uniform half4 colorGreen, colorRed; | |
half4 main(float2 coords) { | |
bool ok = true; | |
ok = ok && (half4(int4(0, 0, 1, 2)) == half4(int4(half4(0.01, 0.99, 1.49, 2.75)))); | |
ok = ok && (half4(int4(0, 0, -1, -2)) == half4(int4(half4(-0.01, -0.99, -1.49, -2.75)))); | |
return ok ? colorGreen : colorRed; | |
} |