |
| #include "../mat3x2.hpp" |
| #include "../mat3x3.hpp" |
| #include "../mat3x4.hpp" |
| #include "../mat4x2.hpp" |
| #include "../mat4x3.hpp" |
| #include "../mat4x4.hpp" |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec2, tvec2> |
| { |
| typedef tmat2x2<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec2, tvec3> |
| { |
| typedef tmat3x2<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec2, tvec4> |
| { |
| typedef tmat4x2<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec3, tvec2> |
| { |
| typedef tmat2x3<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec3, tvec3> |
| { |
| typedef tmat3x3<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec3, tvec4> |
| { |
| typedef tmat4x3<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec4, tvec2> |
| { |
| typedef tmat2x4<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec4, tvec3> |
| { |
| typedef tmat3x4<T, P> type; |
| }; |
| |
| template <typename T, precision P> |
| struct outerProduct_trait<T, P, tvec4, tvec4> |
| { |
| typedef tmat4x4<T, P> type; |
| }; |
| |
| }//namespace detail |
| |
| /// @addtogroup core_func_matrix |
| /// @{ |
| |
| /// Multiply matrix x by matrix y component-wise, i.e., |
| /// result[i][j] is the scalar product of x[i][j] and y[i][j]. |
| /// |
| /// @tparam matType Floating-point matrix types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/matrixCompMult.xml">GLSL matrixCompMult man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| template <typename T, precision P, template <typename, precision> class matType> |
| GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y); |
| |
| /// Treats the first parameter c as a column vector |
| /// and the second parameter r as a row vector |
| /// and does a linear algebraic matrix multiply c * r. |
| /// |
| /// @tparam matType Floating-point matrix types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/outerProduct.xml">GLSL outerProduct man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB> |
| GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r); |
| |
| /// Returns the transposed matrix of x |
| /// |
| /// @tparam matType Floating-point matrix types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/transpose.xml">GLSL transpose man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| # if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC2012)) |
| template <typename T, precision P, template <typename, precision> class matType> |
| GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x); |
| # endif |
| |
| /// Return the determinant of a squared matrix. |
| /// |
| /// @tparam valType Floating-point scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/determinant.xml">GLSL determinant man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| template <typename T, precision P, template <typename, precision> class matType> |
| GLM_FUNC_DECL T determinant(matType<T, P> const & m); |
| |
| /// Return the inverse of a squared matrix. |
| /// |
| /// @tparam valType Floating-point scalar types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inverse.xml">GLSL inverse man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.6 Matrix Functions</a> |
| template <typename T, precision P, template <typename, precision> class matType> |
| GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "func_matrix.inl" |