blob: c252a631827e3e8b04d5b45af92731c467447bd5 [file] [log] [blame]
// Copyright 2020 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/wasm/simd-shuffle.h"
#include "src/common/globals.h"
namespace v8 {
namespace internal {
namespace wasm {
void SimdShuffle::CanonicalizeShuffle(bool inputs_equal, uint8_t* shuffle,
bool* needs_swap, bool* is_swizzle) {
*needs_swap = false;
// Inputs equal, then it's a swizzle.
if (inputs_equal) {
*is_swizzle = true;
} else {
// Inputs are distinct; check that both are required.
bool src0_is_used = false;
bool src1_is_used = false;
for (int i = 0; i < kSimd128Size; ++i) {
if (shuffle[i] < kSimd128Size) {
src0_is_used = true;
} else {
src1_is_used = true;
}
}
if (src0_is_used && !src1_is_used) {
*is_swizzle = true;
} else if (src1_is_used && !src0_is_used) {
*needs_swap = true;
*is_swizzle = true;
} else {
*is_swizzle = false;
// Canonicalize general 2 input shuffles so that the first input lanes are
// encountered first. This makes architectural shuffle pattern matching
// easier, since we only need to consider 1 input ordering instead of 2.
if (shuffle[0] >= kSimd128Size) {
// The second operand is used first. Swap inputs and adjust the shuffle.
*needs_swap = true;
for (int i = 0; i < kSimd128Size; ++i) {
shuffle[i] ^= kSimd128Size;
}
}
}
}
if (*is_swizzle) {
for (int i = 0; i < kSimd128Size; ++i) shuffle[i] &= kSimd128Size - 1;
}
}
bool SimdShuffle::TryMatchIdentity(const uint8_t* shuffle) {
for (int i = 0; i < kSimd128Size; ++i) {
if (shuffle[i] != i) return false;
}
return true;
}
bool SimdShuffle::TryMatch32x4Shuffle(const uint8_t* shuffle,
uint8_t* shuffle32x4) {
for (int i = 0; i < 4; ++i) {
if (shuffle[i * 4] % 4 != 0) return false;
for (int j = 1; j < 4; ++j) {
if (shuffle[i * 4 + j] - shuffle[i * 4 + j - 1] != 1) return false;
}
shuffle32x4[i] = shuffle[i * 4] / 4;
}
return true;
}
bool SimdShuffle::TryMatch16x8Shuffle(const uint8_t* shuffle,
uint8_t* shuffle16x8) {
for (int i = 0; i < 8; ++i) {
if (shuffle[i * 2] % 2 != 0) return false;
for (int j = 1; j < 2; ++j) {
if (shuffle[i * 2 + j] - shuffle[i * 2 + j - 1] != 1) return false;
}
shuffle16x8[i] = shuffle[i * 2] / 2;
}
return true;
}
bool SimdShuffle::TryMatchConcat(const uint8_t* shuffle, uint8_t* offset) {
// Don't match the identity shuffle (e.g. [0 1 2 ... 15]).
uint8_t start = shuffle[0];
if (start == 0) return false;
DCHECK_GT(kSimd128Size, start); // The shuffle should be canonicalized.
// A concatenation is a series of consecutive indices, with at most one jump
// in the middle from the last lane to the first.
for (int i = 1; i < kSimd128Size; ++i) {
if ((shuffle[i]) != ((shuffle[i - 1] + 1))) {
if (shuffle[i - 1] != 15) return false;
if (shuffle[i] % kSimd128Size != 0) return false;
}
}
*offset = start;
return true;
}
bool SimdShuffle::TryMatchBlend(const uint8_t* shuffle) {
for (int i = 0; i < 16; ++i) {
if ((shuffle[i] & 0xF) != i) return false;
}
return true;
}
uint8_t SimdShuffle::PackShuffle4(uint8_t* shuffle) {
return (shuffle[0] & 3) | ((shuffle[1] & 3) << 2) | ((shuffle[2] & 3) << 4) |
((shuffle[3] & 3) << 6);
}
uint8_t SimdShuffle::PackBlend8(const uint8_t* shuffle16x8) {
int8_t result = 0;
for (int i = 0; i < 8; ++i) {
result |= (shuffle16x8[i] >= 8 ? 1 : 0) << i;
}
return result;
}
uint8_t SimdShuffle::PackBlend4(const uint8_t* shuffle32x4) {
int8_t result = 0;
for (int i = 0; i < 4; ++i) {
result |= (shuffle32x4[i] >= 4 ? 0x3 : 0) << (i * 2);
}
return result;
}
int32_t SimdShuffle::Pack4Lanes(const uint8_t* shuffle) {
int32_t result = 0;
for (int i = 3; i >= 0; --i) {
result <<= 8;
result |= shuffle[i];
}
return result;
}
void SimdShuffle::Pack16Lanes(uint32_t* dst, const uint8_t* shuffle) {
for (int i = 0; i < 4; i++) {
dst[i] = wasm::SimdShuffle::Pack4Lanes(shuffle + (i * 4));
}
}
} // namespace wasm
} // namespace internal
} // namespace v8