uniform half4 colorGreen, colorRed; | |
const float3x3 values = float3x3(1); | |
inline float3 indexMatrix(int index) { | |
return values[index]; | |
} | |
half4 main(float2 coords) { | |
float3 ok = indexMatrix(0) + indexMatrix(1) + indexMatrix(2); | |
float3 undefined = indexMatrix(-1) + indexMatrix(3); | |
return colorGreen; | |
} | |
/*%%* | |
index -1 out of range for 'float3x3' | |
index 3 out of range for 'float3x3' | |
*%%*/ |