| // Adding a debuggee more than once is redundant. |
| |
| var dbg = new Debugger; |
| var g = newGlobal(); |
| var w = dbg.addDebuggee(g); |
| assertEq(w instanceof Debugger.Object, true); |
| |
| function usual() { |
| assertEq(dbg.hasDebuggee(g), true); |
| assertEq(dbg.hasDebuggee(w), true); |
| var arr = dbg.getDebuggees(); |
| assertEq(arr.length, 1); |
| assertEq(arr[0], w); |
| } |
| |
| usual(); |
| assertEq(dbg.addDebuggee(g), w); |
| usual(); |
| assertEq(dbg.addDebuggee(w), w); |
| usual(); |
| |
| // Removing the debuggee once is enough. |
| assertEq(dbg.removeDebuggee(g), undefined); |
| assertEq(dbg.hasDebuggee(g), false); |
| assertEq(dbg.getDebuggees().length, 0); |