| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_UDP_CLIENT_SOCKET_H_ |
| #define NET_SOCKET_UDP_CLIENT_SOCKET_H_ |
| |
| #include <stdint.h> |
| |
| #include "net/base/net_export.h" |
| #include "net/socket/datagram_client_socket.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/udp_socket.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| class NetLog; |
| struct NetLogSource; |
| |
| // A client socket that uses UDP as the transport layer. |
| class NET_EXPORT_PRIVATE UDPClientSocket : public DatagramClientSocket { |
| public: |
| // If `network` is specified, the socket will be bound to it. All data traffic |
| // on the socket will be sent and received via `network`. Communication using |
| // this socket will fail if `network` disconnects. |
| UDPClientSocket( |
| DatagramSocket::BindType bind_type, |
| net::NetLog* net_log, |
| const net::NetLogSource& source, |
| handles::NetworkHandle network = handles::kInvalidNetworkHandle); |
| |
| UDPClientSocket(const UDPClientSocket&) = delete; |
| UDPClientSocket& operator=(const UDPClientSocket&) = delete; |
| |
| ~UDPClientSocket() override; |
| |
| // DatagramClientSocket implementation. |
| int Connect(const IPEndPoint& address) override; |
| int ConnectUsingNetwork(handles::NetworkHandle network, |
| const IPEndPoint& address) override; |
| int ConnectUsingDefaultNetwork(const IPEndPoint& address) override; |
| int ConnectAsync(const IPEndPoint& address, |
| CompletionOnceCallback callback) override; |
| int ConnectUsingNetworkAsync(handles::NetworkHandle network, |
| const IPEndPoint& address, |
| CompletionOnceCallback callback) override; |
| int ConnectUsingDefaultNetworkAsync(const IPEndPoint& address, |
| CompletionOnceCallback callback) override; |
| |
| handles::NetworkHandle GetBoundNetwork() const override; |
| void ApplySocketTag(const SocketTag& tag) override; |
| int Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override; |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) override; |
| |
| void Close() override; |
| int GetPeerAddress(IPEndPoint* address) const override; |
| int GetLocalAddress(IPEndPoint* address) const override; |
| // Switch to use non-blocking IO. Must be called right after construction and |
| // before other calls. |
| void UseNonBlockingIO() override; |
| int SetReceiveBufferSize(int32_t size) override; |
| int SetSendBufferSize(int32_t size) override; |
| int SetDoNotFragment() override; |
| void SetMsgConfirm(bool confirm) override; |
| const NetLogWithSource& NetLog() const override; |
| void EnableRecvOptimization() override; |
| |
| int SetMulticastInterface(uint32_t interface_index) override; |
| void SetIOSNetworkServiceType(int ios_network_service_type) override; |
| |
| // Takes ownership of an opened but unconnected and unbound `socket`. |
| void AdoptOpenedSocket(AddressFamily address_family, SocketDescriptor socket); |
| |
| private: |
| UDPSocket socket_; |
| bool connect_called_ = false; |
| // The network the socket is currently bound to. |
| handles::NetworkHandle network_; |
| handles::NetworkHandle connect_using_network_; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_UDP_CLIENT_SOCKET_H_ |