| // Copyright 2020 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/wasm/simd-shuffle.h" |
| |
| #include "src/common/globals.h" |
| |
| namespace v8 { |
| namespace internal { |
| namespace wasm { |
| |
| void SimdShuffle::CanonicalizeShuffle(bool inputs_equal, uint8_t* shuffle, |
| bool* needs_swap, bool* is_swizzle) { |
| *needs_swap = false; |
| // Inputs equal, then it's a swizzle. |
| if (inputs_equal) { |
| *is_swizzle = true; |
| } else { |
| // Inputs are distinct; check that both are required. |
| bool src0_is_used = false; |
| bool src1_is_used = false; |
| for (int i = 0; i < kSimd128Size; ++i) { |
| if (shuffle[i] < kSimd128Size) { |
| src0_is_used = true; |
| } else { |
| src1_is_used = true; |
| } |
| } |
| if (src0_is_used && !src1_is_used) { |
| *is_swizzle = true; |
| } else if (src1_is_used && !src0_is_used) { |
| *needs_swap = true; |
| *is_swizzle = true; |
| } else { |
| *is_swizzle = false; |
| // Canonicalize general 2 input shuffles so that the first input lanes are |
| // encountered first. This makes architectural shuffle pattern matching |
| // easier, since we only need to consider 1 input ordering instead of 2. |
| if (shuffle[0] >= kSimd128Size) { |
| // The second operand is used first. Swap inputs and adjust the shuffle. |
| *needs_swap = true; |
| for (int i = 0; i < kSimd128Size; ++i) { |
| shuffle[i] ^= kSimd128Size; |
| } |
| } |
| } |
| } |
| if (*is_swizzle) { |
| for (int i = 0; i < kSimd128Size; ++i) shuffle[i] &= kSimd128Size - 1; |
| } |
| } |
| |
| bool SimdShuffle::TryMatchIdentity(const uint8_t* shuffle) { |
| for (int i = 0; i < kSimd128Size; ++i) { |
| if (shuffle[i] != i) return false; |
| } |
| return true; |
| } |
| |
| bool SimdShuffle::TryMatch32x4Shuffle(const uint8_t* shuffle, |
| uint8_t* shuffle32x4) { |
| for (int i = 0; i < 4; ++i) { |
| if (shuffle[i * 4] % 4 != 0) return false; |
| for (int j = 1; j < 4; ++j) { |
| if (shuffle[i * 4 + j] - shuffle[i * 4 + j - 1] != 1) return false; |
| } |
| shuffle32x4[i] = shuffle[i * 4] / 4; |
| } |
| return true; |
| } |
| |
| bool SimdShuffle::TryMatch16x8Shuffle(const uint8_t* shuffle, |
| uint8_t* shuffle16x8) { |
| for (int i = 0; i < 8; ++i) { |
| if (shuffle[i * 2] % 2 != 0) return false; |
| for (int j = 1; j < 2; ++j) { |
| if (shuffle[i * 2 + j] - shuffle[i * 2 + j - 1] != 1) return false; |
| } |
| shuffle16x8[i] = shuffle[i * 2] / 2; |
| } |
| return true; |
| } |
| |
| bool SimdShuffle::TryMatchConcat(const uint8_t* shuffle, uint8_t* offset) { |
| // Don't match the identity shuffle (e.g. [0 1 2 ... 15]). |
| uint8_t start = shuffle[0]; |
| if (start == 0) return false; |
| DCHECK_GT(kSimd128Size, start); // The shuffle should be canonicalized. |
| // A concatenation is a series of consecutive indices, with at most one jump |
| // in the middle from the last lane to the first. |
| for (int i = 1; i < kSimd128Size; ++i) { |
| if ((shuffle[i]) != ((shuffle[i - 1] + 1))) { |
| if (shuffle[i - 1] != 15) return false; |
| if (shuffle[i] % kSimd128Size != 0) return false; |
| } |
| } |
| *offset = start; |
| return true; |
| } |
| |
| bool SimdShuffle::TryMatchBlend(const uint8_t* shuffle) { |
| for (int i = 0; i < 16; ++i) { |
| if ((shuffle[i] & 0xF) != i) return false; |
| } |
| return true; |
| } |
| |
| uint8_t SimdShuffle::PackShuffle4(uint8_t* shuffle) { |
| return (shuffle[0] & 3) | ((shuffle[1] & 3) << 2) | ((shuffle[2] & 3) << 4) | |
| ((shuffle[3] & 3) << 6); |
| } |
| |
| uint8_t SimdShuffle::PackBlend8(const uint8_t* shuffle16x8) { |
| int8_t result = 0; |
| for (int i = 0; i < 8; ++i) { |
| result |= (shuffle16x8[i] >= 8 ? 1 : 0) << i; |
| } |
| return result; |
| } |
| |
| uint8_t SimdShuffle::PackBlend4(const uint8_t* shuffle32x4) { |
| int8_t result = 0; |
| for (int i = 0; i < 4; ++i) { |
| result |= (shuffle32x4[i] >= 4 ? 0x3 : 0) << (i * 2); |
| } |
| return result; |
| } |
| |
| int32_t SimdShuffle::Pack4Lanes(const uint8_t* shuffle) { |
| int32_t result = 0; |
| for (int i = 3; i >= 0; --i) { |
| result <<= 8; |
| result |= shuffle[i]; |
| } |
| return result; |
| } |
| |
| void SimdShuffle::Pack16Lanes(uint32_t* dst, const uint8_t* shuffle) { |
| for (int i = 0; i < 4; i++) { |
| dst[i] = wasm::SimdShuffle::Pack4Lanes(shuffle + (i * 4)); |
| } |
| } |
| |
| } // namespace wasm |
| } // namespace internal |
| } // namespace v8 |