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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_HEAP_MARK_COMPACT_H_
#define V8_HEAP_MARK_COMPACT_H_
#include <deque>
#include <vector>
#include "src/heap/marking.h"
#include "src/heap/spaces.h"
#include "src/heap/worklist.h"
namespace v8 {
namespace internal {
// Forward declarations.
class EvacuationJobTraits;
class HeapObjectVisitor;
class ItemParallelJob;
class MigrationObserver;
class RecordMigratedSlotVisitor;
class UpdatingItem;
class YoungGenerationMarkingVisitor;
template <typename ConcreteState, AccessMode access_mode>
class MarkingStateBase {
public:
V8_INLINE MarkBit MarkBitFrom(HeapObject* obj) {
return MarkBitFrom(MemoryChunk::FromAddress(obj->address()),
obj->address());
}
V8_INLINE MarkBit MarkBitFrom(MemoryChunk* p, Address addr) {
return static_cast<ConcreteState*>(this)->bitmap(p)->MarkBitFromIndex(
p->AddressToMarkbitIndex(addr));
}
Marking::ObjectColor Color(HeapObject* obj) {
return Marking::Color(MarkBitFrom(obj));
}
V8_INLINE bool IsImpossible(HeapObject* obj) {
return Marking::IsImpossible<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool IsBlack(HeapObject* obj) {
return Marking::IsBlack<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool IsWhite(HeapObject* obj) {
return Marking::IsWhite<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool IsGrey(HeapObject* obj) {
return Marking::IsGrey<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool IsBlackOrGrey(HeapObject* obj) {
return Marking::IsBlackOrGrey<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool WhiteToGrey(HeapObject* obj) {
return Marking::WhiteToGrey<access_mode>(MarkBitFrom(obj));
}
V8_INLINE bool WhiteToBlack(HeapObject* obj) {
return WhiteToGrey(obj) && GreyToBlack(obj);
}
V8_INLINE bool GreyToBlack(HeapObject* obj) {
MemoryChunk* p = MemoryChunk::FromAddress(obj->address());
MarkBit markbit = MarkBitFrom(p, obj->address());
if (!Marking::GreyToBlack<access_mode>(markbit)) return false;
static_cast<ConcreteState*>(this)->IncrementLiveBytes(p, obj->Size());
return true;
}
void ClearLiveness(MemoryChunk* chunk) {
static_cast<ConcreteState*>(this)->bitmap(chunk)->Clear();
static_cast<ConcreteState*>(this)->SetLiveBytes(chunk, 0);
}
};
class MarkBitCellIterator {
public:
MarkBitCellIterator(MemoryChunk* chunk, Bitmap* bitmap) : chunk_(chunk) {
DCHECK(Bitmap::IsCellAligned(
chunk_->AddressToMarkbitIndex(chunk_->area_start())));
DCHECK(Bitmap::IsCellAligned(
chunk_->AddressToMarkbitIndex(chunk_->area_end())));
last_cell_index_ =
Bitmap::IndexToCell(chunk_->AddressToMarkbitIndex(chunk_->area_end()));
cell_base_ = chunk_->area_start();
cell_index_ =
Bitmap::IndexToCell(chunk_->AddressToMarkbitIndex(cell_base_));
cells_ = bitmap->cells();
}
inline bool Done() { return cell_index_ >= last_cell_index_; }
inline bool HasNext() { return cell_index_ < last_cell_index_ - 1; }
inline MarkBit::CellType* CurrentCell() {
DCHECK_EQ(cell_index_, Bitmap::IndexToCell(Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(cell_base_))));
return &cells_[cell_index_];
}
inline Address CurrentCellBase() {
DCHECK_EQ(cell_index_, Bitmap::IndexToCell(Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(cell_base_))));
return cell_base_;
}
MUST_USE_RESULT inline bool Advance() {
cell_base_ += Bitmap::kBitsPerCell * kPointerSize;
return ++cell_index_ != last_cell_index_;
}
inline bool Advance(unsigned int new_cell_index) {
if (new_cell_index != cell_index_) {
DCHECK_GT(new_cell_index, cell_index_);
DCHECK_LE(new_cell_index, last_cell_index_);
unsigned int diff = new_cell_index - cell_index_;
cell_index_ = new_cell_index;
cell_base_ += diff * (Bitmap::kBitsPerCell * kPointerSize);
return true;
}
return false;
}
// Return the next mark bit cell. If there is no next it returns 0;
inline MarkBit::CellType PeekNext() {
if (HasNext()) {
return cells_[cell_index_ + 1];
}
return 0;
}
private:
MemoryChunk* chunk_;
MarkBit::CellType* cells_;
unsigned int last_cell_index_;
unsigned int cell_index_;
Address cell_base_;
};
enum LiveObjectIterationMode {
kBlackObjects,
kGreyObjects,
kAllLiveObjects
};
template <LiveObjectIterationMode mode>
class LiveObjectRange {
public:
class iterator {
public:
using value_type = std::pair<HeapObject*, int /* size */>;
using pointer = const value_type*;
using reference = const value_type&;
using iterator_category = std::forward_iterator_tag;
inline iterator(MemoryChunk* chunk, Bitmap* bitmap, Address start);
inline iterator& operator++();
inline iterator operator++(int);
bool operator==(iterator other) const {
return current_object_ == other.current_object_;
}
bool operator!=(iterator other) const { return !(*this == other); }
value_type operator*() {
return std::make_pair(current_object_, current_size_);
}
private:
inline void AdvanceToNextValidObject();
MemoryChunk* const chunk_;
Map* const one_word_filler_map_;
Map* const two_word_filler_map_;
Map* const free_space_map_;
MarkBitCellIterator it_;
Address cell_base_;
MarkBit::CellType current_cell_;
HeapObject* current_object_;
int current_size_;
};
LiveObjectRange(MemoryChunk* chunk, Bitmap* bitmap)
: chunk_(chunk),
bitmap_(bitmap),
start_(chunk_->area_start()),
end_(chunk->area_end()) {}
inline iterator begin();
inline iterator end();
private:
MemoryChunk* const chunk_;
Bitmap* bitmap_;
Address start_;
Address end_;
};
class LiveObjectVisitor : AllStatic {
public:
enum IterationMode {
kKeepMarking,
kClearMarkbits,
};
// Visits black objects on a MemoryChunk until the Visitor returns |false| for
// an object. If IterationMode::kClearMarkbits is passed the markbits and
// slots for visited objects are cleared for each successfully visited object.
template <class Visitor, typename MarkingState>
static bool VisitBlackObjects(MemoryChunk* chunk, MarkingState* state,
Visitor* visitor, IterationMode iteration_mode,
HeapObject** failed_object);
// Visits black objects on a MemoryChunk. The visitor is not allowed to fail
// visitation for an object.
template <class Visitor, typename MarkingState>
static void VisitBlackObjectsNoFail(MemoryChunk* chunk, MarkingState* state,
Visitor* visitor,
IterationMode iteration_mode);
// Visits black objects on a MemoryChunk. The visitor is not allowed to fail
// visitation for an object.
template <class Visitor, typename MarkingState>
static void VisitGreyObjectsNoFail(MemoryChunk* chunk, MarkingState* state,
Visitor* visitor,
IterationMode iteration_mode);
template <typename MarkingState>
static void RecomputeLiveBytes(MemoryChunk* chunk, MarkingState* state);
};
enum PageEvacuationMode { NEW_TO_NEW, NEW_TO_OLD };
enum FreeSpaceTreatmentMode { IGNORE_FREE_SPACE, ZAP_FREE_SPACE };
enum MarkingTreatmentMode { KEEP, CLEAR };
enum class RememberedSetUpdatingMode { ALL, OLD_TO_NEW_ONLY };
// Base class for minor and full MC collectors.
class MarkCompactCollectorBase {
public:
virtual ~MarkCompactCollectorBase() {}
virtual void SetUp() = 0;
virtual void TearDown() = 0;
virtual void CollectGarbage() = 0;
inline Heap* heap() const { return heap_; }
inline Isolate* isolate() { return heap()->isolate(); }
protected:
explicit MarkCompactCollectorBase(Heap* heap)
: heap_(heap), old_to_new_slots_(0) {}
// Marking operations for objects reachable from roots.
virtual void MarkLiveObjects() = 0;
// Mark objects reachable (transitively) from objects in the marking
// stack.
virtual void EmptyMarkingWorklist() = 0;
// Clear non-live references held in side data structures.
virtual void ClearNonLiveReferences() = 0;
virtual void EvacuatePrologue() = 0;
virtual void EvacuateEpilogue() = 0;
virtual void Evacuate() = 0;
virtual void EvacuatePagesInParallel() = 0;
virtual void UpdatePointersAfterEvacuation() = 0;
virtual UpdatingItem* CreateToSpaceUpdatingItem(MemoryChunk* chunk,
Address start,
Address end) = 0;
virtual UpdatingItem* CreateRememberedSetUpdatingItem(
MemoryChunk* chunk, RememberedSetUpdatingMode updating_mode) = 0;
template <class Evacuator, class Collector>
void CreateAndExecuteEvacuationTasks(
Collector* collector, ItemParallelJob* job,
RecordMigratedSlotVisitor* record_visitor,
MigrationObserver* migration_observer, const intptr_t live_bytes);
// Returns whether this page should be moved according to heuristics.
bool ShouldMovePage(Page* p, intptr_t live_bytes);
int CollectToSpaceUpdatingItems(ItemParallelJob* job);
int CollectRememberedSetUpdatingItems(ItemParallelJob* job,
RememberedSetUpdatingMode mode);
int NumberOfParallelCompactionTasks(int pages);
int NumberOfParallelPointerUpdateTasks(int pages, int slots);
int NumberOfParallelToSpacePointerUpdateTasks(int pages);
Heap* heap_;
// Number of old to new slots. Should be computed during MarkLiveObjects.
// -1 indicates that the value couldn't be computed.
int old_to_new_slots_;
};
class MinorMarkingState final
: public MarkingStateBase<MinorMarkingState, AccessMode::ATOMIC> {
public:
Bitmap* bitmap(const MemoryChunk* chunk) const {
return chunk->young_generation_bitmap_;
}
void IncrementLiveBytes(MemoryChunk* chunk, intptr_t by) {
reinterpret_cast<base::AtomicNumber<intptr_t>*>(
&chunk->young_generation_live_byte_count_)
->Increment(by);
}
intptr_t live_bytes(MemoryChunk* chunk) const {
return reinterpret_cast<base::AtomicNumber<intptr_t>*>(
&chunk->young_generation_live_byte_count_)
->Value();
}
void SetLiveBytes(MemoryChunk* chunk, intptr_t value) {
reinterpret_cast<base::AtomicNumber<intptr_t>*>(
&chunk->young_generation_live_byte_count_)
->SetValue(value);
}
};
class MinorNonAtomicMarkingState final
: public MarkingStateBase<MinorNonAtomicMarkingState,
AccessMode::NON_ATOMIC> {
public:
Bitmap* bitmap(const MemoryChunk* chunk) const {
return chunk->young_generation_bitmap_;
}
void IncrementLiveBytes(MemoryChunk* chunk, intptr_t by) {
chunk->young_generation_live_byte_count_ += by;
}
intptr_t live_bytes(MemoryChunk* chunk) const {
return chunk->young_generation_live_byte_count_;
}
void SetLiveBytes(MemoryChunk* chunk, intptr_t value) {
chunk->young_generation_live_byte_count_ = value;
}
};
// Collector for young-generation only.
class MinorMarkCompactCollector final : public MarkCompactCollectorBase {
public:
using MarkingState = MinorMarkingState;
using NonAtomicMarkingState = MinorNonAtomicMarkingState;
explicit MinorMarkCompactCollector(Heap* heap);
~MinorMarkCompactCollector();
MarkingState* marking_state() { return &marking_state_; }
NonAtomicMarkingState* non_atomic_marking_state() {
return &non_atomic_marking_state_;
}
void SetUp() override;
void TearDown() override;
void CollectGarbage() override;
void MakeIterable(Page* page, MarkingTreatmentMode marking_mode,
FreeSpaceTreatmentMode free_space_mode);
void CleanupSweepToIteratePages();
private:
using MarkingWorklist = Worklist<HeapObject*, 64 /* segment size */>;
class RootMarkingVisitor;
static const int kNumMarkers = 8;
static const int kMainMarker = 0;
inline MarkingWorklist* worklist() { return worklist_; }
inline YoungGenerationMarkingVisitor* main_marking_visitor() {
return main_marking_visitor_;
}
void MarkLiveObjects() override;
void MarkRootSetInParallel();
void EmptyMarkingWorklist() override;
void ClearNonLiveReferences() override;
void EvacuatePrologue() override;
void EvacuateEpilogue() override;
void Evacuate() override;
void EvacuatePagesInParallel() override;
void UpdatePointersAfterEvacuation() override;
UpdatingItem* CreateToSpaceUpdatingItem(MemoryChunk* chunk, Address start,
Address end) override;
UpdatingItem* CreateRememberedSetUpdatingItem(
MemoryChunk* chunk, RememberedSetUpdatingMode updating_mode) override;
void CollectNewSpaceArrayBufferTrackerItems(ItemParallelJob* job);
int NumberOfParallelMarkingTasks(int pages);
MarkingWorklist* worklist_;
YoungGenerationMarkingVisitor* main_marking_visitor_;
base::Semaphore page_parallel_job_semaphore_;
std::vector<Page*> new_space_evacuation_pages_;
std::vector<Page*> sweep_to_iterate_pages_;
MarkingState marking_state_;
NonAtomicMarkingState non_atomic_marking_state_;
friend class YoungGenerationMarkingTask;
friend class YoungGenerationMarkingVisitor;
};
class MajorAtomicMarkingState final
: public MarkingStateBase<MajorAtomicMarkingState, AccessMode::ATOMIC> {
public:
Bitmap* bitmap(const MemoryChunk* chunk) const {
return Bitmap::FromAddress(chunk->address() + MemoryChunk::kHeaderSize);
}
void IncrementLiveBytes(MemoryChunk* chunk, intptr_t by) {
reinterpret_cast<base::AtomicNumber<intptr_t>*>(&chunk->live_byte_count_)
->Increment(by);
}
intptr_t live_bytes(MemoryChunk* chunk) const {
return reinterpret_cast<base::AtomicNumber<intptr_t>*>(
&chunk->live_byte_count_)
->Value();
}
void SetLiveBytes(MemoryChunk* chunk, intptr_t value) {
reinterpret_cast<base::AtomicNumber<intptr_t>*>(&chunk->live_byte_count_)
->SetValue(value);
}
};
class MajorNonAtomicMarkingState final
: public MarkingStateBase<MajorNonAtomicMarkingState,
AccessMode::NON_ATOMIC> {
public:
Bitmap* bitmap(const MemoryChunk* chunk) const {
return Bitmap::FromAddress(chunk->address() + MemoryChunk::kHeaderSize);
}
void IncrementLiveBytes(MemoryChunk* chunk, intptr_t by) {
chunk->live_byte_count_ += by;
}
intptr_t live_bytes(MemoryChunk* chunk) const {
return chunk->live_byte_count_;
}
void SetLiveBytes(MemoryChunk* chunk, intptr_t value) {
chunk->live_byte_count_ = value;
}
};
// Weak objects encountered during marking.
struct WeakObjects {
Worklist<WeakCell*, 64> weak_cells;
Worklist<TransitionArray*, 64> transition_arrays;
};
// Collector for young and old generation.
class MarkCompactCollector final : public MarkCompactCollectorBase {
public:
using NonAtomicMarkingState = MajorNonAtomicMarkingState;
static const int kMainThread = 0;
// Wrapper for the shared and bailout worklists.
class MarkingWorklist {
public:
using ConcurrentMarkingWorklist = Worklist<HeapObject*, 64>;
// The heap parameter is not used but needed to match the sequential case.
explicit MarkingWorklist(Heap* heap) {}
void Push(HeapObject* object) {
bool success = shared_.Push(kMainThread, object);
USE(success);
DCHECK(success);
}
void PushBailout(HeapObject* object) {
bool success = bailout_.Push(kMainThread, object);
USE(success);
DCHECK(success);
}
HeapObject* Pop() {
HeapObject* result;
#ifdef V8_CONCURRENT_MARKING
if (bailout_.Pop(kMainThread, &result)) return result;
#endif
if (shared_.Pop(kMainThread, &result)) return result;
return nullptr;
}
void Clear() {
bailout_.Clear();
shared_.Clear();
}
bool IsBailoutEmpty() { return bailout_.IsLocalEmpty(kMainThread); }
bool IsEmpty() {
return bailout_.IsLocalEmpty(kMainThread) &&
shared_.IsLocalEmpty(kMainThread) &&
bailout_.IsGlobalPoolEmpty() && shared_.IsGlobalPoolEmpty();
}
int Size() {
return static_cast<int>(bailout_.LocalSize(kMainThread) +
shared_.LocalSize(kMainThread));
}
// Calls the specified callback on each element of the deques and replaces
// the element with the result of the callback. If the callback returns
// nullptr then the element is removed from the deque.
// The callback must accept HeapObject* and return HeapObject*.
template <typename Callback>
void Update(Callback callback) {
bailout_.Update(callback);
shared_.Update(callback);
}
ConcurrentMarkingWorklist* shared() { return &shared_; }
ConcurrentMarkingWorklist* bailout() { return &bailout_; }
void Print() {
PrintWorklist("shared", &shared_);
PrintWorklist("bailout", &bailout_);
}
private:
// Prints the stats about the global pool of the worklist.
void PrintWorklist(const char* worklist_name,
ConcurrentMarkingWorklist* worklist) {
std::map<InstanceType, int> count;
int total_count = 0;
worklist->IterateGlobalPool([&count, &total_count](HeapObject* obj) {
++total_count;
count[obj->map()->instance_type()]++;
});
std::vector<std::pair<int, InstanceType>> rank;
for (auto i : count) {
rank.push_back(std::make_pair(i.second, i.first));
}
std::map<InstanceType, std::string> instance_type_name;
#define INSTANCE_TYPE_NAME(name) instance_type_name[name] = #name;
INSTANCE_TYPE_LIST(INSTANCE_TYPE_NAME)
#undef INSTANCE_TYPE_NAME
std::sort(rank.begin(), rank.end(),
std::greater<std::pair<int, InstanceType>>());
PrintF("Worklist %s: %d\n", worklist_name, total_count);
for (auto i : rank) {
PrintF(" [%s]: %d\n", instance_type_name[i.second].c_str(), i.first);
}
}
ConcurrentMarkingWorklist shared_;
ConcurrentMarkingWorklist bailout_;
};
class RootMarkingVisitor;
class CustomRootBodyMarkingVisitor;
class Sweeper {
public:
enum FreeListRebuildingMode { REBUILD_FREE_LIST, IGNORE_FREE_LIST };
enum ClearOldToNewSlotsMode {
DO_NOT_CLEAR,
CLEAR_REGULAR_SLOTS,
CLEAR_TYPED_SLOTS
};
typedef std::deque<Page*> SweepingList;
typedef std::vector<Page*> SweptList;
int RawSweep(Page* p, FreeListRebuildingMode free_list_mode,
FreeSpaceTreatmentMode free_space_mode);
explicit Sweeper(Heap* heap,
MarkCompactCollector::NonAtomicMarkingState* marking_state)
: heap_(heap),
marking_state_(marking_state),
num_tasks_(0),
pending_sweeper_tasks_semaphore_(0),
sweeping_in_progress_(false),
num_sweeping_tasks_(0) {}
bool sweeping_in_progress() { return sweeping_in_progress_; }
void AddPage(AllocationSpace space, Page* page);
int ParallelSweepSpace(AllocationSpace identity, int required_freed_bytes,
int max_pages = 0);
int ParallelSweepPage(Page* page, AllocationSpace identity);
// After calling this function sweeping is considered to be in progress
// and the main thread can sweep lazily, but the background sweeper tasks
// are not running yet.
void StartSweeping();
void StartSweeperTasks();
void EnsureCompleted();
void EnsureNewSpaceCompleted();
bool AreSweeperTasksRunning();
void SweepOrWaitUntilSweepingCompleted(Page* page);
void AddSweptPageSafe(PagedSpace* space, Page* page);
Page* GetSweptPageSafe(PagedSpace* space);
private:
class SweeperTask;
static const int kAllocationSpaces = LAST_PAGED_SPACE + 1;
static const int kMaxSweeperTasks = kAllocationSpaces;
template <typename Callback>
void ForAllSweepingSpaces(Callback callback) {
for (int i = 0; i < kAllocationSpaces; i++) {
callback(static_cast<AllocationSpace>(i));
}
}
Page* GetSweepingPageSafe(AllocationSpace space);
void PrepareToBeSweptPage(AllocationSpace space, Page* page);
Heap* const heap_;
MarkCompactCollector::NonAtomicMarkingState* marking_state_;
int num_tasks_;
CancelableTaskManager::Id task_ids_[kMaxSweeperTasks];
base::Semaphore pending_sweeper_tasks_semaphore_;
base::Mutex mutex_;
SweptList swept_list_[kAllocationSpaces];
SweepingList sweeping_list_[kAllocationSpaces];
bool sweeping_in_progress_;
// Counter is actively maintained by the concurrent tasks to avoid querying
// the semaphore for maintaining a task counter on the main thread.
base::AtomicNumber<intptr_t> num_sweeping_tasks_;
};
enum IterationMode {
kKeepMarking,
kClearMarkbits,
};
NonAtomicMarkingState* non_atomic_marking_state() {
return &non_atomic_marking_state_;
}
void SetUp() override;
void TearDown() override;
// Performs a global garbage collection.
void CollectGarbage() override;
void CollectEvacuationCandidates(PagedSpace* space);
void AddEvacuationCandidate(Page* p);
// Prepares for GC by resetting relocation info in old and map spaces and
// choosing spaces to compact.
void Prepare();
bool StartCompaction();
void AbortCompaction();
static inline bool IsOnEvacuationCandidate(HeapObject* obj) {
return Page::FromAddress(reinterpret_cast<Address>(obj))
->IsEvacuationCandidate();
}
void RecordRelocSlot(Code* host, RelocInfo* rinfo, Object* target);
V8_INLINE static void RecordSlot(HeapObject* object, Object** slot,
Object* target);
void RecordLiveSlotsOnPage(Page* page);
void UpdateSlots(SlotsBuffer* buffer);
void UpdateSlotsRecordedIn(SlotsBuffer* buffer);
void ClearMarkbits();
bool is_compacting() const { return compacting_; }
// Ensures that sweeping is finished.
//
// Note: Can only be called safely from main thread.
void EnsureSweepingCompleted();
// Help out in sweeping the corresponding space and refill memory that has
// been regained.
//
// Note: Thread-safe.
void SweepAndRefill(CompactionSpace* space);
// Checks if sweeping is in progress right now on any space.
bool sweeping_in_progress() { return sweeper().sweeping_in_progress(); }
void set_evacuation(bool evacuation) { evacuation_ = evacuation; }
bool evacuation() const { return evacuation_; }
MarkingWorklist* marking_worklist() { return &marking_worklist_; }
WeakObjects* weak_objects() { return &weak_objects_; }
void AddWeakCell(WeakCell* weak_cell) {
weak_objects_.weak_cells.Push(kMainThread, weak_cell);
}
void AddTransitionArray(TransitionArray* array) {
weak_objects_.transition_arrays.Push(kMainThread, array);
}
Sweeper& sweeper() { return sweeper_; }
#ifdef DEBUG
// Checks whether performing mark-compact collection.
bool in_use() { return state_ > PREPARE_GC; }
bool are_map_pointers_encoded() { return state_ == UPDATE_POINTERS; }
#endif
#ifdef VERIFY_HEAP
void VerifyValidStoreAndSlotsBufferEntries();
void VerifyMarkbitsAreClean();
void VerifyMarkbitsAreClean(PagedSpace* space);
void VerifyMarkbitsAreClean(NewSpace* space);
void VerifyWeakEmbeddedObjectsInCode();
#endif
private:
explicit MarkCompactCollector(Heap* heap);
bool WillBeDeoptimized(Code* code);
void ComputeEvacuationHeuristics(size_t area_size,
int* target_fragmentation_percent,
size_t* max_evacuated_bytes);
void VisitAllObjects(HeapObjectVisitor* visitor);
void RecordObjectStats();
// Finishes GC, performs heap verification if enabled.
void Finish();
void MarkLiveObjects() override;
// Marks the object black and adds it to the marking work list.
// This is for non-incremental marking only.
V8_INLINE void MarkObject(HeapObject* host, HeapObject* obj);
// Marks the object black and adds it to the marking work list.
// This is for non-incremental marking only.
V8_INLINE void MarkRootObject(Root root, HeapObject* obj);
// Used by wrapper tracing.
V8_INLINE void MarkExternallyReferencedObject(HeapObject* obj);
// Mark the heap roots and all objects reachable from them.
void MarkRoots(RootVisitor* root_visitor,
ObjectVisitor* custom_root_body_visitor);
// Mark the string table specially. References to internalized strings from
// the string table are weak.
void MarkStringTable(ObjectVisitor* visitor);
// Mark objects reachable (transitively) from objects in the marking stack
// or overflowed in the heap. This respects references only considered in
// the final atomic marking pause including the following:
// - Processing of objects reachable through Harmony WeakMaps.
// - Objects reachable due to host application logic like object groups,
// implicit references' groups, or embedder heap tracing.
void ProcessEphemeralMarking(bool only_process_harmony_weak_collections);
// If the call-site of the top optimized code was not prepared for
// deoptimization, then treat embedded pointers in the code as strong as
// otherwise they can die and try to deoptimize the underlying code.
void ProcessTopOptimizedFrame(ObjectVisitor* visitor);
// Collects a list of dependent code from maps embedded in optimize code.
DependentCode* DependentCodeListFromNonLiveMaps();
// This function empties the marking stack, but may leave overflowed objects
// in the heap, in which case the marking stack's overflow flag will be set.
void EmptyMarkingWorklist() override;
// Callback function for telling whether the object *p is an unmarked
// heap object.
static bool IsUnmarkedHeapObject(Object** p);
// Clear non-live references in weak cells, transition and descriptor arrays,
// and deoptimize dependent code of non-live maps.
void ClearNonLiveReferences() override;
void MarkDependentCodeForDeoptimization(DependentCode* list);
// Checks if the given weak cell is a simple transition from the parent map
// of the given dead target. If so it clears the transition and trims
// the descriptor array of the parent if needed.
void ClearSimpleMapTransition(WeakCell* potential_transition,
Map* dead_target);
void ClearSimpleMapTransition(Map* map, Map* dead_target);
// Compact every array in the global list of transition arrays and
// trim the corresponding descriptor array if a transition target is non-live.
void ClearFullMapTransitions();
bool CompactTransitionArray(Map* map, TransitionArray* transitions,
DescriptorArray* descriptors);
void TrimDescriptorArray(Map* map, DescriptorArray* descriptors);
void TrimEnumCache(Map* map, DescriptorArray* descriptors);
// Mark all values associated with reachable keys in weak collections
// encountered so far. This might push new object or even new weak maps onto
// the marking stack.
void ProcessWeakCollections();
// After all reachable objects have been marked those weak map entries
// with an unreachable key are removed from all encountered weak maps.
// The linked list of all encountered weak maps is destroyed.
void ClearWeakCollections();
// We have to remove all encountered weak maps from the list of weak
// collections when incremental marking is aborted.
void AbortWeakCollections();
// Goes through the list of encountered weak cells and clears those with
// dead values. If the value is a dead map and the parent map transitions to
// the dead map via weak cell, then this function also clears the map
// transition.
void ClearWeakCellsAndSimpleMapTransitions(
DependentCode** dependent_code_list);
void AbortWeakObjects();
// Starts sweeping of spaces by contributing on the main thread and setting
// up other pages for sweeping. Does not start sweeper tasks.
void StartSweepSpaces();
void StartSweepSpace(PagedSpace* space);
void EvacuatePrologue() override;
void EvacuateEpilogue() override;
void Evacuate() override;
void EvacuatePagesInParallel() override;
void UpdatePointersAfterEvacuation() override;
UpdatingItem* CreateToSpaceUpdatingItem(MemoryChunk* chunk, Address start,
Address end) override;
UpdatingItem* CreateRememberedSetUpdatingItem(
MemoryChunk* chunk, RememberedSetUpdatingMode updating_mode) override;
void CollectNewSpaceArrayBufferTrackerItems(ItemParallelJob* job);
void CollectOldSpaceArrayBufferTrackerItems(ItemParallelJob* job);
void ReleaseEvacuationCandidates();
void PostProcessEvacuationCandidates();
void ReportAbortedEvacuationCandidate(HeapObject* failed_object, Page* page);
void ClearMarkbitsInPagedSpace(PagedSpace* space);
void ClearMarkbitsInNewSpace(NewSpace* space);
base::Mutex mutex_;
base::Semaphore page_parallel_job_semaphore_;
#ifdef DEBUG
enum CollectorState {
IDLE,
PREPARE_GC,
MARK_LIVE_OBJECTS,
SWEEP_SPACES,
ENCODE_FORWARDING_ADDRESSES,
UPDATE_POINTERS,
RELOCATE_OBJECTS
};
// The current stage of the collector.
CollectorState state_;
#endif
bool was_marked_incrementally_;
bool evacuation_;
// True if we are collecting slots to perform evacuation from evacuation
// candidates.
bool compacting_;
bool black_allocation_;
bool have_code_to_deoptimize_;
MarkingWorklist marking_worklist_;
WeakObjects weak_objects_;
// Candidates for pages that should be evacuated.
std::vector<Page*> evacuation_candidates_;
// Pages that are actually processed during evacuation.
std::vector<Page*> old_space_evacuation_pages_;
std::vector<Page*> new_space_evacuation_pages_;
std::vector<std::pair<HeapObject*, Page*>> aborted_evacuation_candidates_;
Sweeper sweeper_;
NonAtomicMarkingState non_atomic_marking_state_;
friend class FullEvacuator;
friend class Heap;
friend class IncrementalMarkingMarkingVisitor;
friend class MarkCompactMarkingVisitor;
friend class RecordMigratedSlotVisitor;
};
class EvacuationScope {
public:
explicit EvacuationScope(MarkCompactCollector* collector)
: collector_(collector) {
collector_->set_evacuation(true);
}
~EvacuationScope() { collector_->set_evacuation(false); }
private:
MarkCompactCollector* collector_;
};
} // namespace internal
} // namespace v8
#endif // V8_HEAP_MARK_COMPACT_H_