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// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_MARKING_H
#define V8_MARKING_H
#include "src/base/atomic-utils.h"
#include "src/utils.h"
namespace v8 {
namespace internal {
class MarkBit {
public:
typedef uint32_t CellType;
STATIC_ASSERT(sizeof(CellType) == sizeof(base::Atomic32));
inline MarkBit(CellType* cell, CellType mask) : cell_(cell), mask_(mask) {}
#ifdef DEBUG
bool operator==(const MarkBit& other) {
return cell_ == other.cell_ && mask_ == other.mask_;
}
#endif
private:
inline MarkBit Next() {
CellType new_mask = mask_ << 1;
if (new_mask == 0) {
return MarkBit(cell_ + 1, 1);
} else {
return MarkBit(cell_, new_mask);
}
}
// The function returns true if it succeeded to
// transition the bit from 0 to 1.
template <AccessMode mode = AccessMode::NON_ATOMIC>
inline bool Set();
template <AccessMode mode = AccessMode::NON_ATOMIC>
inline bool Get();
// The function returns true if it succeeded to
// transition the bit from 1 to 0.
template <AccessMode mode = AccessMode::NON_ATOMIC>
inline bool Clear();
CellType* cell_;
CellType mask_;
friend class IncrementalMarking;
friend class ConcurrentMarkingMarkbits;
friend class Marking;
};
template <>
inline bool MarkBit::Set<AccessMode::NON_ATOMIC>() {
CellType old_value = *cell_;
*cell_ = old_value | mask_;
return (old_value & mask_) == 0;
}
template <>
inline bool MarkBit::Set<AccessMode::ATOMIC>() {
return base::AsAtomic32::SetBits(cell_, mask_, mask_);
}
template <>
inline bool MarkBit::Get<AccessMode::NON_ATOMIC>() {
return (*cell_ & mask_) != 0;
}
template <>
inline bool MarkBit::Get<AccessMode::ATOMIC>() {
return (base::AsAtomic32::Acquire_Load(cell_) & mask_) != 0;
}
template <>
inline bool MarkBit::Clear<AccessMode::NON_ATOMIC>() {
CellType old_value = *cell_;
*cell_ = old_value & ~mask_;
return (old_value & mask_) == mask_;
}
template <>
inline bool MarkBit::Clear<AccessMode::ATOMIC>() {
return base::AsAtomic32::SetBits(cell_, 0u, mask_);
}
// Bitmap is a sequence of cells each containing fixed number of bits.
class V8_EXPORT_PRIVATE Bitmap {
public:
static const uint32_t kBitsPerCell = 32;
static const uint32_t kBitsPerCellLog2 = 5;
static const uint32_t kBitIndexMask = kBitsPerCell - 1;
static const uint32_t kBytesPerCell = kBitsPerCell / kBitsPerByte;
static const uint32_t kBytesPerCellLog2 = kBitsPerCellLog2 - kBitsPerByteLog2;
static const size_t kLength = (1 << kPageSizeBits) >> (kPointerSizeLog2);
static const size_t kSize = (1 << kPageSizeBits) >>
(kPointerSizeLog2 + kBitsPerByteLog2);
static int CellsForLength(int length) {
return (length + kBitsPerCell - 1) >> kBitsPerCellLog2;
}
int CellsCount() { return CellsForLength(kLength); }
V8_INLINE static uint32_t IndexToCell(uint32_t index) {
return index >> kBitsPerCellLog2;
}
V8_INLINE static uint32_t IndexInCell(uint32_t index) {
return index & kBitIndexMask;
}
// Retrieves the cell containing the provided markbit index.
V8_INLINE static uint32_t CellAlignIndex(uint32_t index) {
return index & ~kBitIndexMask;
}
V8_INLINE static bool IsCellAligned(uint32_t index) {
return (index & kBitIndexMask) == 0;
}
V8_INLINE MarkBit::CellType* cells() {
return reinterpret_cast<MarkBit::CellType*>(this);
}
V8_INLINE static Bitmap* FromAddress(Address addr) {
return reinterpret_cast<Bitmap*>(addr);
}
inline MarkBit MarkBitFromIndex(uint32_t index) {
MarkBit::CellType mask = 1u << IndexInCell(index);
MarkBit::CellType* cell = this->cells() + (index >> kBitsPerCellLog2);
return MarkBit(cell, mask);
}
void Clear();
// Clears bits in the given cell. The mask specifies bits to clear: if a
// bit is set in the mask then the corresponding bit is cleared in the cell.
template <AccessMode mode = AccessMode::NON_ATOMIC>
void ClearBitsInCell(uint32_t cell_index, uint32_t mask);
// Sets bits in the given cell. The mask specifies bits to set: if a
// bit is set in the mask then the corresponding bit is set in the cell.
template <AccessMode mode = AccessMode::NON_ATOMIC>
void SetBitsInCell(uint32_t cell_index, uint32_t mask);
// Sets all bits in the range [start_index, end_index). The cells at the
// boundary of the range are updated with atomic compare and swap operation.
// The inner cells are updated with relaxed write.
void SetRange(uint32_t start_index, uint32_t end_index);
// Clears all bits in the range [start_index, end_index). The cells at the
// boundary of the range are updated with atomic compare and swap operation.
// The inner cells are updated with relaxed write.
void ClearRange(uint32_t start_index, uint32_t end_index);
// Returns true if all bits in the range [start_index, end_index) are set.
bool AllBitsSetInRange(uint32_t start_index, uint32_t end_index);
// Returns true if all bits in the range [start_index, end_index) are cleared.
bool AllBitsClearInRange(uint32_t start_index, uint32_t end_index);
void Print();
bool IsClean();
};
template <>
inline void Bitmap::SetBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index,
uint32_t mask) {
cells()[cell_index] |= mask;
}
template <>
inline void Bitmap::SetBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index,
uint32_t mask) {
base::AsAtomic32::SetBits(cells() + cell_index, mask, mask);
}
template <>
inline void Bitmap::ClearBitsInCell<AccessMode::NON_ATOMIC>(uint32_t cell_index,
uint32_t mask) {
cells()[cell_index] &= ~mask;
}
template <>
inline void Bitmap::ClearBitsInCell<AccessMode::ATOMIC>(uint32_t cell_index,
uint32_t mask) {
base::AsAtomic32::SetBits(cells() + cell_index, 0u, mask);
}
class Marking : public AllStatic {
public:
// TODO(hpayer): The current mark bit operations use as default NON_ATOMIC
// mode for access. We should remove the default value or switch it with
// ATOMIC as soon we add concurrency.
// Impossible markbits: 01
static const char* kImpossibleBitPattern;
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool IsImpossible(MarkBit mark_bit)) {
if (mode == AccessMode::NON_ATOMIC) {
return !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
}
// If we are in concurrent mode we can only tell if an object has the
// impossible bit pattern if we read the first bit again after reading
// the first and the second bit. If the first bit is till zero and the
// second bit is one then the object has the impossible bit pattern.
bool is_impossible = !mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
if (is_impossible) {
return !mark_bit.Get<mode>();
}
return false;
}
// Black markbits: 11
static const char* kBlackBitPattern;
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool IsBlack(MarkBit mark_bit)) {
return mark_bit.Get<mode>() && mark_bit.Next().Get<mode>();
}
// White markbits: 00 - this is required by the mark bit clearer.
static const char* kWhiteBitPattern;
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool IsWhite(MarkBit mark_bit)) {
DCHECK(!IsImpossible<mode>(mark_bit));
return !mark_bit.Get<mode>();
}
// Grey markbits: 10
static const char* kGreyBitPattern;
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool IsGrey(MarkBit mark_bit)) {
return mark_bit.Get<mode>() && !mark_bit.Next().Get<mode>();
}
// IsBlackOrGrey assumes that the first bit is set for black or grey
// objects.
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool IsBlackOrGrey(MarkBit mark_bit)) {
return mark_bit.Get<mode>();
}
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static void MarkWhite(MarkBit markbit)) {
STATIC_ASSERT(mode == AccessMode::NON_ATOMIC);
markbit.Clear<mode>();
markbit.Next().Clear<mode>();
}
// Warning: this method is not safe in general in concurrent scenarios.
// If you know that nobody else will change the bits on the given location
// then you may use it.
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static void MarkBlack(MarkBit markbit)) {
markbit.Set<mode>();
markbit.Next().Set<mode>();
}
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool WhiteToGrey(MarkBit markbit)) {
return markbit.Set<mode>();
}
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool WhiteToBlack(MarkBit markbit)) {
return markbit.Set<mode>() && markbit.Next().Set<mode>();
}
template <AccessMode mode = AccessMode::NON_ATOMIC>
INLINE(static bool GreyToBlack(MarkBit markbit)) {
return markbit.Get<mode>() && markbit.Next().Set<mode>();
}
enum ObjectColor {
BLACK_OBJECT,
WHITE_OBJECT,
GREY_OBJECT,
IMPOSSIBLE_COLOR
};
static const char* ColorName(ObjectColor color) {
switch (color) {
case BLACK_OBJECT:
return "black";
case WHITE_OBJECT:
return "white";
case GREY_OBJECT:
return "grey";
case IMPOSSIBLE_COLOR:
return "impossible";
}
return "error";
}
static ObjectColor Color(MarkBit mark_bit) {
if (IsBlack(mark_bit)) return BLACK_OBJECT;
if (IsWhite(mark_bit)) return WHITE_OBJECT;
if (IsGrey(mark_bit)) return GREY_OBJECT;
UNREACHABLE();
}
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(Marking);
};
} // namespace internal
} // namespace v8
#endif // V8_MARKING_H_