| // After clearing one breakpoint, another breakpoint at the same instruction still works. |
| |
| var g = newGlobal(); |
| var dbg = Debugger(g); |
| var script = null; |
| var handlers = []; |
| dbg.onDebuggerStatement = function (frame) { |
| function handler(i) { |
| return {hit: function (frame) { g.log += '' + i; }}; |
| } |
| var f = frame.eval("f").return; |
| var s = f.script; |
| if (script === null) |
| script = s; |
| else |
| assertEq(s, script); |
| |
| var offs = s.getLineOffsets(g.line0 + 3); |
| for (var i = 0; i < 3; i++) { |
| handlers[i] = handler(i); |
| for (var j = 0; j < offs.length; j++) |
| s.setBreakpoint(offs[j], handlers[i]); |
| } |
| }; |
| |
| g.eval("var line0 = Error().lineNumber;\n" + |
| "function f() {\n" + // line0 + 1 |
| " log += 'x';\n" + // line0 + 2 |
| " log += 'y';\n" + // line0 + 3 |
| "}\n" + |
| "debugger;\n"); |
| assertEq(handlers.length, 3); |
| |
| g.log = ''; |
| g.f(); |
| assertEq(g.log, 'x012y'); |
| |
| script.clearBreakpoint(handlers[0]); |
| |
| g.log = ''; |
| g.f(); |
| assertEq(g.log, 'x12y'); |