| uniform half4 colorGreen, colorRed; |
| uniform float unknownInput; |
| |
| half4 main(float2 coords) { |
| float x = 1, y = 2; |
| int z = 3U; |
| x = x - x + y * x * x * (y - x); |
| y = x / y / x; |
| z = (z / 2u % 3 << 4) >> 2 << 1; |
| bool b = (x > 4) == x < 2 || 2 >= unknownInput && y <= x; |
| bool c = unknownInput > 2; |
| bool d = b ^^ c; |
| bool e = b && c; |
| bool f = b || c; |
| x += 12; |
| x -= 12; |
| x *= y /= 10; |
| z |= 0; |
| z &= -1; |
| z ^= 0; |
| z >>= 2; |
| z <<= 4; |
| z %= 5; |
| x = (colorGreen.xy, 6); |
| y = (float(b) * float(c) * float(d) * float(e) * float(f), 6.0); |
| z = (colorRed.zw, 6); |
| int2 w = int2(~5); |
| w = ~w; |
| |
| return (w.x == 5 && w.y == 5 && x == 6 && y == 6 && z == 6) ? colorGreen : colorRed; |
| } |