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cobalt
/
cobalt
/
25902c6cb1ab9cfd8ae2ee6b0fb52953f73deda5
/
.
/
third_party
/
skia
/
tests
/
sksl
/
blend
/
BlendClear.glsl
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#version 400
out
vec4 sk_FragColor
;
uniform vec4 src
;
uniform vec4 dst
;
void
main
()
{
sk_FragColor
=
vec4
(
0.0
);
}