uniform half4 colorGreen; | |
float scalar(float x, float y) { | |
x = length(x); | |
x = distance(x, y); | |
x = dot(x, y); | |
x = normalize(x); | |
return x; | |
} | |
float2 vector(float2 x, float2 y) { | |
x = length(x).xx; | |
x = distance(x, y).xx; | |
x = dot(x, y).xx; | |
x = normalize(x); | |
return x; | |
} | |
half4 main(float2 coords) { | |
float x = scalar(1, 2); | |
float2 y = vector(float2(1, 2), float2(3, 4)); | |
return colorGreen; | |
} |