| /// @ref core |
| /// @file glm/detail/type_vec.hpp |
| |
| #pragma once |
| |
| #include "precision.hpp" |
| #include "type_int.hpp" |
| |
| namespace glm{ |
| namespace detail |
| { |
| template <typename T, std::size_t size, bool aligned> |
| struct storage |
| { |
| typedef struct type { |
| uint8 data[size]; |
| } type; |
| }; |
| |
| #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \ |
| template <typename T> \ |
| struct storage<T, x, true> { \ |
| GLM_ALIGNED_STRUCT(x) type { \ |
| uint8 data[x]; \ |
| }; \ |
| }; |
| |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(1) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(2) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(4) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(8) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(16) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(32) |
| GLM_ALIGNED_STORAGE_TYPE_STRUCT(64) |
| |
| # if GLM_ARCH & GLM_ARCH_SSE2_BIT |
| template <> |
| struct storage<float, 16, true> |
| { |
| typedef glm_vec4 type; |
| }; |
| |
| template <> |
| struct storage<int, 16, true> |
| { |
| typedef glm_ivec4 type; |
| }; |
| |
| template <> |
| struct storage<unsigned int, 16, true> |
| { |
| typedef glm_uvec4 type; |
| }; |
| /* |
| # else |
| typedef union __declspec(align(16)) glm_128 |
| { |
| unsigned __int8 data[16]; |
| } glm_128; |
| |
| template <> |
| struct storage<float, 16, true> |
| { |
| typedef glm_128 type; |
| }; |
| |
| template <> |
| struct storage<int, 16, true> |
| { |
| typedef glm_128 type; |
| }; |
| |
| template <> |
| struct storage<unsigned int, 16, true> |
| { |
| typedef glm_128 type; |
| }; |
| */ |
| # endif |
| |
| # if (GLM_ARCH & GLM_ARCH_AVX_BIT) |
| template <> |
| struct storage<double, 32, true> |
| { |
| typedef glm_dvec4 type; |
| }; |
| # endif |
| |
| # if (GLM_ARCH & GLM_ARCH_AVX2_BIT) |
| template <> |
| struct storage<int64, 32, true> |
| { |
| typedef glm_i64vec4 type; |
| }; |
| |
| template <> |
| struct storage<uint64, 32, true> |
| { |
| typedef glm_u64vec4 type; |
| }; |
| # endif |
| }//namespace detail |
| |
| template <typename T, precision P> struct tvec1; |
| template <typename T, precision P> struct tvec2; |
| template <typename T, precision P> struct tvec3; |
| template <typename T, precision P> struct tvec4; |
| |
| typedef tvec1<float, highp> highp_vec1_t; |
| typedef tvec1<float, mediump> mediump_vec1_t; |
| typedef tvec1<float, lowp> lowp_vec1_t; |
| typedef tvec1<double, highp> highp_dvec1_t; |
| typedef tvec1<double, mediump> mediump_dvec1_t; |
| typedef tvec1<double, lowp> lowp_dvec1_t; |
| typedef tvec1<int, highp> highp_ivec1_t; |
| typedef tvec1<int, mediump> mediump_ivec1_t; |
| typedef tvec1<int, lowp> lowp_ivec1_t; |
| typedef tvec1<uint, highp> highp_uvec1_t; |
| typedef tvec1<uint, mediump> mediump_uvec1_t; |
| typedef tvec1<uint, lowp> lowp_uvec1_t; |
| typedef tvec1<bool, highp> highp_bvec1_t; |
| typedef tvec1<bool, mediump> mediump_bvec1_t; |
| typedef tvec1<bool, lowp> lowp_bvec1_t; |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 2 components vector of high single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<float, highp> highp_vec2; |
| |
| /// 2 components vector of medium single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<float, mediump> mediump_vec2; |
| |
| /// 2 components vector of low single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<float, lowp> lowp_vec2; |
| |
| /// 2 components vector of high double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<double, highp> highp_dvec2; |
| |
| /// 2 components vector of medium double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<double, mediump> mediump_dvec2; |
| |
| /// 2 components vector of low double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<double, lowp> lowp_dvec2; |
| |
| /// 2 components vector of high precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<int, highp> highp_ivec2; |
| |
| /// 2 components vector of medium precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<int, mediump> mediump_ivec2; |
| |
| /// 2 components vector of low precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<int, lowp> lowp_ivec2; |
| |
| /// 2 components vector of high precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<uint, highp> highp_uvec2; |
| |
| /// 2 components vector of medium precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<uint, mediump> mediump_uvec2; |
| |
| /// 2 components vector of low precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<uint, lowp> lowp_uvec2; |
| |
| /// 2 components vector of high precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<bool, highp> highp_bvec2; |
| |
| /// 2 components vector of medium precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<bool, mediump> mediump_bvec2; |
| |
| /// 2 components vector of low precision bool numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec2<bool, lowp> lowp_bvec2; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 3 components vector of high single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<float, highp> highp_vec3; |
| |
| /// 3 components vector of medium single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<float, mediump> mediump_vec3; |
| |
| /// 3 components vector of low single-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<float, lowp> lowp_vec3; |
| |
| /// 3 components vector of high double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<double, highp> highp_dvec3; |
| |
| /// 3 components vector of medium double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<double, mediump> mediump_dvec3; |
| |
| /// 3 components vector of low double-precision floating-point numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<double, lowp> lowp_dvec3; |
| |
| /// 3 components vector of high precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<int, highp> highp_ivec3; |
| |
| /// 3 components vector of medium precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<int, mediump> mediump_ivec3; |
| |
| /// 3 components vector of low precision signed integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<int, lowp> lowp_ivec3; |
| |
| /// 3 components vector of high precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<uint, highp> highp_uvec3; |
| |
| /// 3 components vector of medium precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<uint, mediump> mediump_uvec3; |
| |
| /// 3 components vector of low precision unsigned integer numbers. |
| /// There is no guarantee on the actual precision. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<uint, lowp> lowp_uvec3; |
| |
| /// 3 components vector of high precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<bool, highp> highp_bvec3; |
| |
| /// 3 components vector of medium precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<bool, mediump> mediump_bvec3; |
| |
| /// 3 components vector of low precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec3<bool, lowp> lowp_bvec3; |
| |
| /// @} |
| |
| /// @addtogroup core_precision |
| /// @{ |
| |
| /// 4 components vector of high single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<float, highp> highp_vec4; |
| |
| /// 4 components vector of medium single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<float, mediump> mediump_vec4; |
| |
| /// 4 components vector of low single-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<float, lowp> lowp_vec4; |
| |
| /// 4 components vector of high double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<double, highp> highp_dvec4; |
| |
| /// 4 components vector of medium double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<double, mediump> mediump_dvec4; |
| |
| /// 4 components vector of low double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<double, lowp> lowp_dvec4; |
| |
| /// 4 components vector of high precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<int, highp> highp_ivec4; |
| |
| /// 4 components vector of medium precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<int, mediump> mediump_ivec4; |
| |
| /// 4 components vector of low precision signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<int, lowp> lowp_ivec4; |
| |
| /// 4 components vector of high precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<uint, highp> highp_uvec4; |
| |
| /// 4 components vector of medium precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<uint, mediump> mediump_uvec4; |
| |
| /// 4 components vector of low precision unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<uint, lowp> lowp_uvec4; |
| |
| /// 4 components vector of high precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<bool, highp> highp_bvec4; |
| |
| /// 4 components vector of medium precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<bool, mediump> mediump_bvec4; |
| |
| /// 4 components vector of low precision bool numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> |
| typedef tvec4<bool, lowp> lowp_bvec4; |
| |
| /// @} |
| |
| /// @addtogroup core_types |
| /// @{ |
| |
| // -- Default float definition -- |
| |
| #if(defined(GLM_PRECISION_LOWP_FLOAT)) |
| typedef lowp_vec2 vec2; |
| typedef lowp_vec3 vec3; |
| typedef lowp_vec4 vec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT)) |
| typedef mediump_vec2 vec2; |
| typedef mediump_vec3 vec3; |
| typedef mediump_vec4 vec4; |
| #else //defined(GLM_PRECISION_HIGHP_FLOAT) |
| /// 2 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec2 vec2; |
| |
| //! 3 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec3 vec3; |
| |
| //! 4 components vector of floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_vec4 vec4; |
| #endif//GLM_PRECISION |
| |
| // -- Default double definition -- |
| |
| #if(defined(GLM_PRECISION_LOWP_DOUBLE)) |
| typedef lowp_dvec2 dvec2; |
| typedef lowp_dvec3 dvec3; |
| typedef lowp_dvec4 dvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE)) |
| typedef mediump_dvec2 dvec2; |
| typedef mediump_dvec3 dvec3; |
| typedef mediump_dvec4 dvec4; |
| #else //defined(GLM_PRECISION_HIGHP_DOUBLE) |
| /// 2 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec2 dvec2; |
| |
| //! 3 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec3 dvec3; |
| |
| //! 4 components vector of double-precision floating-point numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_dvec4 dvec4; |
| #endif//GLM_PRECISION |
| |
| // -- Signed integer definition -- |
| |
| #if(defined(GLM_PRECISION_LOWP_INT)) |
| typedef lowp_ivec2 ivec2; |
| typedef lowp_ivec3 ivec3; |
| typedef lowp_ivec4 ivec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_INT)) |
| typedef mediump_ivec2 ivec2; |
| typedef mediump_ivec3 ivec3; |
| typedef mediump_ivec4 ivec4; |
| #else //defined(GLM_PRECISION_HIGHP_INT) |
| /// 2 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec2 ivec2; |
| |
| /// 3 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec3 ivec3; |
| |
| /// 4 components vector of signed integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_ivec4 ivec4; |
| #endif//GLM_PRECISION |
| |
| // -- Unsigned integer definition -- |
| |
| #if(defined(GLM_PRECISION_LOWP_UINT)) |
| typedef lowp_uvec2 uvec2; |
| typedef lowp_uvec3 uvec3; |
| typedef lowp_uvec4 uvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_UINT)) |
| typedef mediump_uvec2 uvec2; |
| typedef mediump_uvec3 uvec3; |
| typedef mediump_uvec4 uvec4; |
| #else //defined(GLM_PRECISION_HIGHP_UINT) |
| /// 2 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec2 uvec2; |
| |
| /// 3 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec3 uvec3; |
| |
| /// 4 components vector of unsigned integer numbers. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_uvec4 uvec4; |
| #endif//GLM_PRECISION |
| |
| // -- Boolean definition -- |
| |
| #if(defined(GLM_PRECISION_LOWP_BOOL)) |
| typedef lowp_bvec2 bvec2; |
| typedef lowp_bvec3 bvec3; |
| typedef lowp_bvec4 bvec4; |
| #elif(defined(GLM_PRECISION_MEDIUMP_BOOL)) |
| typedef mediump_bvec2 bvec2; |
| typedef mediump_bvec3 bvec3; |
| typedef mediump_bvec4 bvec4; |
| #else //defined(GLM_PRECISION_HIGHP_BOOL) |
| /// 2 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec2 bvec2; |
| |
| /// 3 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec3 bvec3; |
| |
| /// 4 components vector of boolean. |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a> |
| typedef highp_bvec4 bvec4; |
| #endif//GLM_PRECISION |
| |
| /// @} |
| }//namespace glm |