| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ui/gfx/animation/keyframe/timing_function.h" |
| |
| #include <algorithm> |
| #include <cmath> |
| #include <memory> |
| |
| #include "base/check_op.h" |
| #include "base/memory/ptr_util.h" |
| #include "base/notreached.h" |
| |
| namespace gfx { |
| |
| TimingFunction::TimingFunction() = default; |
| |
| TimingFunction::~TimingFunction() = default; |
| |
| std::unique_ptr<CubicBezierTimingFunction> |
| CubicBezierTimingFunction::CreatePreset(EaseType ease_type) { |
| // These numbers come from |
| // http://www.w3.org/TR/css3-transitions/#transition-timing-function_tag. |
| switch (ease_type) { |
| case EaseType::EASE: |
| return base::WrapUnique( |
| new CubicBezierTimingFunction(ease_type, 0.25, 0.1, 0.25, 1.0)); |
| case EaseType::EASE_IN: |
| return base::WrapUnique( |
| new CubicBezierTimingFunction(ease_type, 0.42, 0.0, 1.0, 1.0)); |
| case EaseType::EASE_OUT: |
| return base::WrapUnique( |
| new CubicBezierTimingFunction(ease_type, 0.0, 0.0, 0.58, 1.0)); |
| case EaseType::EASE_IN_OUT: |
| return base::WrapUnique( |
| new CubicBezierTimingFunction(ease_type, 0.42, 0.0, 0.58, 1)); |
| default: |
| NOTREACHED(); |
| return nullptr; |
| } |
| } |
| std::unique_ptr<CubicBezierTimingFunction> |
| CubicBezierTimingFunction::Create(double x1, double y1, double x2, double y2) { |
| return base::WrapUnique( |
| new CubicBezierTimingFunction(EaseType::CUSTOM, x1, y1, x2, y2)); |
| } |
| |
| CubicBezierTimingFunction::CubicBezierTimingFunction(EaseType ease_type, |
| double x1, |
| double y1, |
| double x2, |
| double y2) |
| : bezier_(x1, y1, x2, y2), ease_type_(ease_type) {} |
| |
| CubicBezierTimingFunction::~CubicBezierTimingFunction() = default; |
| |
| TimingFunction::Type CubicBezierTimingFunction::GetType() const { |
| return Type::CUBIC_BEZIER; |
| } |
| |
| double CubicBezierTimingFunction::GetValue(double x) const { |
| return bezier_.Solve(x); |
| } |
| |
| double CubicBezierTimingFunction::Velocity(double x) const { |
| return bezier_.Slope(x); |
| } |
| |
| std::unique_ptr<TimingFunction> CubicBezierTimingFunction::Clone() const { |
| return base::WrapUnique(new CubicBezierTimingFunction(*this)); |
| } |
| |
| std::unique_ptr<StepsTimingFunction> StepsTimingFunction::Create( |
| int steps, |
| StepPosition step_position) { |
| return base::WrapUnique(new StepsTimingFunction(steps, step_position)); |
| } |
| |
| StepsTimingFunction::StepsTimingFunction(int steps, StepPosition step_position) |
| : steps_(steps), step_position_(step_position) {} |
| |
| StepsTimingFunction::~StepsTimingFunction() = default; |
| |
| TimingFunction::Type StepsTimingFunction::GetType() const { |
| return Type::STEPS; |
| } |
| |
| double StepsTimingFunction::GetValue(double t) const { |
| return GetPreciseValue(t, TimingFunction::LimitDirection::RIGHT); |
| } |
| |
| std::unique_ptr<TimingFunction> StepsTimingFunction::Clone() const { |
| return base::WrapUnique(new StepsTimingFunction(*this)); |
| } |
| |
| double StepsTimingFunction::Velocity(double x) const { |
| return 0; |
| } |
| |
| double StepsTimingFunction::GetPreciseValue(double t, |
| LimitDirection direction) const { |
| const double steps = static_cast<double>(steps_); |
| double current_step = std::floor((steps * t) + GetStepsStartOffset()); |
| // Adjust step if using a left limit at a discontinuous step boundary. |
| if (direction == LimitDirection::LEFT && |
| steps * t - std::floor(steps * t) == 0) { |
| current_step -= 1; |
| } |
| // Jumps may differ from steps based on the number of end-point |
| // discontinuities, which may be 0, 1 or 2. |
| int jumps = NumberOfJumps(); |
| if (t >= 0 && current_step < 0) |
| current_step = 0; |
| if (t <= 1 && current_step > jumps) |
| current_step = jumps; |
| return current_step / jumps; |
| } |
| |
| int StepsTimingFunction::NumberOfJumps() const { |
| switch (step_position_) { |
| case StepPosition::END: |
| case StepPosition::START: |
| case StepPosition::JUMP_END: |
| case StepPosition::JUMP_START: |
| return steps_; |
| |
| case StepPosition::JUMP_BOTH: |
| return steps_ < std::numeric_limits<int>::max() ? steps_ + 1 : steps_; |
| |
| case StepPosition::JUMP_NONE: |
| DCHECK_GT(steps_, 1); |
| return steps_ - 1; |
| |
| default: |
| NOTREACHED(); |
| return steps_; |
| } |
| } |
| |
| float StepsTimingFunction::GetStepsStartOffset() const { |
| switch (step_position_) { |
| case StepPosition::JUMP_BOTH: |
| case StepPosition::JUMP_START: |
| case StepPosition::START: |
| return 1; |
| |
| case StepPosition::JUMP_END: |
| case StepPosition::JUMP_NONE: |
| case StepPosition::END: |
| return 0; |
| |
| default: |
| NOTREACHED(); |
| return 1; |
| } |
| } |
| |
| LinearTimingFunction::LinearTimingFunction() = default; |
| |
| LinearTimingFunction::LinearTimingFunction( |
| std::vector<LinearEasingPoint> points) |
| : points_(std::move(points)) {} |
| |
| LinearTimingFunction::~LinearTimingFunction() = default; |
| |
| LinearTimingFunction::LinearTimingFunction(const LinearTimingFunction& other) { |
| points_ = other.points_; |
| } |
| |
| std::unique_ptr<LinearTimingFunction> LinearTimingFunction::Create() { |
| return base::WrapUnique(new LinearTimingFunction()); |
| } |
| |
| std::unique_ptr<LinearTimingFunction> LinearTimingFunction::Create( |
| std::vector<LinearEasingPoint> points) { |
| DCHECK(points.size() >= 2); |
| return base::WrapUnique(new LinearTimingFunction(std::move(points))); |
| } |
| |
| TimingFunction::Type LinearTimingFunction::GetType() const { |
| return Type::LINEAR; |
| } |
| |
| std::unique_ptr<TimingFunction> LinearTimingFunction::Clone() const { |
| return base::WrapUnique(new LinearTimingFunction(*this)); |
| } |
| |
| double LinearTimingFunction::Velocity(double x) const { |
| return 0; |
| } |
| |
| double LinearTimingFunction::GetValue(double input_progress) const { |
| if (IsTrivial()) { |
| return input_progress; |
| } |
| // https://w3c.github.io/csswg-drafts/css-easing/#linear-easing-function-output |
| // 1. Let points be linearEasingFunction’s points. |
| // 2. Let pointAIndex be index of the last item in points with an input |
| // less than or equal to inputProgress, or 0 if there is no match. |
| auto it = std::upper_bound(points_.cbegin(), points_.cend(), input_progress, |
| [](double progress, const auto& point) { |
| return 100 * progress < point.input; |
| }); |
| it = it == points_.cend() ? std::prev(it) : it; |
| auto point_a = it == points_.cbegin() ? it : std::prev(it); |
| // 3. If pointAIndex is equal to points size minus 1, decrement pointAIndex |
| // by 1. |
| point_a = std::next(point_a) == points_.cend() ? std::prev(point_a) : point_a; |
| // 4. Let pointA be points[pointAIndex]. |
| // 5. Let pointB be points[pointAIndex + 1]. |
| const auto& point_b = std::next(point_a); |
| // 6. If pointA’s input is equal to pointB’s input, return pointB’s output. |
| if (point_a->input == point_b->input) { |
| return point_b->output; |
| } |
| // 7. Let progressFromPointA be inputProgress minus pointA’s input. |
| const double progress_from_point_a = input_progress - point_a->input / 100; |
| // 8. Let pointInputRange be pointB’s input minus pointA’s input. |
| const double point_input_range = (point_b->input - point_a->input) / 100; |
| // 9. Let progressBetweenPoints be progressFromPointA divided by |
| // pointInputRange. |
| const double progress_between_points = |
| progress_from_point_a / point_input_range; |
| // 10. Let pointOutputRange be pointB’s output minus pointA’s output. |
| const double point_output_range = point_b->output - point_a->output; |
| // 11. Let outputFromLastPoint be progressBetweenPoints multiplied by |
| // pointOutputRange. |
| const double output_from_last_point = |
| progress_between_points * point_output_range; |
| // 12. Return pointA’s output plus outputFromLastPoint. |
| return point_a->output + output_from_last_point; |
| } |
| |
| } // namespace gfx |