|  | "use strict"; | 
|  | var Buffer = require("safer-buffer").Buffer; | 
|  |  | 
|  | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes. | 
|  | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. | 
|  | // To save memory and loading time, we read table files only when requested. | 
|  |  | 
|  | exports._dbcs = DBCSCodec; | 
|  |  | 
|  | var UNASSIGNED = -1, | 
|  | GB18030_CODE = -2, | 
|  | SEQ_START  = -10, | 
|  | NODE_START = -1000, | 
|  | UNASSIGNED_NODE = new Array(0x100), | 
|  | DEF_CHAR = -1; | 
|  |  | 
|  | for (var i = 0; i < 0x100; i++) | 
|  | UNASSIGNED_NODE[i] = UNASSIGNED; | 
|  |  | 
|  |  | 
|  | // Class DBCSCodec reads and initializes mapping tables. | 
|  | function DBCSCodec(codecOptions, iconv) { | 
|  | this.encodingName = codecOptions.encodingName; | 
|  | if (!codecOptions) | 
|  | throw new Error("DBCS codec is called without the data.") | 
|  | if (!codecOptions.table) | 
|  | throw new Error("Encoding '" + this.encodingName + "' has no data."); | 
|  |  | 
|  | // Load tables. | 
|  | var mappingTable = codecOptions.table(); | 
|  |  | 
|  |  | 
|  | // Decode tables: MBCS -> Unicode. | 
|  |  | 
|  | // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. | 
|  | // Trie root is decodeTables[0]. | 
|  | // Values: >=  0 -> unicode character code. can be > 0xFFFF | 
|  | //         == UNASSIGNED -> unknown/unassigned sequence. | 
|  | //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. | 
|  | //         <= NODE_START -> index of the next node in our trie to process next byte. | 
|  | //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq. | 
|  | this.decodeTables = []; | 
|  | this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. | 
|  |  | 
|  | // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. | 
|  | this.decodeTableSeq = []; | 
|  |  | 
|  | // Actual mapping tables consist of chunks. Use them to fill up decode tables. | 
|  | for (var i = 0; i < mappingTable.length; i++) | 
|  | this._addDecodeChunk(mappingTable[i]); | 
|  |  | 
|  | this.defaultCharUnicode = iconv.defaultCharUnicode; | 
|  |  | 
|  |  | 
|  | // Encode tables: Unicode -> DBCS. | 
|  |  | 
|  | // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. | 
|  | // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. | 
|  | // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). | 
|  | //         == UNASSIGNED -> no conversion found. Output a default char. | 
|  | //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence. | 
|  | this.encodeTable = []; | 
|  |  | 
|  | // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of | 
|  | // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key | 
|  | // means end of sequence (needed when one sequence is a strict subsequence of another). | 
|  | // Objects are kept separately from encodeTable to increase performance. | 
|  | this.encodeTableSeq = []; | 
|  |  | 
|  | // Some chars can be decoded, but need not be encoded. | 
|  | var skipEncodeChars = {}; | 
|  | if (codecOptions.encodeSkipVals) | 
|  | for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { | 
|  | var val = codecOptions.encodeSkipVals[i]; | 
|  | if (typeof val === 'number') | 
|  | skipEncodeChars[val] = true; | 
|  | else | 
|  | for (var j = val.from; j <= val.to; j++) | 
|  | skipEncodeChars[j] = true; | 
|  | } | 
|  |  | 
|  | // Use decode trie to recursively fill out encode tables. | 
|  | this._fillEncodeTable(0, 0, skipEncodeChars); | 
|  |  | 
|  | // Add more encoding pairs when needed. | 
|  | if (codecOptions.encodeAdd) { | 
|  | for (var uChar in codecOptions.encodeAdd) | 
|  | if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) | 
|  | this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); | 
|  | } | 
|  |  | 
|  | this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; | 
|  | if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; | 
|  | if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); | 
|  |  | 
|  |  | 
|  | // Load & create GB18030 tables when needed. | 
|  | if (typeof codecOptions.gb18030 === 'function') { | 
|  | this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. | 
|  |  | 
|  | // Add GB18030 decode tables. | 
|  | var thirdByteNodeIdx = this.decodeTables.length; | 
|  | var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); | 
|  |  | 
|  | var fourthByteNodeIdx = this.decodeTables.length; | 
|  | var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); | 
|  |  | 
|  | for (var i = 0x81; i <= 0xFE; i++) { | 
|  | var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; | 
|  | var secondByteNode = this.decodeTables[secondByteNodeIdx]; | 
|  | for (var j = 0x30; j <= 0x39; j++) | 
|  | secondByteNode[j] = NODE_START - thirdByteNodeIdx; | 
|  | } | 
|  | for (var i = 0x81; i <= 0xFE; i++) | 
|  | thirdByteNode[i] = NODE_START - fourthByteNodeIdx; | 
|  | for (var i = 0x30; i <= 0x39; i++) | 
|  | fourthByteNode[i] = GB18030_CODE | 
|  | } | 
|  | } | 
|  |  | 
|  | DBCSCodec.prototype.encoder = DBCSEncoder; | 
|  | DBCSCodec.prototype.decoder = DBCSDecoder; | 
|  |  | 
|  | // Decoder helpers | 
|  | DBCSCodec.prototype._getDecodeTrieNode = function(addr) { | 
|  | var bytes = []; | 
|  | for (; addr > 0; addr >>= 8) | 
|  | bytes.push(addr & 0xFF); | 
|  | if (bytes.length == 0) | 
|  | bytes.push(0); | 
|  |  | 
|  | var node = this.decodeTables[0]; | 
|  | for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. | 
|  | var val = node[bytes[i]]; | 
|  |  | 
|  | if (val == UNASSIGNED) { // Create new node. | 
|  | node[bytes[i]] = NODE_START - this.decodeTables.length; | 
|  | this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); | 
|  | } | 
|  | else if (val <= NODE_START) { // Existing node. | 
|  | node = this.decodeTables[NODE_START - val]; | 
|  | } | 
|  | else | 
|  | throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); | 
|  | } | 
|  | return node; | 
|  | } | 
|  |  | 
|  |  | 
|  | DBCSCodec.prototype._addDecodeChunk = function(chunk) { | 
|  | // First element of chunk is the hex mbcs code where we start. | 
|  | var curAddr = parseInt(chunk[0], 16); | 
|  |  | 
|  | // Choose the decoding node where we'll write our chars. | 
|  | var writeTable = this._getDecodeTrieNode(curAddr); | 
|  | curAddr = curAddr & 0xFF; | 
|  |  | 
|  | // Write all other elements of the chunk to the table. | 
|  | for (var k = 1; k < chunk.length; k++) { | 
|  | var part = chunk[k]; | 
|  | if (typeof part === "string") { // String, write as-is. | 
|  | for (var l = 0; l < part.length;) { | 
|  | var code = part.charCodeAt(l++); | 
|  | if (0xD800 <= code && code < 0xDC00) { // Decode surrogate | 
|  | var codeTrail = part.charCodeAt(l++); | 
|  | if (0xDC00 <= codeTrail && codeTrail < 0xE000) | 
|  | writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); | 
|  | else | 
|  | throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]); | 
|  | } | 
|  | else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) | 
|  | var len = 0xFFF - code + 2; | 
|  | var seq = []; | 
|  | for (var m = 0; m < len; m++) | 
|  | seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. | 
|  |  | 
|  | writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; | 
|  | this.decodeTableSeq.push(seq); | 
|  | } | 
|  | else | 
|  | writeTable[curAddr++] = code; // Basic char | 
|  | } | 
|  | } | 
|  | else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. | 
|  | var charCode = writeTable[curAddr - 1] + 1; | 
|  | for (var l = 0; l < part; l++) | 
|  | writeTable[curAddr++] = charCode++; | 
|  | } | 
|  | else | 
|  | throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]); | 
|  | } | 
|  | if (curAddr > 0xFF) | 
|  | throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); | 
|  | } | 
|  |  | 
|  | // Encoder helpers | 
|  | DBCSCodec.prototype._getEncodeBucket = function(uCode) { | 
|  | var high = uCode >> 8; // This could be > 0xFF because of astral characters. | 
|  | if (this.encodeTable[high] === undefined) | 
|  | this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. | 
|  | return this.encodeTable[high]; | 
|  | } | 
|  |  | 
|  | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { | 
|  | var bucket = this._getEncodeBucket(uCode); | 
|  | var low = uCode & 0xFF; | 
|  | if (bucket[low] <= SEQ_START) | 
|  | this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. | 
|  | else if (bucket[low] == UNASSIGNED) | 
|  | bucket[low] = dbcsCode; | 
|  | } | 
|  |  | 
|  | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { | 
|  |  | 
|  | // Get the root of character tree according to first character of the sequence. | 
|  | var uCode = seq[0]; | 
|  | var bucket = this._getEncodeBucket(uCode); | 
|  | var low = uCode & 0xFF; | 
|  |  | 
|  | var node; | 
|  | if (bucket[low] <= SEQ_START) { | 
|  | // There's already a sequence with  - use it. | 
|  | node = this.encodeTableSeq[SEQ_START-bucket[low]]; | 
|  | } | 
|  | else { | 
|  | // There was no sequence object - allocate a new one. | 
|  | node = {}; | 
|  | if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. | 
|  | bucket[low] = SEQ_START - this.encodeTableSeq.length; | 
|  | this.encodeTableSeq.push(node); | 
|  | } | 
|  |  | 
|  | // Traverse the character tree, allocating new nodes as needed. | 
|  | for (var j = 1; j < seq.length-1; j++) { | 
|  | var oldVal = node[uCode]; | 
|  | if (typeof oldVal === 'object') | 
|  | node = oldVal; | 
|  | else { | 
|  | node = node[uCode] = {} | 
|  | if (oldVal !== undefined) | 
|  | node[DEF_CHAR] = oldVal | 
|  | } | 
|  | } | 
|  |  | 
|  | // Set the leaf to given dbcsCode. | 
|  | uCode = seq[seq.length-1]; | 
|  | node[uCode] = dbcsCode; | 
|  | } | 
|  |  | 
|  | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { | 
|  | var node = this.decodeTables[nodeIdx]; | 
|  | for (var i = 0; i < 0x100; i++) { | 
|  | var uCode = node[i]; | 
|  | var mbCode = prefix + i; | 
|  | if (skipEncodeChars[mbCode]) | 
|  | continue; | 
|  |  | 
|  | if (uCode >= 0) | 
|  | this._setEncodeChar(uCode, mbCode); | 
|  | else if (uCode <= NODE_START) | 
|  | this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); | 
|  | else if (uCode <= SEQ_START) | 
|  | this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  |  | 
|  | // == Encoder ================================================================== | 
|  |  | 
|  | function DBCSEncoder(options, codec) { | 
|  | // Encoder state | 
|  | this.leadSurrogate = -1; | 
|  | this.seqObj = undefined; | 
|  |  | 
|  | // Static data | 
|  | this.encodeTable = codec.encodeTable; | 
|  | this.encodeTableSeq = codec.encodeTableSeq; | 
|  | this.defaultCharSingleByte = codec.defCharSB; | 
|  | this.gb18030 = codec.gb18030; | 
|  | } | 
|  |  | 
|  | DBCSEncoder.prototype.write = function(str) { | 
|  | var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), | 
|  | leadSurrogate = this.leadSurrogate, | 
|  | seqObj = this.seqObj, nextChar = -1, | 
|  | i = 0, j = 0; | 
|  |  | 
|  | while (true) { | 
|  | // 0. Get next character. | 
|  | if (nextChar === -1) { | 
|  | if (i == str.length) break; | 
|  | var uCode = str.charCodeAt(i++); | 
|  | } | 
|  | else { | 
|  | var uCode = nextChar; | 
|  | nextChar = -1; | 
|  | } | 
|  |  | 
|  | // 1. Handle surrogates. | 
|  | if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. | 
|  | if (uCode < 0xDC00) { // We've got lead surrogate. | 
|  | if (leadSurrogate === -1) { | 
|  | leadSurrogate = uCode; | 
|  | continue; | 
|  | } else { | 
|  | leadSurrogate = uCode; | 
|  | // Double lead surrogate found. | 
|  | uCode = UNASSIGNED; | 
|  | } | 
|  | } else { // We've got trail surrogate. | 
|  | if (leadSurrogate !== -1) { | 
|  | uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); | 
|  | leadSurrogate = -1; | 
|  | } else { | 
|  | // Incomplete surrogate pair - only trail surrogate found. | 
|  | uCode = UNASSIGNED; | 
|  | } | 
|  |  | 
|  | } | 
|  | } | 
|  | else if (leadSurrogate !== -1) { | 
|  | // Incomplete surrogate pair - only lead surrogate found. | 
|  | nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. | 
|  | leadSurrogate = -1; | 
|  | } | 
|  |  | 
|  | // 2. Convert uCode character. | 
|  | var dbcsCode = UNASSIGNED; | 
|  | if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence | 
|  | var resCode = seqObj[uCode]; | 
|  | if (typeof resCode === 'object') { // Sequence continues. | 
|  | seqObj = resCode; | 
|  | continue; | 
|  |  | 
|  | } else if (typeof resCode == 'number') { // Sequence finished. Write it. | 
|  | dbcsCode = resCode; | 
|  |  | 
|  | } else if (resCode == undefined) { // Current character is not part of the sequence. | 
|  |  | 
|  | // Try default character for this sequence | 
|  | resCode = seqObj[DEF_CHAR]; | 
|  | if (resCode !== undefined) { | 
|  | dbcsCode = resCode; // Found. Write it. | 
|  | nextChar = uCode; // Current character will be written too in the next iteration. | 
|  |  | 
|  | } else { | 
|  | // TODO: What if we have no default? (resCode == undefined) | 
|  | // Then, we should write first char of the sequence as-is and try the rest recursively. | 
|  | // Didn't do it for now because no encoding has this situation yet. | 
|  | // Currently, just skip the sequence and write current char. | 
|  | } | 
|  | } | 
|  | seqObj = undefined; | 
|  | } | 
|  | else if (uCode >= 0) {  // Regular character | 
|  | var subtable = this.encodeTable[uCode >> 8]; | 
|  | if (subtable !== undefined) | 
|  | dbcsCode = subtable[uCode & 0xFF]; | 
|  |  | 
|  | if (dbcsCode <= SEQ_START) { // Sequence start | 
|  | seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; | 
|  | continue; | 
|  | } | 
|  |  | 
|  | if (dbcsCode == UNASSIGNED && this.gb18030) { | 
|  | // Use GB18030 algorithm to find character(s) to write. | 
|  | var idx = findIdx(this.gb18030.uChars, uCode); | 
|  | if (idx != -1) { | 
|  | var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); | 
|  | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; | 
|  | newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; | 
|  | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; | 
|  | newBuf[j++] = 0x30 + dbcsCode; | 
|  | continue; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // 3. Write dbcsCode character. | 
|  | if (dbcsCode === UNASSIGNED) | 
|  | dbcsCode = this.defaultCharSingleByte; | 
|  |  | 
|  | if (dbcsCode < 0x100) { | 
|  | newBuf[j++] = dbcsCode; | 
|  | } | 
|  | else if (dbcsCode < 0x10000) { | 
|  | newBuf[j++] = dbcsCode >> 8;   // high byte | 
|  | newBuf[j++] = dbcsCode & 0xFF; // low byte | 
|  | } | 
|  | else { | 
|  | newBuf[j++] = dbcsCode >> 16; | 
|  | newBuf[j++] = (dbcsCode >> 8) & 0xFF; | 
|  | newBuf[j++] = dbcsCode & 0xFF; | 
|  | } | 
|  | } | 
|  |  | 
|  | this.seqObj = seqObj; | 
|  | this.leadSurrogate = leadSurrogate; | 
|  | return newBuf.slice(0, j); | 
|  | } | 
|  |  | 
|  | DBCSEncoder.prototype.end = function() { | 
|  | if (this.leadSurrogate === -1 && this.seqObj === undefined) | 
|  | return; // All clean. Most often case. | 
|  |  | 
|  | var newBuf = Buffer.alloc(10), j = 0; | 
|  |  | 
|  | if (this.seqObj) { // We're in the sequence. | 
|  | var dbcsCode = this.seqObj[DEF_CHAR]; | 
|  | if (dbcsCode !== undefined) { // Write beginning of the sequence. | 
|  | if (dbcsCode < 0x100) { | 
|  | newBuf[j++] = dbcsCode; | 
|  | } | 
|  | else { | 
|  | newBuf[j++] = dbcsCode >> 8;   // high byte | 
|  | newBuf[j++] = dbcsCode & 0xFF; // low byte | 
|  | } | 
|  | } else { | 
|  | // See todo above. | 
|  | } | 
|  | this.seqObj = undefined; | 
|  | } | 
|  |  | 
|  | if (this.leadSurrogate !== -1) { | 
|  | // Incomplete surrogate pair - only lead surrogate found. | 
|  | newBuf[j++] = this.defaultCharSingleByte; | 
|  | this.leadSurrogate = -1; | 
|  | } | 
|  |  | 
|  | return newBuf.slice(0, j); | 
|  | } | 
|  |  | 
|  | // Export for testing | 
|  | DBCSEncoder.prototype.findIdx = findIdx; | 
|  |  | 
|  |  | 
|  | // == Decoder ================================================================== | 
|  |  | 
|  | function DBCSDecoder(options, codec) { | 
|  | // Decoder state | 
|  | this.nodeIdx = 0; | 
|  | this.prevBuf = Buffer.alloc(0); | 
|  |  | 
|  | // Static data | 
|  | this.decodeTables = codec.decodeTables; | 
|  | this.decodeTableSeq = codec.decodeTableSeq; | 
|  | this.defaultCharUnicode = codec.defaultCharUnicode; | 
|  | this.gb18030 = codec.gb18030; | 
|  | } | 
|  |  | 
|  | DBCSDecoder.prototype.write = function(buf) { | 
|  | var newBuf = Buffer.alloc(buf.length*2), | 
|  | nodeIdx = this.nodeIdx, | 
|  | prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, | 
|  | seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. | 
|  | uCode; | 
|  |  | 
|  | if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. | 
|  | prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); | 
|  |  | 
|  | for (var i = 0, j = 0; i < buf.length; i++) { | 
|  | var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; | 
|  |  | 
|  | // Lookup in current trie node. | 
|  | var uCode = this.decodeTables[nodeIdx][curByte]; | 
|  |  | 
|  | if (uCode >= 0) { | 
|  | // Normal character, just use it. | 
|  | } | 
|  | else if (uCode === UNASSIGNED) { // Unknown char. | 
|  | // TODO: Callback with seq. | 
|  | //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | 
|  | i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). | 
|  | uCode = this.defaultCharUnicode.charCodeAt(0); | 
|  | } | 
|  | else if (uCode === GB18030_CODE) { | 
|  | var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); | 
|  | var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); | 
|  | var idx = findIdx(this.gb18030.gbChars, ptr); | 
|  | uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; | 
|  | } | 
|  | else if (uCode <= NODE_START) { // Go to next trie node. | 
|  | nodeIdx = NODE_START - uCode; | 
|  | continue; | 
|  | } | 
|  | else if (uCode <= SEQ_START) { // Output a sequence of chars. | 
|  | var seq = this.decodeTableSeq[SEQ_START - uCode]; | 
|  | for (var k = 0; k < seq.length - 1; k++) { | 
|  | uCode = seq[k]; | 
|  | newBuf[j++] = uCode & 0xFF; | 
|  | newBuf[j++] = uCode >> 8; | 
|  | } | 
|  | uCode = seq[seq.length-1]; | 
|  | } | 
|  | else | 
|  | throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); | 
|  |  | 
|  | // Write the character to buffer, handling higher planes using surrogate pair. | 
|  | if (uCode > 0xFFFF) { | 
|  | uCode -= 0x10000; | 
|  | var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); | 
|  | newBuf[j++] = uCodeLead & 0xFF; | 
|  | newBuf[j++] = uCodeLead >> 8; | 
|  |  | 
|  | uCode = 0xDC00 + uCode % 0x400; | 
|  | } | 
|  | newBuf[j++] = uCode & 0xFF; | 
|  | newBuf[j++] = uCode >> 8; | 
|  |  | 
|  | // Reset trie node. | 
|  | nodeIdx = 0; seqStart = i+1; | 
|  | } | 
|  |  | 
|  | this.nodeIdx = nodeIdx; | 
|  | this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); | 
|  | return newBuf.slice(0, j).toString('ucs2'); | 
|  | } | 
|  |  | 
|  | DBCSDecoder.prototype.end = function() { | 
|  | var ret = ''; | 
|  |  | 
|  | // Try to parse all remaining chars. | 
|  | while (this.prevBuf.length > 0) { | 
|  | // Skip 1 character in the buffer. | 
|  | ret += this.defaultCharUnicode; | 
|  | var buf = this.prevBuf.slice(1); | 
|  |  | 
|  | // Parse remaining as usual. | 
|  | this.prevBuf = Buffer.alloc(0); | 
|  | this.nodeIdx = 0; | 
|  | if (buf.length > 0) | 
|  | ret += this.write(buf); | 
|  | } | 
|  |  | 
|  | this.nodeIdx = 0; | 
|  | return ret; | 
|  | } | 
|  |  | 
|  | // Binary search for GB18030. Returns largest i such that table[i] <= val. | 
|  | function findIdx(table, val) { | 
|  | if (table[0] > val) | 
|  | return -1; | 
|  |  | 
|  | var l = 0, r = table.length; | 
|  | while (l < r-1) { // always table[l] <= val < table[r] | 
|  | var mid = l + Math.floor((r-l+1)/2); | 
|  | if (table[mid] <= val) | 
|  | l = mid; | 
|  | else | 
|  | r = mid; | 
|  | } | 
|  | return l; | 
|  | } | 
|  |  |