| // |
| // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // DifferentStencilMasksTest: |
| // Tests the equality between stencilWriteMask and stencilBackWriteMask. |
| // |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| using namespace angle; |
| |
| namespace |
| { |
| class DifferentStencilMasksTest : public ANGLETest |
| { |
| protected: |
| DifferentStencilMasksTest() : mProgram(0) |
| { |
| setWindowWidth(128); |
| setWindowHeight(128); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| setConfigStencilBits(8); |
| |
| setWebGLCompatibilityEnabled(true); |
| } |
| |
| void testSetUp() override |
| { |
| mProgram = CompileProgram(essl1_shaders::vs::Zero(), essl1_shaders::fs::Blue()); |
| ASSERT_NE(0u, mProgram); |
| |
| glEnable(GL_STENCIL_TEST); |
| ASSERT_GL_NO_ERROR(); |
| } |
| |
| void testTearDown() override |
| { |
| glDisable(GL_STENCIL_TEST); |
| if (mProgram != 0) |
| glDeleteProgram(mProgram); |
| } |
| |
| GLuint mProgram; |
| }; |
| |
| // Tests that effectively same front and back masks are legal. |
| TEST_P(DifferentStencilMasksTest, DrawWithSameEffectiveMask) |
| { |
| // 0x00ff and 0x01ff are effectively 0x00ff by being masked by the current stencil bits, 8. |
| glStencilMaskSeparate(GL_FRONT, 0x00ff); |
| glStencilMaskSeparate(GL_BACK, 0x01ff); |
| |
| glUseProgram(mProgram); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Tests that effectively different front and back masks are illegal. |
| TEST_P(DifferentStencilMasksTest, DrawWithDifferentMask) |
| { |
| // TODO(hqle): Make this test work for Metal. http://anglebug.com/4134 |
| ANGLE_SKIP_TEST_IF(IsMetal()); |
| |
| glStencilMaskSeparate(GL_FRONT, 0x0001); |
| glStencilMaskSeparate(GL_BACK, 0x0002); |
| |
| glUseProgram(mProgram); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| } |
| |
| // Tests that effectively different front and back masks, without stencil bits, are legal. |
| TEST_P(DifferentStencilMasksTest, DrawWithDifferentMask_NoStencilBuffer) |
| { |
| GLTexture texture; |
| glBindTexture(GL_TEXTURE_2D, texture.get()); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| |
| GLFramebuffer framebuffer; |
| glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0); |
| |
| glStencilMaskSeparate(GL_FRONT, 0x0001); |
| glStencilMaskSeparate(GL_BACK, 0x0002); |
| |
| glUseProgram(mProgram); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| EXPECT_GL_NO_ERROR(); |
| } |
| |
| // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| // tests should be run against. |
| ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(DifferentStencilMasksTest); |
| } // anonymous namespace |