out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
struct S { | |
int i; | |
}; | |
vec4 fnGreen_h4bf2(bool b, vec2 _skAnonymousParam1) { | |
return colorGreen; | |
} | |
vec4 fnRed_h4ifS(int _skAnonymousParam0, float f, S _skAnonymousParam2) { | |
return colorRed; | |
} | |
vec4 main() { | |
return bool(colorGreen.y) ? fnGreen_h4bf2(true, coords) : fnRed_h4ifS(123, 3.1400001049041748, S(0)); | |
} |