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// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef MEDIA_GPU_VAAPI_TEST_SCOPED_VA_CONTEXT_H_
#define MEDIA_GPU_VAAPI_TEST_SCOPED_VA_CONTEXT_H_
#include <va/va.h>
#include "base/memory/raw_ref.h"
#include "ui/gfx/geometry/size.h"
namespace media {
namespace vaapi_test {
class ScopedVAConfig;
class VaapiDevice;
// Provides a wrapper around a VAContext that properly handles creation and
// destruction. Decoders should use this to recreate a context when the VAConfig
// or size changes.
// The associated VaapiDevice and ScopedVAConfig must be guaranteed externally
// to be alive beyond the lifetime of the ScopedVAContext.
class ScopedVAContext {
public:
// Constructs a VAContext with given |size|. Requires an initialized |device|.
// Success is ASSERTed.
ScopedVAContext(const VaapiDevice& device,
const ScopedVAConfig& config,
const gfx::Size& size);
ScopedVAContext(const ScopedVAContext&) = delete;
ScopedVAContext& operator=(const ScopedVAContext&) = delete;
~ScopedVAContext();
VAContextID id() const { return context_id_; }
const gfx::Size& size() const { return size_; }
private:
// Non-owned.
const raw_ref<const VaapiDevice> device_;
const raw_ref<const ScopedVAConfig> config_;
VAContextID context_id_;
const gfx::Size size_;
};
} // namespace vaapi_test
} // namespace media
#endif // MEDIA_GPU_VAAPI_TEST_SCOPED_VA_CONTEXT_H_