out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
float foo_ff2(const vec2 v) { | |
return v.x * v.y; | |
} | |
void bar_vf(inout float x) { | |
float y[2]; | |
y[0] = x; | |
y[1] = x * 2.0; | |
x = foo_ff2(vec2(y[0], y[1])); | |
} | |
vec4 main() { | |
float x = 10.0; | |
bar_vf(x); | |
return x == 200.0 ? colorGreen : colorRed; | |
} |