| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half4 testInputs; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 expected = half4(-1.5625h, 0.0h, 0.75h, 3.375h); |
| const half4 exponents = half4(2.0h, 3.0h, 1.0h, 1.5h); |
| _out.sk_FragColor = ((((((pow(_uniforms.testInputs.x, 2.0h) == expected.x && all(pow(_uniforms.testInputs.xy, half2(2.0h, 3.0h)) == expected.xy)) && all(pow(_uniforms.testInputs.xyz, half3(2.0h, 3.0h, 1.0h)) == expected.xyz)) && all(pow(_uniforms.testInputs, exponents) == expected)) && 1.5625h == expected.x) && all(half2(1.5625h, 0.0h) == expected.xy)) && all(half3(1.5625h, 0.0h, 0.75h) == expected.xyz)) && all(half4(1.5625h, 0.0h, 0.75h, 3.375h) == expected) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |