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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
#define V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_
#include "src/compilation-info.h"
#include "src/compiler/common-operator.h"
#include "src/compiler/instruction-selector.h"
#include "src/compiler/linkage.h"
#include "src/compiler/machine-operator.h"
#include "src/compiler/operator-properties.h"
#include "src/compiler/pipeline.h"
#include "src/compiler/simplified-operator.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/call-tester.h"
namespace v8 {
namespace internal {
namespace compiler {
class GraphAndBuilders {
public:
explicit GraphAndBuilders(Zone* zone)
: main_graph_(new (zone) Graph(zone)),
main_common_(zone),
main_machine_(zone, MachineType::PointerRepresentation(),
InstructionSelector::SupportedMachineOperatorFlags(),
InstructionSelector::AlignmentRequirements()),
main_simplified_(zone) {}
Graph* graph() const { return main_graph_; }
Zone* zone() const { return graph()->zone(); }
CommonOperatorBuilder* common() { return &main_common_; }
MachineOperatorBuilder* machine() { return &main_machine_; }
SimplifiedOperatorBuilder* simplified() { return &main_simplified_; }
protected:
// Prefixed with main_ to avoid naming conflicts.
Graph* main_graph_;
CommonOperatorBuilder main_common_;
MachineOperatorBuilder main_machine_;
SimplifiedOperatorBuilder main_simplified_;
};
template <typename ReturnType>
class GraphBuilderTester : public HandleAndZoneScope,
public GraphAndBuilders,
public CallHelper<ReturnType> {
public:
explicit GraphBuilderTester(MachineType p0 = MachineType::None(),
MachineType p1 = MachineType::None(),
MachineType p2 = MachineType::None(),
MachineType p3 = MachineType::None(),
MachineType p4 = MachineType::None())
: GraphAndBuilders(main_zone()),
CallHelper<ReturnType>(
main_isolate(),
CSignature::New(main_zone(), MachineTypeForC<ReturnType>(), p0, p1,
p2, p3, p4)),
effect_(NULL),
return_(NULL),
parameters_(main_zone()->template NewArray<Node*>(parameter_count())) {
Begin(static_cast<int>(parameter_count()));
InitParameters();
}
virtual ~GraphBuilderTester() {}
void GenerateCode() { Generate(); }
Node* Parameter(size_t index) {
CHECK_LT(index, parameter_count());
return parameters_[index];
}
Isolate* isolate() { return main_isolate(); }
Factory* factory() { return isolate()->factory(); }
// Initialize graph and builder.
void Begin(int num_parameters) {
CHECK_NULL(graph()->start());
Node* start = graph()->NewNode(common()->Start(num_parameters + 3));
graph()->SetStart(start);
effect_ = start;
}
void Return(Node* value) {
Node* zero = graph()->NewNode(common()->Int32Constant(0));
return_ = graph()->NewNode(common()->Return(), zero, value, effect_,
graph()->start());
effect_ = NULL;
}
// Close the graph.
void End() {
Node* end = graph()->NewNode(common()->End(1), return_);
graph()->SetEnd(end);
}
Node* PointerConstant(void* value) {
intptr_t intptr_value = reinterpret_cast<intptr_t>(value);
return kPointerSize == 8 ? NewNode(common()->Int64Constant(intptr_value))
: Int32Constant(static_cast<int>(intptr_value));
}
Node* Int32Constant(int32_t value) {
return NewNode(common()->Int32Constant(value));
}
Node* HeapConstant(Handle<HeapObject> object) {
return NewNode(common()->HeapConstant(object));
}
Node* BooleanNot(Node* a) { return NewNode(simplified()->BooleanNot(), a); }
Node* NumberEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberEqual(), a, b);
}
Node* NumberLessThan(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThan(), a, b);
}
Node* NumberLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->NumberLessThanOrEqual(), a, b);
}
Node* NumberAdd(Node* a, Node* b) {
return NewNode(simplified()->NumberAdd(), a, b);
}
Node* NumberSubtract(Node* a, Node* b) {
return NewNode(simplified()->NumberSubtract(), a, b);
}
Node* NumberMultiply(Node* a, Node* b) {
return NewNode(simplified()->NumberMultiply(), a, b);
}
Node* NumberDivide(Node* a, Node* b) {
return NewNode(simplified()->NumberDivide(), a, b);
}
Node* NumberModulus(Node* a, Node* b) {
return NewNode(simplified()->NumberModulus(), a, b);
}
Node* NumberToInt32(Node* a) {
return NewNode(simplified()->NumberToInt32(), a);
}
Node* NumberToUint32(Node* a) {
return NewNode(simplified()->NumberToUint32(), a);
}
Node* StringEqual(Node* a, Node* b) {
return NewNode(simplified()->StringEqual(), a, b);
}
Node* StringLessThan(Node* a, Node* b) {
return NewNode(simplified()->StringLessThan(), a, b);
}
Node* StringLessThanOrEqual(Node* a, Node* b) {
return NewNode(simplified()->StringLessThanOrEqual(), a, b);
}
Node* ChangeTaggedToInt32(Node* a) {
return NewNode(simplified()->ChangeTaggedToInt32(), a);
}
Node* ChangeTaggedToUint32(Node* a) {
return NewNode(simplified()->ChangeTaggedToUint32(), a);
}
Node* ChangeTaggedToFloat64(Node* a) {
return NewNode(simplified()->ChangeTaggedToFloat64(), a);
}
Node* ChangeInt32ToTagged(Node* a) {
return NewNode(simplified()->ChangeInt32ToTagged(), a);
}
Node* ChangeUint32ToTagged(Node* a) {
return NewNode(simplified()->ChangeUint32ToTagged(), a);
}
Node* ChangeFloat64ToTagged(Node* a) {
return NewNode(simplified()->ChangeFloat64ToTagged(), a);
}
Node* ChangeTaggedToBit(Node* a) {
return NewNode(simplified()->ChangeTaggedToBit(), a);
}
Node* ChangeBitToTagged(Node* a) {
return NewNode(simplified()->ChangeBitToTagged(), a);
}
Node* LoadField(const FieldAccess& access, Node* object) {
return NewNode(simplified()->LoadField(access), object);
}
Node* StoreField(const FieldAccess& access, Node* object, Node* value) {
return NewNode(simplified()->StoreField(access), object, value);
}
Node* LoadElement(const ElementAccess& access, Node* object, Node* index) {
return NewNode(simplified()->LoadElement(access), object, index);
}
Node* StoreElement(const ElementAccess& access, Node* object, Node* index,
Node* value) {
return NewNode(simplified()->StoreElement(access), object, index, value);
}
Node* NewNode(const Operator* op) {
return MakeNode(op, 0, static_cast<Node**>(NULL));
}
Node* NewNode(const Operator* op, Node* n1) { return MakeNode(op, 1, &n1); }
Node* NewNode(const Operator* op, Node* n1, Node* n2) {
Node* buffer[] = {n1, n2};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3) {
Node* buffer[] = {n1, n2, n3};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4) {
Node* buffer[] = {n1, n2, n3, n4};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5) {
Node* buffer[] = {n1, n2, n3, n4, n5};
return MakeNode(op, arraysize(buffer), buffer);
}
Node* NewNode(const Operator* op, Node* n1, Node* n2, Node* n3, Node* n4,
Node* n5, Node* n6) {
Node* nodes[] = {n1, n2, n3, n4, n5, n6};
return MakeNode(op, arraysize(nodes), nodes);
}
Node* NewNode(const Operator* op, int value_input_count,
Node** value_inputs) {
return MakeNode(op, value_input_count, value_inputs);
}
Handle<Code> GetCode() {
Generate();
return code_.ToHandleChecked();
}
protected:
Node* MakeNode(const Operator* op, int value_input_count,
Node** value_inputs) {
CHECK_EQ(op->ValueInputCount(), value_input_count);
CHECK(!OperatorProperties::HasContextInput(op));
CHECK(!OperatorProperties::HasFrameStateInput(op));
bool has_control = op->ControlInputCount() == 1;
bool has_effect = op->EffectInputCount() == 1;
CHECK_LT(op->ControlInputCount(), 2);
CHECK_LT(op->EffectInputCount(), 2);
Node* result = NULL;
if (!has_control && !has_effect) {
result = graph()->NewNode(op, value_input_count, value_inputs);
} else {
int input_count_with_deps = value_input_count;
if (has_control) ++input_count_with_deps;
if (has_effect) ++input_count_with_deps;
Node** buffer = zone()->template NewArray<Node*>(input_count_with_deps);
memcpy(buffer, value_inputs, kPointerSize * value_input_count);
Node** current_input = buffer + value_input_count;
if (has_effect) {
*current_input++ = effect_;
}
if (has_control) {
*current_input++ = graph()->start();
}
result = graph()->NewNode(op, input_count_with_deps, buffer);
if (has_effect) {
effect_ = result;
}
// This graph builder does not support control flow.
CHECK_EQ(0, op->ControlOutputCount());
}
return result;
}
virtual byte* Generate() {
if (code_.is_null()) {
Zone* zone = graph()->zone();
CallDescriptor* desc =
Linkage::GetSimplifiedCDescriptor(zone, this->csig_);
CompilationInfo info(ArrayVector("testing"), main_isolate(), main_zone(),
Code::STUB);
code_ = Pipeline::GenerateCodeForTesting(&info, desc, graph());
#ifdef ENABLE_DISASSEMBLER
if (!code_.is_null() && FLAG_print_opt_code) {
OFStream os(stdout);
code_.ToHandleChecked()->Disassemble("test code", os);
}
#endif
}
return code_.ToHandleChecked()->entry();
}
void InitParameters() {
int param_count = static_cast<int>(parameter_count());
for (int i = 0; i < param_count; ++i) {
parameters_[i] = this->NewNode(common()->Parameter(i), graph()->start());
}
}
size_t parameter_count() const { return this->csig_->parameter_count(); }
private:
Node* effect_;
Node* return_;
Node** parameters_;
MaybeHandle<Code> code_;
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_CCTEST_COMPILER_GRAPH_BUILDER_TESTER_H_