A Debugger.Source
instance represents a piece of JavaScript source code: its properties provide the source code itself as a string, and describe where it came from. Each [Debugger.Script
][script] instance refers to the Debugger.Source
instance holding the source code from which it was produced.
If a single piece of source code contains both top-level code and function definitions, perhaps with nested functions, then the [Debugger.Script
][script] instances for those all refer to the same Debugger.Source
instance. Each script indicates the substring of the overall source to which it corresponds.
A Debugger.Source
instance may represent only a portion of a larger source document. For example, an HTML document can contain JavaScript in multiple <script>
elements and event handler content attributes. In this case, there may be either a single Debugger.Source
instance for the entire HTML document, with each [Debugger.Script
][script] referring to its substring of the document; or there may be a separate Debugger.Source
instance for each <script>
element and attribute. The choice is left up to the implementation.
If a given piece of source code is presented to the JavaScript implementation more than once, with the same origin metadata, the JavaScript implementation may generate a fresh Debugger.Source
instance to represent each presentation, or it may use a single Debugger.Source
instance to represent them all.
Each [Debugger
][debugger-object] instance has a separate collection of Debugger.Source
instances representing the source code that has been presented to the system.
A debugger may place its own properties on Debugger.Source
instances, to store metadata about particular pieces of source code.
A Debugger.Source
instance inherits the following accessor properties from its prototype:
canonicalId
: A stable, unique identifier for the source referent. This identifier is suitable for checking if two Debugger.Source
instances originating from different Debugger
instances refer to the same source that was compiled by SpiderMonkey. The canonicalId
is reliable even when the source does not have a URL, or shares the same URL as another source but has different source text. It is more efficient to compare canonicalId
s than to compare source text character-by-character. The canonicalId
is not suitable for ordering comparisons such as “greater than” or “less than”. It is not suitable for checking the equality of sources across worker threads.
text
: The JavaScript source code, as a string. The value satisfies the Program
, FunctionDeclaration
, or FunctionExpression
productions in the ECMAScript standard.
enclosingStart
(future plan) : The position within the enclosing document at which this source's text starts. This is a zero-based character offset. (The length of this script within the enclosing document is source.length
.)
lineCount
(future plan) : The number of lines in the source code. If there are characters after the last newline in the source code, those count as a final line; otherwise, lineCount
is equal to the number of newlines in the source code.
url
: The URL from which this source was loaded, if this source was loaded from a URL. Otherwise, this is undefined
. Source may be loaded from a URL in the following ways:
* The URL may appear as the `src` attribute of a `<script>` element in markup text. * The URL may be passed to the `Worker` web worker constructor, or the web worker `importScripts` function. * The URL may be the name of a XPCOM JavaScript module or subscript. (Note that code passed to `eval`, the `Function` constructor, or a similar function is <i>not</i> considered to be loaded from a URL; the `url` accessor on `Debugger.Source` instances for such sources should return `undefined`.)
sourceMapURL
: If this source was produced by a minimizer or translated from some other language, and we know the URL of a source map document relating the source positions in this source to the corresponding source positions in the original source, then this property's value is that URL. Otherwise, this is null
.
(On the web, the translator may provide the source map URL in a specially formatted comment in the JavaScript source code, or via a header in the HTTP reply that carried the generated JavaScript.) This property is writable, so you can change the source map URL by setting it. All Debugger.Source objects referencing the same source will see the change. Setting an empty string has no affect and will not change existing value.
element
: The [Debugger.Object
][object] instance referring to the DOM element to which this source code belongs, if any, or undefined
if it belongs to no DOM element. Source belongs to a DOM element in the following cases:
* Source belongs to a `<script>` element if it is the element's text content (that is, it is written out as the body of the `<script>` element in the markup text), or is the source document referenced by its `src` attribute. * Source belongs to a DOM element if it is an event handler content attribute (that is, if it is written out in the markup text as an attribute value). * Source belongs to a DOM element if it was assigned to one of the element's event handler IDL attributes as a string. (Note that one may assign both strings and functions to DOM elements' event handler IDL attributes. If one assigns a function, that function's script's source does <i>not</i> belong to the DOM element; the function's definition must appear elsewhere.) (If the sources attached to a DOM element change, the `Debugger.Source` instances representing superceded code still refer to the DOM element; this accessor only reflects origins, not current relationships.)
elementAttributeName
: If this source belongs to a DOM element because it is an event handler content attribute or an event handler IDL attribute, this is the name of that attribute, a string. Otherwise, this is undefined
.
introductionType
: A string indicating how this source code was introduced into the system. This accessor returns one of the following values:
* `"eval"`, for code passed to `eval`. * `"Function"`, for code passed to the `Function` constructor. * `"Worker"`, for code loaded by calling the Web worker constructor—the worker's main script. * `"importScripts"`, for code by calling `importScripts` in a web worker. * `"eventHandler"`, for code assigned to DOM elements' event handler IDL attributes as a string. * `"scriptElement"`, for code belonging to `<script>` elements. * `"javascriptURL"`, for code presented in `javascript:` URLs. * `"setTimeout"`, for code passed to `setTimeout` as a string. * `"setInterval"`, for code passed to `setInterval` as a string. * `undefined`, if the implementation doesn't know how the code was introduced.
introductionScript
, introductionOffset
: If this source was introduced by calling a function from debuggee code, then introductionScript
is the [Debugger.Script
][script] instance referring to the script containing that call, and introductionOffset
is the call's bytecode offset within that script. Otherwise, these are both undefined
. Taken together, these properties indicate the location of the introducing call.
For the purposes of these accessors, assignments to accessor properties are treated as function calls. Thus, setting a DOM element's event handler IDL attribute by assigning to the corresponding JavaScript property creates a source whose `introductionScript` and `introductionOffset` refer to the property assignment. Since a `<script>` element parsed from a web page's original HTML was not introduced by any scripted call, its source's `introductionScript` and `introductionOffset` accessors both return `undefined`. If a `<script>` element was dynamically inserted into a document, then these accessors refer to the call that actually caused the script to run—usually the call that made the element part of the document. Thus, they do <i>not</i> refer to the call that created the element; stored the source as the element's text child; made the element a child of some uninserted parent node that was later inserted; or the like. Although the main script of a worker thread is introduced by a call to `Worker` or `SharedWorker`, these accessors always return `undefined` on such script's sources. A worker's main script source and the call that created the worker are always in separate threads, but [`Debugger`][debugger-object] is an inherently single-threaded facility: its debuggees must all run in the same thread. Since the global that created the worker is in a different thread, it is guaranteed not to be a debuggee of the [`Debugger`][debugger-object] instance that owns this source; and thus the creating call is never "in debuggee code". Relating a worker to its creator, and other multi-threaded debugging concerns, are out of scope for [`Debugger`][debugger-object].
substring(start, [end]) (future plan) : Return a substring of this instance's source
property, starting at start and extending to, but not including, end. If end is undefined
, the substring returned extends to the end of the source.
Both indices are zero-based. If either is `NaN` or negative, it is replaced with zero. If either is greater than the length of the source, it is replaced with the length of the source. If <i>start</i> is larger than <i>end</i>, they are swapped. (This is meant to be consistent with the way `String.prototype.substring` interprets its arguments.)
lineToPosition(line) (future plan) : Return an object of the form { line:line, start:start, length:length }, where start is the character index within source
of the first character of line number line, and length is the length of that line in characters, including the final newline, if any. The first line is numbered one. If line is negative or greater than the number of lines in this Debugger.Source
instance, then return null
.
positionToLine(start) (future plan) : Return an object of the form { line:line, start:start, length:length }, where line is the line number containing the character position start, and length is the length of that line in characters, including the final newline, if any. The first line is numbered one. If start is negative or greater than the length of the source code, then return null
.
findScripts(query) (future plan) : Return an array of [Debugger.Script
][script] instances for all debuggee scripts matching query that are produced from this Debugger.Source
instance. Aside from the restriction to scripts produced from this source, query is interpreted as for Debugger.prototype.findScripts
.