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/*
* Copyright 2016 Google Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef COBALT_RENDERER_RASTERIZER_BLITTER_LINEAR_GRADIENT_H_
#define COBALT_RENDERER_RASTERIZER_BLITTER_LINEAR_GRADIENT_H_
#include "cobalt/math/rect_f.h"
#include "cobalt/render_tree/rect_node.h"
#include "cobalt/renderer/rasterizer/blitter/render_state.h"
#include "starboard/blitter.h"
#ifndef SB_HAS_BLITTER
#define SB_HAS_BLITTER
#endif
#if SB_HAS(BLITTER)
namespace cobalt {
namespace renderer {
namespace rasterizer {
namespace blitter {
bool RenderLinearGradient(SbBlitterDevice device, SbBlitterContext context,
const RenderState& render_state,
const render_tree::RectNode& rect_node);
} // namespace blitter
} // namespace rasterizer
} // namespace renderer
} // namespace cobalt
#endif // #if SB_HAS(BLITTER)
#endif // COBALT_RENDERER_RASTERIZER_BLITTER_LINEAR_GRADIENT_H_