| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
| #define NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |
| |
| #include <stdint.h> |
| |
| #include <memory> |
| #include <string> |
| |
| #include "net/base/completion_once_callback.h" |
| #include "net/base/net_export.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/socket_descriptor.h" |
| #include "net/socket/stream_socket.h" |
| #include "net/traffic_annotation/network_traffic_annotation.h" |
| |
| namespace net { |
| |
| class SocketPosix; |
| |
| // A client socket that uses unix domain socket as the transport layer. |
| class NET_EXPORT UnixDomainClientSocket : public StreamSocket { |
| public: |
| // Builds a client socket with |socket_path|. The caller should call Connect() |
| // to connect to a server socket. |
| UnixDomainClientSocket(const std::string& socket_path, |
| bool use_abstract_namespace); |
| // Builds a client socket with SocketPosix which is already connected. |
| // UnixDomainServerSocket uses this after it accepts a connection. |
| explicit UnixDomainClientSocket(std::unique_ptr<SocketPosix> socket); |
| |
| UnixDomainClientSocket(const UnixDomainClientSocket&) = delete; |
| UnixDomainClientSocket& operator=(const UnixDomainClientSocket&) = delete; |
| |
| ~UnixDomainClientSocket() override; |
| |
| // StreamSocket implementation. |
| int Connect(CompletionOnceCallback callback) override; |
| void Disconnect() override; |
| bool IsConnected() const override; |
| bool IsConnectedAndIdle() const override; |
| int GetPeerAddress(IPEndPoint* address) const override; |
| int GetLocalAddress(IPEndPoint* address) const override; |
| const NetLogWithSource& NetLog() const override; |
| bool WasEverUsed() const override; |
| bool WasAlpnNegotiated() const override; |
| NextProto GetNegotiatedProtocol() const override; |
| bool GetSSLInfo(SSLInfo* ssl_info) override; |
| int64_t GetTotalReceivedBytes() const override; |
| void ApplySocketTag(const SocketTag& tag) override; |
| |
| // Socket implementation. |
| int Read(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback) override; |
| int Write(IOBuffer* buf, |
| int buf_len, |
| CompletionOnceCallback callback, |
| const NetworkTrafficAnnotationTag& traffic_annotation) override; |
| int SetReceiveBufferSize(int32_t size) override; |
| int SetSendBufferSize(int32_t size) override; |
| |
| // Releases ownership of underlying SocketDescriptor to caller. |
| // Internal state is reset so that this object can be used again. |
| // Socket must be connected in order to release it. |
| SocketDescriptor ReleaseConnectedSocket(); |
| |
| private: |
| const std::string socket_path_; |
| const bool use_abstract_namespace_; |
| std::unique_ptr<SocketPosix> socket_; |
| // This net log is just to comply StreamSocket::NetLog(). It throws away |
| // everything. |
| NetLogWithSource net_log_; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_UNIX_DOMAIN_CLIENT_SOCKET_POSIX_H_ |