| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| #define MEDIA_AUDIO_AUDIO_MANAGER_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "base/functional/callback.h" |
| #include "base/gtest_prod_util.h" |
| #include "base/synchronization/lock.h" |
| #include "base/threading/thread_checker.h" |
| #include "build/build_config.h" |
| #include "media/audio/audio_device_description.h" |
| #include "media/audio/audio_logging.h" |
| #include "media/audio/audio_thread.h" |
| #include "media/base/audio_parameters.h" |
| |
| namespace base { |
| class SingleThreadTaskRunner; |
| } |
| |
| namespace audio { |
| class AudioManagerPowerUser; |
| } // namespace audio |
| |
| namespace media { |
| |
| class AecdumpRecordingManager; |
| class AudioDebugRecordingManager; |
| class AudioInputStream; |
| class AudioManager; |
| class AudioOutputStream; |
| |
| // Manages all audio resources. Provides some convenience functions that avoid |
| // the need to provide iterators over the existing streams. |
| class MEDIA_EXPORT AudioManager { |
| public: |
| AudioManager(const AudioManager&) = delete; |
| AudioManager& operator=(const AudioManager&) = delete; |
| |
| virtual ~AudioManager(); |
| |
| // Construct the audio manager; only one instance is allowed. |
| // |
| // The manager will forward CreateAudioLog() calls to the provided |
| // AudioLogFactory; as such |audio_log_factory| must outlive the AudioManager. |
| // |
| // The manager will use |audio_thread->GetTaskRunner()| for audio IO. |
| // On OS_MAC, CoreAudio requires that |audio_thread->GetTaskRunner()| |
| // must belong to the main thread of the process, which in our case is sadly |
| // the browser UI thread. Failure to execute calls on the right thread leads |
| // to crashes and odd behavior. See http://crbug.com/158170. |
| // |
| // The manager will use |audio_thread->GetWorkerTaskRunner()| for heavyweight |
| // tasks. The |audio_thread->GetWorkerTaskRunner()| may be the same as |
| // |audio_thread->GetTaskRunner()|. |
| static std::unique_ptr<AudioManager> Create( |
| std::unique_ptr<AudioThread> audio_thread, |
| AudioLogFactory* audio_log_factory); |
| |
| // A convenience wrapper of AudioManager::Create for testing. |
| static std::unique_ptr<AudioManager> CreateForTesting( |
| std::unique_ptr<AudioThread> audio_thread); |
| |
| // Sets the name of the audio source as seen by external apps. |
| static void SetGlobalAppName(const std::string& app_name); |
| |
| // Returns the app name or an empty string if it is not set. |
| static const std::string& GetGlobalAppName(); |
| |
| // Returns the pointer to the last created instance, or NULL if not yet |
| // created. This is a utility method for the code outside of media directory, |
| // like src/chrome. |
| static AudioManager* Get(); |
| |
| // Synchronously releases all audio resources. |
| // Must be called before deletion and on the same thread as AudioManager |
| // was created. |
| // Returns true on success but false if AudioManager could not be shutdown. |
| // AudioManager instance must not be deleted if shutdown failed. |
| virtual bool Shutdown(); |
| |
| // Log callback used for sending log messages from a stream to the object |
| // that manages the stream. |
| using LogCallback = base::RepeatingCallback<void(const std::string&)>; |
| |
| // Factory for all the supported stream formats. |params| defines parameters |
| // of the audio stream to be created. |
| // |
| // |params.sample_per_packet| is the requested buffer allocation which the |
| // audio source thinks it can usually fill without blocking. Internally two |
| // or three buffers are created, one will be locked for playback and one will |
| // be ready to be filled in the call to AudioSourceCallback::OnMoreData(). |
| // |
| // To create a stream for the default output device, pass an empty string |
| // for |device_id|, otherwise the specified audio device will be opened. |
| // |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // |params.format| can be set to AUDIO_PCM_LOW_LATENCY and that has two |
| // effects: |
| // 1- Instead of triple buffered the audio will be double buffered. |
| // 2- A low latency driver or alternative audio subsystem will be used when |
| // available. |
| // |
| // Do not free the returned AudioOutputStream. It is owned by AudioManager. |
| virtual AudioOutputStream* MakeAudioOutputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) = 0; |
| |
| // Creates new audio output proxy. A proxy implements |
| // AudioOutputStream interface, but unlike regular output stream |
| // created with MakeAudioOutputStream() it opens device only when a |
| // sound is actually playing. |
| virtual AudioOutputStream* MakeAudioOutputStreamProxy( |
| const AudioParameters& params, |
| const std::string& device_id) = 0; |
| |
| // Factory to create audio recording streams. |
| // |channels| can be 1 or 2. |
| // |sample_rate| is in hertz and can be any value supported by the platform. |
| // |samples_per_packet| is in hertz as well and can be 0 to |sample_rate|, |
| // with 0 suggesting that the implementation use a default value for that |
| // platform. |
| // Returns NULL if the combination of the parameters is not supported, or if |
| // we have reached some other platform specific limit. |
| // |
| // Do not free the returned AudioInputStream. It is owned by AudioManager. |
| // When you are done with it, call |Stop()| and |Close()| to release it. |
| virtual AudioInputStream* MakeAudioInputStream( |
| const AudioParameters& params, |
| const std::string& device_id, |
| const LogCallback& log_callback) = 0; |
| |
| // Returns the task runner used for audio IO. |
| base::SingleThreadTaskRunner* GetTaskRunner() const { |
| return audio_thread_->GetTaskRunner(); |
| } |
| |
| // Heavyweight tasks should use GetWorkerTaskRunner() instead of |
| // GetTaskRunner(). On most platforms they are the same, but some share the |
| // UI loop with the audio IO loop. |
| base::SingleThreadTaskRunner* GetWorkerTaskRunner() const { |
| return audio_thread_->GetWorkerTaskRunner(); |
| } |
| |
| // Allows clients to listen for device state changes; e.g. preferred sample |
| // rate or channel layout changes. The typical response to receiving this |
| // callback is to recreate the stream. |
| class AudioDeviceListener { |
| public: |
| virtual void OnDeviceChange() = 0; |
| }; |
| |
| virtual void AddOutputDeviceChangeListener(AudioDeviceListener* listener) = 0; |
| virtual void RemoveOutputDeviceChangeListener( |
| AudioDeviceListener* listener) = 0; |
| |
| // Create a new AudioLog object for tracking the behavior for one or more |
| // instances of the given component. See AudioLogFactory for more details. |
| virtual std::unique_ptr<AudioLog> CreateAudioLog( |
| AudioLogFactory::AudioComponent component, |
| int component_id) = 0; |
| |
| // Get debug recording manager. This can only be called on AudioManager's |
| // thread (GetTaskRunner()). |
| virtual AudioDebugRecordingManager* GetAudioDebugRecordingManager() = 0; |
| |
| // Set aecdump recording manager. This can only be called on AudioManager's |
| // thread (GetTaskRunner()). |
| virtual void SetAecDumpRecordingManager( |
| base::WeakPtr<AecdumpRecordingManager> aecdump_recording_manager) = 0; |
| |
| // Gets the name of the audio manager (e.g., Windows, Mac, PulseAudio). |
| virtual const char* GetName() = 0; |
| |
| // Limits the number of streams that can be created for testing purposes. |
| virtual void SetMaxStreamCountForTesting(int max_input, int max_output); |
| |
| // Starts or stops tracing when a peak in Audio signal amplitude is detected. |
| // Does nothing if a call to stop tracing is made without first starting the |
| // trace. Aborts the current trace if a call to start tracing is made without |
| // stopping the existing trace. |
| // Note: tracing is intended to be started from exactly one input stream and |
| // stopped from exactly one output stream. If multiple streams are starting |
| // and stopping traces, the latency measurements will not be valid. |
| void TraceAmplitudePeak(bool trace_start); |
| |
| protected: |
| FRIEND_TEST_ALL_PREFIXES(AudioManagerTest, AudioDebugRecording); |
| friend class AudioDeviceInfoAccessorForTests; |
| friend class audio::AudioManagerPowerUser; |
| |
| explicit AudioManager(std::unique_ptr<AudioThread> audio_thread); |
| |
| virtual void ShutdownOnAudioThread() = 0; |
| |
| // Initializes debug recording. Can be called on any thread; will post to the |
| // audio thread if not called on it. |
| virtual void InitializeDebugRecording() = 0; |
| |
| // Returns true if the OS reports existence of audio devices. This does not |
| // guarantee that the existing devices support all formats and sample rates. |
| virtual bool HasAudioOutputDevices() = 0; |
| |
| // Returns true if the OS reports existence of audio recording devices. This |
| // does not guarantee that the existing devices support all formats and |
| // sample rates. |
| virtual bool HasAudioInputDevices() = 0; |
| |
| // Appends a list of available input devices to |device_descriptions|, |
| // which must initially be empty. It is not guaranteed that all the |
| // devices in the list support all formats and sample rates for |
| // recording. |
| // |
| // Not threadsafe; in production this should only be called from the |
| // Audio worker thread (see GetTaskRunner()). |
| virtual void GetAudioInputDeviceDescriptions( |
| AudioDeviceDescriptions* device_descriptions) = 0; |
| |
| // Appends a list of available output devices to |device_descriptions|, |
| // which must initially be empty. |
| // |
| // Not threadsafe; in production this should only be called from the |
| // Audio worker thread (see GetTaskRunner()). |
| virtual void GetAudioOutputDeviceDescriptions( |
| AudioDeviceDescriptions* device_descriptions) = 0; |
| |
| // Returns the default output hardware audio parameters for opening output |
| // streams. It is a convenience interface to |
| // AudioManagerBase::GetPreferredOutputStreamParameters and each AudioManager |
| // does not need their own implementation to this interface. |
| // TODO(tommi): Remove this method and use GetOutputStreamParameteres instead. |
| virtual AudioParameters GetDefaultOutputStreamParameters() = 0; |
| |
| // Returns the output hardware audio parameters for a specific output device. |
| virtual AudioParameters GetOutputStreamParameters( |
| const std::string& device_id) = 0; |
| |
| // Returns the input hardware audio parameters of the specific device |
| // for opening input streams. Each AudioManager needs to implement their own |
| // version of this interface. |
| virtual AudioParameters GetInputStreamParameters( |
| const std::string& device_id) = 0; |
| |
| // Returns the device id of an output device that belongs to the same hardware |
| // as the specified input device. |
| // If the hardware has only an input device (e.g. a webcam), the return value |
| // will be empty (which the caller can then interpret to be the default output |
| // device). Implementations that don't yet support this feature, must return |
| // an empty string. Must be called on the audio worker thread (see |
| // GetTaskRunner()). |
| virtual std::string GetAssociatedOutputDeviceID( |
| const std::string& input_device_id) = 0; |
| |
| // These functions return the ID of the default/communications audio |
| // input/output devices respectively. |
| // Implementations that do not support this functionality should return an |
| // empty string. |
| virtual std::string GetDefaultInputDeviceID() = 0; |
| virtual std::string GetDefaultOutputDeviceID() = 0; |
| virtual std::string GetCommunicationsInputDeviceID() = 0; |
| virtual std::string GetCommunicationsOutputDeviceID() = 0; |
| |
| private: |
| friend class AudioSystemHelper; |
| |
| base::Lock tracing_lock_; |
| int current_trace_id_ GUARDED_BY(tracing_lock_) = 0; |
| bool is_trace_started_ GUARDED_BY(tracing_lock_) = false; |
| |
| std::unique_ptr<AudioThread> audio_thread_; |
| bool shutdown_ = false; // True after |this| has been shutdown. |
| |
| THREAD_CHECKER(thread_checker_); |
| }; |
| |
| } // namespace media |
| |
| #endif // MEDIA_AUDIO_AUDIO_MANAGER_H_ |