blob: 2d6238149dbf6761db969f880430cf1d5bd839dd [file] [log] [blame]
#version 100
precision mediump float;
uniform sampler2D uSampler0_Stage0;
uniform vec4 uTexDom_Stage0;
varying vec4 vColor;
varying vec2 vMatrixCoord_Stage0;
void main() {
vec4 output_Stage0;
{
// Stage 0: TextureDomain
output_Stage0 = (vColor * texture2D(
uSampler0_Stage0,
clamp(vMatrixCoord_Stage0, uTexDom_Stage0.xy, uTexDom_Stage0.zw)));
}
gl_FragColor = output_Stage0;
}