| // Copyright 2014 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |
| #define NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |
| |
| #include <list> |
| #include <map> |
| #include <memory> |
| #include <set> |
| #include <string> |
| #include <utility> |
| |
| #include "base/memory/raw_ptr.h" |
| #include "base/memory/scoped_refptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/timer/timer.h" |
| #include "net/base/net_export.h" |
| #include "net/base/proxy_server.h" |
| #include "net/log/net_log_with_source.h" |
| #include "net/socket/client_socket_pool.h" |
| #include "net/socket/connect_job.h" |
| #include "net/socket/ssl_client_socket.h" |
| #include "third_party/abseil-cpp/absl/types/optional.h" |
| |
| namespace net { |
| |
| struct CommonConnectJobParams; |
| struct NetworkTrafficAnnotationTag; |
| |
| // Identifier for a ClientSocketHandle to scope the lifetime of references. |
| // ClientSocketHandleID are derived from ClientSocketHandle*, used in |
| // comparison only, and are never dereferenced. We use an std::uintptr_t here to |
| // match the size of a pointer, and to prevent dereferencing. Also, our |
| // tooling complains about dangling pointers if we pass around a raw ptr. |
| using ClientSocketHandleID = std::uintptr_t; |
| |
| class NET_EXPORT_PRIVATE WebSocketTransportClientSocketPool |
| : public ClientSocketPool { |
| public: |
| WebSocketTransportClientSocketPool( |
| int max_sockets, |
| int max_sockets_per_group, |
| const ProxyServer& proxy_server, |
| const CommonConnectJobParams* common_connect_job_params); |
| |
| WebSocketTransportClientSocketPool( |
| const WebSocketTransportClientSocketPool&) = delete; |
| WebSocketTransportClientSocketPool& operator=( |
| const WebSocketTransportClientSocketPool&) = delete; |
| |
| ~WebSocketTransportClientSocketPool() override; |
| |
| // Allow another connection to be started to the IPEndPoint that this |handle| |
| // is connected to. Used when the WebSocket handshake completes successfully. |
| // This only works if the socket is connected, however the caller does not |
| // need to explicitly check for this. Instead, ensure that dead sockets are |
| // returned to ReleaseSocket() in a timely fashion. |
| static void UnlockEndpoint( |
| ClientSocketHandle* handle, |
| WebSocketEndpointLockManager* websocket_endpoint_lock_manager); |
| |
| // ClientSocketPool implementation. |
| int RequestSocket( |
| const GroupId& group_id, |
| scoped_refptr<SocketParams> params, |
| const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag, |
| RequestPriority priority, |
| const SocketTag& socket_tag, |
| RespectLimits respect_limits, |
| ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| const ProxyAuthCallback& proxy_auth_callback, |
| const NetLogWithSource& net_log) override; |
| int RequestSockets( |
| const GroupId& group_id, |
| scoped_refptr<SocketParams> params, |
| const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag, |
| int num_sockets, |
| CompletionOnceCallback callback, |
| const NetLogWithSource& net_log) override; |
| void SetPriority(const GroupId& group_id, |
| ClientSocketHandle* handle, |
| RequestPriority priority) override; |
| void CancelRequest(const GroupId& group_id, |
| ClientSocketHandle* handle, |
| bool cancel_connect_job) override; |
| void ReleaseSocket(const GroupId& group_id, |
| std::unique_ptr<StreamSocket> socket, |
| int64_t generation) override; |
| void FlushWithError(int error, const char* net_log_reason_utf8) override; |
| void CloseIdleSockets(const char* net_log_reason_utf8) override; |
| void CloseIdleSocketsInGroup(const GroupId& group_id, |
| const char* net_log_reason_utf8) override; |
| int IdleSocketCount() const override; |
| size_t IdleSocketCountInGroup(const GroupId& group_id) const override; |
| LoadState GetLoadState(const GroupId& group_id, |
| const ClientSocketHandle* handle) const override; |
| base::Value GetInfoAsValue(const std::string& name, |
| const std::string& type) const override; |
| bool HasActiveSocket(const GroupId& group_id) const override; |
| |
| // HigherLayeredPool implementation. |
| bool IsStalled() const override; |
| void AddHigherLayeredPool(HigherLayeredPool* higher_pool) override; |
| void RemoveHigherLayeredPool(HigherLayeredPool* higher_pool) override; |
| |
| private: |
| class ConnectJobDelegate : public ConnectJob::Delegate { |
| public: |
| ConnectJobDelegate(WebSocketTransportClientSocketPool* owner, |
| CompletionOnceCallback callback, |
| ClientSocketHandle* socket_handle, |
| const NetLogWithSource& request_net_log); |
| |
| ConnectJobDelegate(const ConnectJobDelegate&) = delete; |
| ConnectJobDelegate& operator=(const ConnectJobDelegate&) = delete; |
| |
| ~ConnectJobDelegate() override; |
| |
| // ConnectJob::Delegate implementation |
| void OnConnectJobComplete(int result, ConnectJob* job) override; |
| void OnNeedsProxyAuth(const HttpResponseInfo& response, |
| HttpAuthController* auth_controller, |
| base::OnceClosure restart_with_auth_callback, |
| ConnectJob* job) override; |
| |
| // Calls Connect() on |connect_job|, and takes ownership. Returns Connect's |
| // return value. |
| int Connect(std::unique_ptr<ConnectJob> connect_job); |
| |
| CompletionOnceCallback release_callback() { return std::move(callback_); } |
| ConnectJob* connect_job() { return connect_job_.get(); } |
| ClientSocketHandle* socket_handle() { return socket_handle_; } |
| |
| const NetLogWithSource& request_net_log() { return request_net_log_; } |
| const NetLogWithSource& connect_job_net_log(); |
| |
| private: |
| raw_ptr<WebSocketTransportClientSocketPool> owner_; |
| |
| CompletionOnceCallback callback_; |
| std::unique_ptr<ConnectJob> connect_job_; |
| const raw_ptr<ClientSocketHandle> socket_handle_; |
| const NetLogWithSource request_net_log_; |
| }; |
| |
| // Store the arguments from a call to RequestSocket() that has stalled so we |
| // can replay it when there are available socket slots. |
| struct StalledRequest { |
| StalledRequest( |
| const GroupId& group_id, |
| const scoped_refptr<SocketParams>& params, |
| const absl::optional<NetworkTrafficAnnotationTag>& proxy_annotation_tag, |
| RequestPriority priority, |
| ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| const ProxyAuthCallback& proxy_auth_callback, |
| const NetLogWithSource& net_log); |
| StalledRequest(StalledRequest&& other); |
| ~StalledRequest(); |
| |
| const GroupId group_id; |
| const scoped_refptr<SocketParams> params; |
| const absl::optional<NetworkTrafficAnnotationTag> proxy_annotation_tag; |
| const RequestPriority priority; |
| const raw_ptr<ClientSocketHandle> handle; |
| CompletionOnceCallback callback; |
| ProxyAuthCallback proxy_auth_callback; |
| const NetLogWithSource net_log; |
| }; |
| |
| typedef std::map<const ClientSocketHandle*, |
| std::unique_ptr<ConnectJobDelegate>> |
| PendingConnectsMap; |
| // This is a list so that we can remove requests from the middle, and also |
| // so that iterators are not invalidated unless the corresponding request is |
| // removed. |
| typedef std::list<StalledRequest> StalledRequestQueue; |
| typedef std::map<const ClientSocketHandle*, StalledRequestQueue::iterator> |
| StalledRequestMap; |
| |
| // Tries to hand out the socket connected by |job|. |result| must be (async) |
| // result of TransportConnectJob::Connect(). Returns true iff it has handed |
| // out a socket. |
| bool TryHandOutSocket(int result, ConnectJobDelegate* connect_job_delegate); |
| void OnConnectJobComplete(int result, |
| ConnectJobDelegate* connect_job_delegate); |
| void InvokeUserCallbackLater(ClientSocketHandle* handle, |
| CompletionOnceCallback callback, |
| int rv); |
| void InvokeUserCallback(ClientSocketHandleID handle_id, |
| CompletionOnceCallback callback, |
| int rv); |
| bool ReachedMaxSocketsLimit() const; |
| void HandOutSocket(std::unique_ptr<StreamSocket> socket, |
| const LoadTimingInfo::ConnectTiming& connect_timing, |
| ClientSocketHandle* handle, |
| const NetLogWithSource& net_log); |
| void AddJob(ClientSocketHandle* handle, |
| std::unique_ptr<ConnectJobDelegate> delegate); |
| bool DeleteJob(ClientSocketHandle* handle); |
| const ConnectJob* LookupConnectJob(const ClientSocketHandle* handle) const; |
| void ActivateStalledRequest(); |
| bool DeleteStalledRequest(ClientSocketHandle* handle); |
| |
| const ProxyServer proxy_server_; |
| std::set<ClientSocketHandleID> pending_callbacks_; |
| PendingConnectsMap pending_connects_; |
| StalledRequestQueue stalled_request_queue_; |
| StalledRequestMap stalled_request_map_; |
| const int max_sockets_; |
| int handed_out_socket_count_ = 0; |
| bool flushing_ = false; |
| |
| base::WeakPtrFactory<WebSocketTransportClientSocketPool> weak_factory_{this}; |
| }; |
| |
| } // namespace net |
| |
| #endif // NET_SOCKET_WEBSOCKET_TRANSPORT_CLIENT_SOCKET_POOL_H_ |