blob: fda3d242ad37b10b4e16125bb2c8bd8e8773d0eb [file] [log] [blame]
#version 100
#extension GL_OES_standard_derivatives : require
uniform highp float u_skRTHeight;
precision mediump float;
precision mediump sampler2D;
uniform mediump vec3 uedges_Stage1[4];
uniform sampler2D uTextureSampler_0_Stage0;
varying highp vec2 vTextureCoords_Stage0;
varying highp float vTexIndex_Stage0;
varying highp vec2 vIntTextureCoords_Stage0;
varying mediump vec4 vinColor_Stage0;
void main() {
highp vec4 sk_FragCoord = vec4(gl_FragCoord.x, u_skRTHeight - gl_FragCoord.y, gl_FragCoord.z, gl_FragCoord.w);
mediump vec4 outputColor_Stage0;
mediump vec4 outputCoverage_Stage0;
{
outputColor_Stage0 = vinColor_Stage0;
highp vec2 uv = vTextureCoords_Stage0;
mediump vec4 texColor;
{
texColor = texture2D(uTextureSampler_0_Stage0, uv).wwww;
}
mediump float distance = 7.96875 * (texColor.x - 0.501960813999176);
mediump float afwidth;
afwidth = abs(0.6499999761581421 * -dFdy(vIntTextureCoords_Stage0.y));
mediump float val = smoothstep(-afwidth, afwidth, distance);
outputCoverage_Stage0 = vec4(val);
}
mediump vec4 output_Stage1;
{
mediump float alpha = 1.0;
mediump float edge;
edge = dot(uedges_Stage1[0], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[1], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[2], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
edge = dot(uedges_Stage1[3], vec3(sk_FragCoord.x, sk_FragCoord.y, 1.0));
edge = clamp(edge, 0.0, 1.0);
alpha *= edge;
output_Stage1 = outputCoverage_Stage0 * alpha;
}
{
gl_FragColor = outputColor_Stage0 * output_Stage1;
}
}