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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef COBALT_BROWSER_SCREEN_SHOT_WRITER_H_
#define COBALT_BROWSER_SCREEN_SHOT_WRITER_H_
#include <memory>
#include "base/callback.h"
#include "base/files/file_path.h"
#include "base/optional.h"
#include "base/strings/string_piece.h"
#include "base/threading/thread.h"
#include "cobalt/dom/screenshot_manager.h"
#include "cobalt/loader/image/image.h"
#include "cobalt/math/rect.h"
#include "cobalt/render_tree/image.h"
#include "cobalt/renderer/pipeline.h"
#include "cobalt/renderer/submission.h"
namespace cobalt {
namespace browser {
// Helper class for creating screenshots. A ScreenShotWriter instance will hold
// a reference to a Pipeline::Submission instance and, when requested, create
// a screenshot of the render tree.
// File I/O is performed on a dedicated thread.
class ScreenShotWriter {
public:
// Callback providing the encoded screenshot. If the screenshot could not be
// made (e.g. because an empty |clip_rect| was specified) the |image_data|
// will reference NULL.
using ImageEncodeCompleteCallback = base::Callback<void(
const scoped_refptr<loader::image::EncodedStaticImage>& image_data)>;
// Constructs a new ScreenShotWriter that will create offscreen render targets
// through |graphics_context|, and submit the most recent Pipeline::Submission
// to |pipeline| to be rasterized.
explicit ScreenShotWriter(renderer::Pipeline* pipeline);
// Creates a screenshot at |output_path| from the most recently submitted
// Pipeline::Submission. When the file has been written to disk, |complete|
// will be called.
void RequestScreenshotToFile(
loader::image::EncodedStaticImage::ImageFormat desired_format,
const base::FilePath& output_path,
const scoped_refptr<render_tree::Node>& render_tree_root,
const base::Optional<math::Rect>& clip_rect,
const base::Closure& complete);
// Renders the |render_tree_root| and converts it to the image format that is
// requested. |callback| will be called with the image data.
void RequestScreenshotToMemory(
loader::image::EncodedStaticImage::ImageFormat desired_format,
const scoped_refptr<render_tree::Node>& render_tree_root,
const base::Optional<math::Rect>& clip_rect,
const ImageEncodeCompleteCallback& callback);
// Runs callback on screenshot thread.
void RequestScreenshotToMemoryUnencoded(
const scoped_refptr<render_tree::Node>& render_tree_root,
const base::Optional<math::Rect>& clip_rect,
const renderer::Pipeline::RasterizationCompleteCallback& callback);
private:
// Callback function that will be fired from the rasterizer thread when
// rasterization of |last_submission_| is complete.
// After converting the |pixel_data| to an in-memory PNG,
// |encode_complete_callback| will be called.
void RunOnScreenshotThread(
const renderer::Pipeline::RasterizationCompleteCallback& cb,
std::unique_ptr<uint8[]> image_data, const math::Size& image_dimensions);
void EncodeData(loader::image::EncodedStaticImage::ImageFormat desired_format,
const base::Callback<void(
const scoped_refptr<loader::image::EncodedStaticImage>&)>&
done_encoding_callback,
std::unique_ptr<uint8[]> pixel_data,
const math::Size& image_dimensions);
// Callback function that will be fired from the RasterizationComplete
// callback when image encoding is complete.
// |write_complete_cb| will be called when data from |image_data| has been
// completely written to |output_path|.
void WriteEncodedImageToFile(
const base::FilePath& output_path, const base::Closure& complete_callback,
const scoped_refptr<loader::image::EncodedStaticImage>& image_data);
renderer::Pipeline* pipeline_;
base::Thread screenshot_thread_;
};
} // namespace browser
} // namespace cobalt
#endif // COBALT_BROWSER_SCREEN_SHOT_WRITER_H_