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// Copyright 2018 Google Inc. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef BASE_MESSAGE_PUMP_UI_STARBOARD_H_
#define BASE_MESSAGE_PUMP_UI_STARBOARD_H_
#include <set>
#include "base/base_export.h"
#include "base/message_loop/message_pump.h"
#include "base/synchronization/lock.h"
#include "base/time/time.h"
#include "starboard/event.h"
#include "third_party/abseil-cpp/absl/types/optional.h"
namespace base {
// MessagePump that integrates with the Starboard message pump. Starboard has
// its own main loop, so the MessagePumpUIStarboard just piggybacks on that
// rather than implementing its own pump.
//
// To adopt Starboard's message pump, one simply has to create a MessageLoop of
// TYPE_UI from the Starboard message pump thread. A traditional place to do
// this would be in the kSbEventStart event handler. One has to be sure to keep
// the MessageLoop alive for as long as the application wants to use the
// Starboard message pump as a MessageLoop. That would typically be for the
// entire lifetime of the application, and in that case, the MessageLoop would
// traditionally be deleted in the kSbEventStop handler.
class BASE_EXPORT MessagePumpUIStarboard : public MessagePump {
public:
MessagePumpUIStarboard();
virtual ~MessagePumpUIStarboard() { Quit(); }
MessagePumpUIStarboard(const MessagePumpUIStarboard&) = delete;
MessagePumpUIStarboard& operator=(const MessagePumpUIStarboard&) = delete;
// Cancels delayed schedule callback events.
void CancelDelayed();
// Cancels immediate schedule callback events.
void CancelImmediate();
// Runs one iteration of the run loop, and schedules another iteration if
// necessary.
void RunUntilIdle();
// --- MessagePump Implementation ---
virtual void Run(Delegate* delegate) override;
virtual void Quit() override;
virtual void ScheduleWork() override;
virtual void ScheduleDelayedWork(
const Delegate::NextWorkInfo& next_work_info) override;
// Attaches |delegate| to this native MessagePump. |delegate| will from then
// on be invoked by the native loop to process application tasks.
virtual void Attach(Delegate* delegate);
protected:
Delegate* SetDelegate(Delegate* delegate);
private:
// Cancels all outstanding scheduled callback events, if any.
void CancelAll();
// Cancel workhorse that assumes |outstanding_events_lock_| is locked.
void CancelImmediateLocked();
// Cancel delayed workhorse that assumes |outstanding_events_lock_| is locked.
void CancelDelayedLocked();
// If the delegate has been removed, Quit() has been called.
bool should_quit() const { return delegate_ == nullptr; }
// The MessagePump::Delegate configured in Start().
Delegate* delegate_;
// Lock protecting outstanding scheduled callback events.
base::Lock outstanding_events_lock_;
// The set of outstanding scheduled callback events for immediate work.
absl::optional<SbEventId> outstanding_event_;
// The set of outstanding scheduled callback events for delayed work.
absl::optional<SbEventId> outstanding_delayed_event_;
};
using MessagePumpForUI = MessagePumpUIStarboard;
} // namespace base
#endif // BASE_MESSAGE_PUMP_UI_STARBOARD_H_