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// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef BASE_TASK_SEQUENCE_MANAGER_ASSOCIATED_THREAD_ID_H_
#define BASE_TASK_SEQUENCE_MANAGER_ASSOCIATED_THREAD_ID_H_
#include <atomic>
#include <memory>
#include "base/base_export.h"
#include "base/memory/ref_counted.h"
#include "base/sequence_checker.h"
#include "base/threading/platform_thread.h"
#include "base/threading/platform_thread_ref.h"
#include "base/threading/thread_checker.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
namespace base {
namespace sequence_manager {
namespace internal {
// TODO(eseckler): Make this owned by SequenceManager once the TaskQueue
// refactor has happened (https://crbug.com/865411).
//
// This class is thread-safe. But see notes about memory ordering guarantees for
// the various methods.
class BASE_EXPORT AssociatedThreadId
: public base::RefCountedThreadSafe<AssociatedThreadId> {
public:
AssociatedThreadId();
// TODO(eseckler): Replace thread_checker with sequence_checker everywhere.
THREAD_CHECKER(thread_checker);
SEQUENCE_CHECKER(sequence_checker);
static scoped_refptr<AssociatedThreadId> CreateUnbound() {
return MakeRefCounted<AssociatedThreadId>();
}
static scoped_refptr<AssociatedThreadId> CreateBound() {
auto associated_thread = MakeRefCounted<AssociatedThreadId>();
associated_thread->BindToCurrentThread();
return associated_thread;
}
// Rebind the associated thread to the current thread. This allows creating
// the SequenceManager and TaskQueues on a different thread/sequence than the
// one it will manage.
//
// Can only be called once.
void BindToCurrentThread();
// Checks whether this object has already been bound to a thread.
//
// This method guarantees a happens-before ordering with
// BindToCurrentThread(), that is all memory writes that happened-before the
// call to BindToCurrentThread() will become visible side-effects in the
// current thread.
//
// Attention: The result might be stale by the time this method returns.
bool IsBound() const {
return !thread_ref_.load(std::memory_order_acquire).is_null();
}
// Checks whether this object is bound to the current thread. Returns false if
// this object is not bound to any thread.
//
// Note that this method provides no memory ordering guarantees but those are
// not really needed. If this method returns true we are on the same thread
// that called BindToCurrentThread(). If the method returns false this object
// could be unbound, so there is no possible ordering.
//
// Attention:: The result might be stale by the time this method returns.
bool IsBoundToCurrentThread() const {
return thread_ref_.load(std::memory_order_relaxed) ==
PlatformThread::CurrentRef();
}
private:
friend class base::RefCountedThreadSafe<AssociatedThreadId>;
~AssociatedThreadId();
std::atomic<PlatformThreadRef> thread_ref_{};
};
} // namespace internal
} // namespace sequence_manager
} // namespace base
#endif // BASE_TASK_SEQUENCE_MANAGER_ASSOCIATED_THREAD_ID_H_