#include <metal_stdlib> | |
#include <simd/simd.h> | |
using namespace metal; | |
struct Inputs { | |
}; | |
struct Outputs { | |
half4 sk_FragColor [[color(0)]]; | |
}; | |
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
Outputs _out; | |
(void)_out; | |
float x = 0.0; | |
switch (0) { | |
case 0: | |
x = 0.0; | |
if (x < 1.0) break; | |
case 1: | |
x = 1.0; | |
} | |
_out.sk_FragColor = half4(half(x)); | |
return _out; | |
} |