| // A breakpoint cleared during dispatch does not fire. |
| // (Breakpoint dispatch is well-behaved even when breakpoint handlers clear other breakpoints.) |
| |
| var g = newGlobal(); |
| var dbg = Debugger(g); |
| var log = ''; |
| dbg.onDebuggerStatement = function (frame) { |
| var s = frame.script; |
| function handler(i) { |
| if (i === 1) |
| return function () { log += i; s.clearBreakpoint(h[1]); s.clearBreakpoint(h[2]); }; |
| return function () { log += i; }; |
| } |
| var offs = s.getLineOffsets(g.line0 + 2); |
| var h = []; |
| for (var i = 0; i < 4; i++) { |
| h[i] = {hit: handler(i)}; |
| for (var j = 0; j < offs.length; j++) |
| s.setBreakpoint(offs[j], h[i]); |
| } |
| }; |
| |
| g.eval("var line0 = Error().lineNumber;\n" + |
| "debugger;\n" + // line0 + 1 |
| "result = 'ok';\n"); // line0 + 2 |
| assertEq(log, '013'); |