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// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_IC_H_
#define V8_IC_H_
#include <vector>
#include "src/factory.h"
#include "src/feedback-vector.h"
#include "src/macro-assembler.h"
#include "src/messages.h"
#include "src/objects/map.h"
namespace v8 {
namespace internal {
//
// IC is the base class for LoadIC, StoreIC, KeyedLoadIC, and KeyedStoreIC.
//
class IC {
public:
// Alias the inline cache state type to make the IC code more readable.
typedef InlineCacheState State;
// The IC code is either invoked with no extra frames on the stack
// or with a single extra frame for supporting calls.
enum FrameDepth { NO_EXTRA_FRAME = 0, EXTRA_CALL_FRAME = 1 };
static constexpr int kMaxKeyedPolymorphism = 4;
// A polymorphic IC can handle at most 4 distinct maps before transitioning
// to megamorphic state.
static constexpr int kMaxPolymorphicMapCount = 4;
// Construct the IC structure with the given number of extra
// JavaScript frames on the stack.
IC(FrameDepth depth, Isolate* isolate, FeedbackNexus* nexus = NULL);
virtual ~IC() {}
State state() const { return state_; }
inline Address address() const;
// Compute the current IC state based on the target stub, receiver and name.
void UpdateState(Handle<Object> receiver, Handle<Object> name);
bool RecomputeHandlerForName(Handle<Object> name);
void MarkRecomputeHandler(Handle<Object> name) {
DCHECK(RecomputeHandlerForName(name));
old_state_ = state_;
state_ = RECOMPUTE_HANDLER;
}
bool IsAnyLoad() const {
return IsLoadIC() || IsLoadGlobalIC() || IsKeyedLoadIC();
}
bool IsAnyStore() const {
return IsStoreIC() || IsStoreOwnIC() || IsStoreGlobalIC() ||
IsKeyedStoreIC();
}
static inline bool IsHandler(Object* object);
// Nofity the IC system that a feedback has changed.
static void OnFeedbackChanged(Isolate* isolate, FeedbackVector* vector,
JSFunction* host_function);
protected:
Address fp() const { return fp_; }
Address pc() const { return *pc_address_; }
void set_slow_stub_reason(const char* reason) { slow_stub_reason_ = reason; }
Address GetAbstractPC(int* line, int* column) const;
Isolate* isolate() const { return isolate_; }
// Get the caller function object.
JSFunction* GetHostFunction() const;
inline bool AddressIsDeoptimizedCode() const;
inline static bool AddressIsDeoptimizedCode(Isolate* isolate,
Address address);
bool is_vector_set() { return vector_set_; }
bool vector_needs_update() {
return (!vector_set_ &&
(state() != MEGAMORPHIC ||
Smi::ToInt(nexus()->GetFeedbackExtra()) != ELEMENT));
}
// Configure for most states.
void ConfigureVectorState(IC::State new_state, Handle<Object> key);
// Configure the vector for MONOMORPHIC.
void ConfigureVectorState(Handle<Name> name, Handle<Map> map,
Handle<Object> handler);
// Configure the vector for POLYMORPHIC.
void ConfigureVectorState(Handle<Name> name, MapHandles const& maps,
ObjectHandles* handlers);
char TransitionMarkFromState(IC::State state);
void TraceIC(const char* type, Handle<Object> name);
void TraceIC(const char* type, Handle<Object> name, State old_state,
State new_state);
MaybeHandle<Object> TypeError(MessageTemplate::Template,
Handle<Object> object, Handle<Object> key);
MaybeHandle<Object> ReferenceError(Handle<Name> name);
void TraceHandlerCacheHitStats(LookupIterator* lookup);
// Compute the handler either by compiling or by retrieving a cached version.
Handle<Object> ComputeHandler(LookupIterator* lookup);
virtual Handle<Object> GetMapIndependentHandler(LookupIterator* lookup) {
UNREACHABLE();
}
virtual Handle<Code> CompileHandler(LookupIterator* lookup) {
UNREACHABLE();
}
void UpdateMonomorphicIC(Handle<Object> handler, Handle<Name> name);
bool UpdatePolymorphicIC(Handle<Name> name, Handle<Object> code);
void UpdateMegamorphicCache(Map* map, Name* name, Object* code);
StubCache* stub_cache();
void CopyICToMegamorphicCache(Handle<Name> name);
bool IsTransitionOfMonomorphicTarget(Map* source_map, Map* target_map);
void PatchCache(Handle<Name> name, Handle<Object> code);
FeedbackSlotKind kind() const { return kind_; }
bool IsLoadIC() const { return IsLoadICKind(kind_); }
bool IsLoadGlobalIC() const { return IsLoadGlobalICKind(kind_); }
bool IsKeyedLoadIC() const { return IsKeyedLoadICKind(kind_); }
bool IsStoreGlobalIC() const { return IsStoreGlobalICKind(kind_); }
bool IsStoreIC() const { return IsStoreICKind(kind_); }
bool IsStoreOwnIC() const { return IsStoreOwnICKind(kind_); }
bool IsKeyedStoreIC() const { return IsKeyedStoreICKind(kind_); }
bool is_keyed() const { return IsKeyedLoadIC() || IsKeyedStoreIC(); }
bool ShouldRecomputeHandler(Handle<String> name);
Handle<Map> receiver_map() { return receiver_map_; }
void update_receiver_map(Handle<Object> receiver) {
if (receiver->IsSmi()) {
receiver_map_ = isolate_->factory()->heap_number_map();
} else {
receiver_map_ = handle(HeapObject::cast(*receiver)->map());
}
}
void TargetMaps(MapHandles* list) {
FindTargetMaps();
for (Handle<Map> map : target_maps_) {
list->push_back(map);
}
}
Map* FirstTargetMap() {
FindTargetMaps();
return !target_maps_.empty() ? *target_maps_[0] : NULL;
}
Handle<FeedbackVector> vector() const { return nexus()->vector_handle(); }
FeedbackSlot slot() const { return nexus()->slot(); }
State saved_state() const {
return state() == RECOMPUTE_HANDLER ? old_state_ : state();
}
template <class NexusClass>
NexusClass* casted_nexus() {
return static_cast<NexusClass*>(nexus_);
}
FeedbackNexus* nexus() const { return nexus_; }
private:
inline Address constant_pool() const;
inline Address raw_constant_pool() const;
void FindTargetMaps() {
if (target_maps_set_) return;
target_maps_set_ = true;
nexus()->ExtractMaps(&target_maps_);
}
// Frame pointer for the frame that uses (calls) the IC.
Address fp_;
// All access to the program counter and constant pool of an IC structure is
// indirect to make the code GC safe. This feature is crucial since
// GetProperty and SetProperty are called and they in turn might
// invoke the garbage collector.
Address* pc_address_;
// The constant pool of the code which originally called the IC (which might
// be for the breakpointed copy of the original code).
Address* constant_pool_address_;
Isolate* isolate_;
bool vector_set_;
State old_state_; // For saving if we marked as prototype failure.
State state_;
FeedbackSlotKind kind_;
Handle<Map> receiver_map_;
MaybeHandle<Object> maybe_handler_;
MapHandles target_maps_;
bool target_maps_set_;
const char* slow_stub_reason_;
FeedbackNexus* nexus_;
DISALLOW_IMPLICIT_CONSTRUCTORS(IC);
};
class CallIC : public IC {
public:
CallIC(Isolate* isolate, CallICNexus* nexus)
: IC(EXTRA_CALL_FRAME, isolate, nexus) {
DCHECK(nexus != NULL);
}
};
class LoadIC : public IC {
public:
LoadIC(Isolate* isolate, FeedbackNexus* nexus)
: IC(NO_EXTRA_FRAME, isolate, nexus) {
DCHECK(nexus != NULL);
DCHECK(IsAnyLoad());
}
static bool ShouldThrowReferenceError(FeedbackSlotKind kind) {
return kind == FeedbackSlotKind::kLoadGlobalNotInsideTypeof;
}
bool ShouldThrowReferenceError() const {
return ShouldThrowReferenceError(kind());
}
MUST_USE_RESULT MaybeHandle<Object> Load(Handle<Object> object,
Handle<Name> name);
protected:
virtual Handle<Code> slow_stub() const {
return BUILTIN_CODE(isolate(), LoadIC_Slow);
}
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupIterator* lookup);
Handle<Object> GetMapIndependentHandler(LookupIterator* lookup) override;
Handle<Code> CompileHandler(LookupIterator* lookup) override;
private:
// Creates a data handler that represents a load of a field by given index.
static Handle<Smi> SimpleFieldLoad(Isolate* isolate, FieldIndex index);
friend class IC;
friend class NamedLoadHandlerCompiler;
};
class LoadGlobalIC : public LoadIC {
public:
LoadGlobalIC(Isolate* isolate, FeedbackNexus* nexus)
: LoadIC(isolate, nexus) {}
MUST_USE_RESULT MaybeHandle<Object> Load(Handle<Name> name);
protected:
Handle<Code> slow_stub() const override {
return BUILTIN_CODE(isolate(), LoadGlobalIC_Slow);
}
};
class KeyedLoadIC : public LoadIC {
public:
KeyedLoadIC(Isolate* isolate, KeyedLoadICNexus* nexus)
: LoadIC(isolate, nexus) {
DCHECK(nexus != NULL);
}
MUST_USE_RESULT MaybeHandle<Object> Load(Handle<Object> object,
Handle<Object> key);
protected:
// receiver is HeapObject because it could be a String or a JSObject
void UpdateLoadElement(Handle<HeapObject> receiver);
private:
friend class IC;
Handle<Object> LoadElementHandler(Handle<Map> receiver_map);
void LoadElementPolymorphicHandlers(MapHandles* receiver_maps,
ObjectHandles* handlers);
};
class StoreIC : public IC {
public:
StoreIC(Isolate* isolate, FeedbackNexus* nexus)
: IC(NO_EXTRA_FRAME, isolate, nexus) {
DCHECK(IsAnyStore());
}
LanguageMode language_mode() const {
return nexus()->vector()->GetLanguageMode(nexus()->slot());
}
MUST_USE_RESULT MaybeHandle<Object> Store(
Handle<Object> object, Handle<Name> name, Handle<Object> value,
JSReceiver::StoreFromKeyed store_mode =
JSReceiver::CERTAINLY_NOT_STORE_FROM_KEYED);
bool LookupForWrite(LookupIterator* it, Handle<Object> value,
JSReceiver::StoreFromKeyed store_mode);
protected:
// Stub accessors.
Handle<Code> slow_stub() const {
// All StoreICs share the same slow stub.
return BUILTIN_CODE(isolate(), KeyedStoreIC_Slow);
}
// Update the inline cache and the global stub cache based on the
// lookup result.
void UpdateCaches(LookupIterator* lookup, Handle<Object> value,
JSReceiver::StoreFromKeyed store_mode,
MaybeHandle<Object> cached_handler);
Handle<Object> GetMapIndependentHandler(LookupIterator* lookup) override;
Handle<Code> CompileHandler(LookupIterator* lookup) override;
private:
friend class IC;
bool created_new_transition_ = false;
};
class StoreGlobalIC : public StoreIC {
public:
StoreGlobalIC(Isolate* isolate, FeedbackNexus* nexus)
: StoreIC(isolate, nexus) {}
MUST_USE_RESULT MaybeHandle<Object> Store(Handle<Object> object,
Handle<Name> name,
Handle<Object> value);
};
enum KeyedStoreCheckMap { kDontCheckMap, kCheckMap };
enum KeyedStoreIncrementLength { kDontIncrementLength, kIncrementLength };
class KeyedStoreIC : public StoreIC {
public:
KeyedAccessStoreMode GetKeyedAccessStoreMode() {
return casted_nexus<KeyedStoreICNexus>()->GetKeyedAccessStoreMode();
}
KeyedStoreIC(Isolate* isolate, KeyedStoreICNexus* nexus)
: StoreIC(isolate, nexus) {}
MUST_USE_RESULT MaybeHandle<Object> Store(Handle<Object> object,
Handle<Object> name,
Handle<Object> value);
protected:
void UpdateStoreElement(Handle<Map> receiver_map,
KeyedAccessStoreMode store_mode);
private:
Handle<Map> ComputeTransitionedMap(Handle<Map> map,
KeyedAccessStoreMode store_mode);
Handle<Object> StoreElementHandler(Handle<Map> receiver_map,
KeyedAccessStoreMode store_mode);
void StoreElementPolymorphicHandlers(MapHandles* receiver_maps,
ObjectHandles* handlers,
KeyedAccessStoreMode store_mode);
friend class IC;
};
} // namespace internal
} // namespace v8
#endif // V8_IC_H_