| // Copyright 2012 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Defines a simple float vector class. This class is used to indicate a |
| // distance in two dimensions between two points. Subtracting two points should |
| // produce a vector, and adding a vector to a point produces the point at the |
| // vector's distance from the original point. |
| |
| #ifndef UI_GFX_GEOMETRY_VECTOR3D_F_H_ |
| #define UI_GFX_GEOMETRY_VECTOR3D_F_H_ |
| |
| #include <iosfwd> |
| #include <string> |
| |
| #include "ui/gfx/geometry/geometry_export.h" |
| #include "ui/gfx/geometry/vector2d_f.h" |
| |
| namespace gfx { |
| |
| class GEOMETRY_EXPORT Vector3dF { |
| public: |
| constexpr Vector3dF() : x_(0), y_(0), z_(0) {} |
| constexpr Vector3dF(float x, float y, float z) : x_(x), y_(y), z_(z) {} |
| |
| constexpr explicit Vector3dF(const Vector2dF& other) |
| : x_(other.x()), y_(other.y()), z_(0) {} |
| |
| constexpr float x() const { return x_; } |
| void set_x(float x) { x_ = x; } |
| |
| constexpr float y() const { return y_; } |
| void set_y(float y) { y_ = y; } |
| |
| constexpr float z() const { return z_; } |
| void set_z(float z) { z_ = z; } |
| |
| // True if all components of the vector are 0. |
| bool IsZero() const; |
| |
| // Add the components of the |other| vector to the current vector. |
| void Add(const Vector3dF& other); |
| // Subtract the components of the |other| vector from the current vector. |
| void Subtract(const Vector3dF& other); |
| |
| void operator+=(const Vector3dF& other) { Add(other); } |
| void operator-=(const Vector3dF& other) { Subtract(other); } |
| |
| void SetToMin(const Vector3dF& other) { |
| x_ = x_ <= other.x_ ? x_ : other.x_; |
| y_ = y_ <= other.y_ ? y_ : other.y_; |
| z_ = z_ <= other.z_ ? z_ : other.z_; |
| } |
| |
| void SetToMax(const Vector3dF& other) { |
| x_ = x_ >= other.x_ ? x_ : other.x_; |
| y_ = y_ >= other.y_ ? y_ : other.y_; |
| z_ = z_ >= other.z_ ? z_ : other.z_; |
| } |
| |
| // Gives the square of the diagonal length of the vector. |
| double LengthSquared() const; |
| // Gives the diagonal length of the vector. |
| float Length() const; |
| |
| // Scale all components of the vector by |scale|. |
| void Scale(float scale) { Scale(scale, scale, scale); } |
| // Scale the each component of the vector by the given scale factors. |
| void Scale(float x_scale, float y_scale, float z_scale); |
| |
| // Divides all components of the vector by |scale|. |
| void InvScale(float inv_scale) { InvScale(inv_scale, inv_scale, inv_scale); } |
| // Divides each component of the vector by the given scale factors. |
| void InvScale(float inv_x_scale, float inv_y_scale, float inv_z_scale); |
| |
| // Take the cross product of this vector with |other| and become the result. |
| void Cross(const Vector3dF& other); |
| |
| // |out| is assigned a unit-length vector in the direction of |this| iff |
| // this function returns true. It can return false if |this| is too short. |
| bool GetNormalized(Vector3dF* out) const; |
| |
| std::string ToString() const; |
| |
| private: |
| float x_; |
| float y_; |
| float z_; |
| }; |
| |
| inline bool operator==(const Vector3dF& lhs, const Vector3dF& rhs) { |
| return lhs.x() == rhs.x() && lhs.y() == rhs.y() && lhs.z() == rhs.z(); |
| } |
| |
| inline bool operator!=(const Vector3dF& lhs, const Vector3dF& rhs) { |
| return !(lhs == rhs); |
| } |
| |
| inline Vector3dF operator-(const Vector3dF& v) { |
| return Vector3dF(-v.x(), -v.y(), -v.z()); |
| } |
| |
| inline Vector3dF operator+(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Add(rhs); |
| return result; |
| } |
| |
| inline Vector3dF operator-(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Add(-rhs); |
| return result; |
| } |
| |
| // Return the cross product of two vectors. |
| inline Vector3dF CrossProduct(const Vector3dF& lhs, const Vector3dF& rhs) { |
| Vector3dF result = lhs; |
| result.Cross(rhs); |
| return result; |
| } |
| |
| // Return the dot product of two vectors. |
| GEOMETRY_EXPORT float DotProduct(const Vector3dF& lhs, const Vector3dF& rhs); |
| |
| // Return a vector that is |v| scaled by the given scale factors along each |
| // axis. |
| GEOMETRY_EXPORT Vector3dF ScaleVector3d(const Vector3dF& v, |
| float x_scale, |
| float y_scale, |
| float z_scale); |
| |
| // Return a vector that is |v| scaled by the components of |s| |
| inline Vector3dF ScaleVector3d(const Vector3dF& v, const Vector3dF& s) { |
| return ScaleVector3d(v, s.x(), s.y(), s.z()); |
| } |
| |
| // Return a vector that is |v| scaled by the given scale factor. |
| inline Vector3dF ScaleVector3d(const Vector3dF& v, float scale) { |
| return ScaleVector3d(v, scale, scale, scale); |
| } |
| |
| // Returns the angle between |base| and |other| in degrees. |
| GEOMETRY_EXPORT float AngleBetweenVectorsInDegrees(const gfx::Vector3dF& base, |
| const gfx::Vector3dF& other); |
| |
| // Returns the clockwise angle between |base| and |other| where |normal| is the |
| // normal of the virtual surface to measure clockwise according to. |
| GEOMETRY_EXPORT float ClockwiseAngleBetweenVectorsInDegrees( |
| const gfx::Vector3dF& base, |
| const gfx::Vector3dF& other, |
| const gfx::Vector3dF& normal); |
| |
| // This is declared here for use in gtest-based unit tests but is defined in |
| // the //ui/gfx:test_support target. Depend on that to use this in your unit |
| // test. This should not be used in production code - call ToString() instead. |
| void PrintTo(const Vector3dF& vector, ::std::ostream* os); |
| |
| } // namespace gfx |
| |
| #endif // UI_GFX_GEOMETRY_VECTOR3D_F_H_ |