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cobalt
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25902c6cb1ab9cfd8ae2ee6b0fb52953f73deda5
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/
third_party
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skia
/
tests
/
sksl
/
workarounds
/
PowWithConstantExponentStandaloneSettings.glsl
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out
vec4 sk_FragColor
;
uniform
float
x
;
uniform
float
y
;
void
main
()
{
float
z
=
pow
(
x
+
1.0
,
y
+
2.0
);
sk_FragColor
=
vec4
(
z
);
}