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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_
#define COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_
#include <GLES2/gl2.h>
#include "base/callback.h"
#include "base/memory/scoped_ptr.h"
#include "cobalt/renderer/backend/egl/render_target.h"
#include "cobalt/renderer/backend/egl/texture_data.h"
namespace cobalt {
namespace renderer {
namespace backend {
class GraphicsContextEGL;
class ResourceContext;
// An abstract class representing a texture in the cobalt rendering framework.
// This class is useful because the GraphicsContext class provides
// cross-platform methods for creating textures, and also for consuming them
// to do things like blit to the screen. Platform-specific rendering libraries
// such as a Skia backend may also accept texture objects.
class TextureEGL {
public:
// Create a texture from source pixel data possibly filled in by the CPU.
TextureEGL(GraphicsContextEGL* graphics_context,
scoped_ptr<TextureDataEGL> texture_source_data,
bool bgra_supported);
// Create a texture from a pre-existing offscreen PBuffer render target.
TextureEGL(GraphicsContextEGL* graphics_context,
const RawTextureMemoryEGL* data, intptr_t offset,
const math::Size& size, GLenum format, int pitch_in_bytes,
bool bgra_supported);
// Wrap and take ownership of a pre-existing OpenGL texture.
// If provided, |delete_function| will be used to clean up resources instead
// of manually calling gl_
TextureEGL(GraphicsContextEGL* graphics_context, GLuint gl_handle,
const math::Size& size, GLenum format, GLenum target,
const base::Closure& delete_function);
// Create a texture from a pre-existing offscreen render target.
TextureEGL(GraphicsContextEGL* graphics_context,
const scoped_refptr<RenderTargetEGL>& render_target);
virtual ~TextureEGL();
bool IsValid() const { return gl_handle_ != 0; }
const math::Size& GetSize() const { return size_; }
GLenum GetFormat() const { return format_; }
GLenum GetTarget() const { return target_; }
intptr_t GetPlatformHandle() { return static_cast<intptr_t>(gl_handle()); }
// Returns an index to the texture that can be passed to OpenGL functions.
GLuint gl_handle() const { return gl_handle_; }
GraphicsContextEGL* graphics_context() { return graphics_context_; }
private:
// A reference to the graphics context that this texture is associated with.
GraphicsContextEGL* graphics_context_;
// Resolution of the texture pixel data.
math::Size size_;
// Pixel color format of the texture.
GLenum format_;
// The texture target type that should be passed in to GLES commands dealing
// with this texture.
GLenum target_;
// The OpenGL handle to the texture that can be passed into OpenGL functions.
GLuint gl_handle_;
// If the texture was constructed from a render target, we keep a reference
// to the render target.
scoped_refptr<RenderTargetEGL> source_render_target_;
// If non-null, will be called upon destruction instead of manually deleting
// the texture via glDeleteTextures().
base::Closure delete_function_;
};
} // namespace backend
} // namespace renderer
} // namespace cobalt
#endif // COBALT_RENDERER_BACKEND_EGL_TEXTURE_H_