blob: 94cc3ace00db1daacb22a05663058f664bc5ed5f [file] [log] [blame]
#include <glm/gtc/epsilon.hpp>
#include <glm/matrix.hpp>
#include <glm/mat2x2.hpp>
#include <glm/mat2x3.hpp>
#include <glm/mat2x4.hpp>
#include <glm/mat3x2.hpp>
#include <glm/mat3x3.hpp>
#include <glm/mat3x4.hpp>
#include <glm/mat4x2.hpp>
#include <glm/mat4x3.hpp>
#include <glm/mat4x4.hpp>
#include <cstdio>
#include <vector>
template <typename genType>
void print(genType const & Mat0)
{
printf("mat4(\n");
printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", Mat0[0][0], Mat0[0][1], Mat0[0][2], Mat0[0][3]);
printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", Mat0[1][0], Mat0[1][1], Mat0[1][2], Mat0[1][3]);
printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f)\n", Mat0[2][0], Mat0[2][1], Mat0[2][2], Mat0[2][3]);
printf("\tvec4(%2.9f, %2.9f, %2.9f, %2.9f))\n\n", Mat0[3][0], Mat0[3][1], Mat0[3][2], Mat0[3][3]);
}
int test_inverse_mat4x4()
{
glm::mat4 Mat0(
glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::mat4 Inv0 = glm::inverse(Mat0);
glm::mat4 Res0 = Mat0 * Inv0;
print(Mat0);
print(Inv0);
print(Res0);
return 0;
}
int test_inverse_dmat4x4()
{
glm::dmat4 Mat0(
glm::dvec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::dvec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::dvec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::dvec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::dmat4 Inv0 = glm::inverse(Mat0);
glm::dmat4 Res0 = Mat0 * Inv0;
print(Mat0);
print(Inv0);
print(Res0);
return 0;
}
static bool test_operators()
{
glm::mat4x4 l(1.0f);
glm::mat4x4 m(1.0f);
glm::vec4 u(1.0f);
glm::vec4 v(1.0f);
float x = 1.0f;
glm::vec4 a = m * u;
glm::vec4 b = v * m;
glm::mat4x4 n = x / m;
glm::mat4x4 o = m / x;
glm::mat4x4 p = x * m;
glm::mat4x4 q = m * x;
bool R = m != q;
bool S = m == l;
return (S && !R) ? 0 : 1;
}
int test_inverse()
{
int Error(0);
{
glm::mat4 const Matrix(
glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::mat4 const Inverse = glm::inverse(Matrix);
glm::mat4 const Identity = Matrix * Inverse;
print(Matrix);
print(Inverse);
print(Identity);
Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[3], glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(0.01f))) ? 0 : 1;
}
{
glm::highp_mat4 const Matrix(
glm::highp_vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::highp_vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::highp_vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::highp_vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::highp_mat4 const Inverse = glm::inverse(Matrix);
glm::highp_mat4 const Identity = Matrix * Inverse;
printf("highp_mat4 inverse\n");
print(Matrix);
print(Inverse);
print(Identity);
Error += glm::all(glm::epsilonEqual(Identity[0], glm::highp_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[1], glm::highp_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[2], glm::highp_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[3], glm::highp_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::highp_vec4(0.01f))) ? 0 : 1;
}
{
glm::mediump_mat4 const Matrix(
glm::mediump_vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::mediump_vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::mediump_vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::mediump_vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::mediump_mat4 const Inverse = glm::inverse(Matrix);
glm::mediump_mat4 const Identity = Matrix * Inverse;
printf("mediump_mat4 inverse\n");
print(Matrix);
print(Inverse);
print(Identity);
Error += glm::all(glm::epsilonEqual(Identity[0], glm::mediump_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[1], glm::mediump_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[2], glm::mediump_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[3], glm::mediump_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::mediump_vec4(0.01f))) ? 0 : 1;
}
{
glm::lowp_mat4 const Matrix(
glm::lowp_vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::lowp_vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::lowp_vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::lowp_vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::lowp_mat4 const Inverse = glm::inverse(Matrix);
glm::lowp_mat4 const Identity = Matrix * Inverse;
printf("lowp_mat4 inverse\n");
print(Matrix);
print(Inverse);
print(Identity);
Error += glm::all(glm::epsilonEqual(Identity[0], glm::lowp_vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[1], glm::lowp_vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[2], glm::lowp_vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[3], glm::lowp_vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::lowp_vec4(0.01f))) ? 0 : 1;
}
{
glm::mat4 const Matrix(
glm::vec4(0.6f, 0.2f, 0.3f, 0.4f),
glm::vec4(0.2f, 0.7f, 0.5f, 0.3f),
glm::vec4(0.3f, 0.5f, 0.7f, 0.2f),
glm::vec4(0.4f, 0.3f, 0.2f, 0.6f));
glm::mat4 const Identity = Matrix / Matrix;
Error += glm::all(glm::epsilonEqual(Identity[0], glm::vec4(1.0f, 0.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[1], glm::vec4(0.0f, 1.0f, 0.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[2], glm::vec4(0.0f, 0.0f, 1.0f, 0.0f), glm::vec4(0.01f))) ? 0 : 1;
Error += glm::all(glm::epsilonEqual(Identity[3], glm::vec4(0.0f, 0.0f, 0.0f, 1.0f), glm::vec4(0.01f))) ? 0 : 1;
}
return Error;
}
int test_ctr()
{
int Error(0);
#if GLM_HAS_TRIVIAL_QUERIES
//Error += std::is_trivially_default_constructible<glm::mat4>::value ? 0 : 1;
//Error += std::is_trivially_copy_assignable<glm::mat4>::value ? 0 : 1;
Error += std::is_trivially_copyable<glm::mat4>::value ? 0 : 1;
//Error += std::is_copy_constructible<glm::mat4>::value ? 0 : 1;
//Error += std::has_trivial_copy_constructor<glm::mat4>::value ? 0 : 1;
#endif
#if(GLM_HAS_INITIALIZER_LISTS)
glm::mat4 m0(
glm::vec4(0, 1, 2, 3),
glm::vec4(4, 5, 6, 7),
glm::vec4(8, 9, 10, 11),
glm::vec4(12, 13, 14, 15));
assert(sizeof(m0) == 4 * 4 * 4);
glm::vec4 V{0, 1, 2, 3};
glm::mat4 m1{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15};
glm::mat4 m2{
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 10, 11},
{12, 13, 14, 15}};
for(glm::length_t i = 0; i < m0.length(); ++i)
Error += glm::all(glm::equal(m0[i], m2[i])) ? 0 : 1;
for(glm::length_t i = 0; i < m1.length(); ++i)
Error += glm::all(glm::equal(m1[i], m2[i])) ? 0 : 1;
std::vector<glm::mat4> m3{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
std::vector<glm::mat4> v1{
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15},
{0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15}};
std::vector<glm::mat4> v2{
{
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 11 },
{ 12, 13, 14, 15 }
},
{
{ 0, 1, 2, 3 },
{ 4, 5, 6, 7 },
{ 8, 9, 10, 11 },
{ 12, 13, 14, 15 }
}};
#endif//GLM_HAS_INITIALIZER_LISTS
return Error;
}
int perf_mul()
{
int Error = 0;
return Error;
}
namespace cast
{
template <typename genType>
int entry()
{
int Error = 0;
genType A(1.0f);
glm::mat4x4 B(A);
glm::mat4x4 Identity(1.0f);
for(glm::length_t i = 0, length = B.length(); i < length; ++i)
Error += glm::all(glm::equal(B[i], Identity[i])) ? 0 : 1;
return Error;
}
int test()
{
int Error = 0;
Error += entry<glm::mat2x2>();
Error += entry<glm::mat2x3>();
Error += entry<glm::mat2x4>();
Error += entry<glm::mat3x2>();
Error += entry<glm::mat3x3>();
Error += entry<glm::mat3x4>();
Error += entry<glm::mat4x2>();
Error += entry<glm::mat4x3>();
Error += entry<glm::mat4x4>();
return Error;
}
}//namespace cast
struct repro
{
repro(){ this->matrix = new glm::mat4(); }
~repro(){delete this->matrix;}
glm::mat4* matrix;
};
int main()
{
int Error = 0;
repro Repro;
Error += cast::test();
Error += test_ctr();
Error += test_inverse_dmat4x4();
Error += test_inverse_mat4x4();
Error += test_operators();
Error += test_inverse();
Error += perf_mul();
return Error;
}