| // Copyright 2011 The Chromium Authors |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_WIN_SCOPED_BSTR_H_ |
| #define BASE_WIN_SCOPED_BSTR_H_ |
| |
| #include <windows.h> |
| |
| #include <oleauto.h> |
| #include <stddef.h> |
| |
| #include "base/base_export.h" |
| #include "base/check.h" |
| #include "base/strings/string_piece.h" |
| |
| namespace base { |
| namespace win { |
| |
| // Manages a BSTR string pointer. |
| // The class interface is based on unique_ptr. |
| class BASE_EXPORT ScopedBstr { |
| public: |
| ScopedBstr() = default; |
| |
| // Constructor to create a new BSTR. |
| // |
| // NOTE: Do not pass a BSTR to this constructor expecting ownership to |
| // be transferred - even though it compiles! ;-) |
| explicit ScopedBstr(WStringPiece non_bstr); |
| |
| ScopedBstr(const ScopedBstr&) = delete; |
| ScopedBstr& operator=(const ScopedBstr&) = delete; |
| |
| ~ScopedBstr(); |
| |
| BSTR Get() const { return bstr_; } |
| |
| // Give ScopedBstr ownership over an already allocated BSTR or null. |
| // If you need to allocate a new BSTR instance, use |allocate| instead. |
| void Reset(BSTR bstr = nullptr); |
| |
| // Releases ownership of the BSTR to the caller. |
| BSTR Release(); |
| |
| // Creates a new BSTR from a 16-bit C-style string. |
| // |
| // If you already have a BSTR and want to transfer ownership to the |
| // ScopedBstr instance, call |reset| instead. |
| // |
| // Returns a pointer to the new BSTR. |
| BSTR Allocate(WStringPiece str); |
| |
| // Allocates a new BSTR with the specified number of bytes. |
| // Returns a pointer to the new BSTR. |
| BSTR AllocateBytes(size_t bytes); |
| |
| // Sets the allocated length field of the already-allocated BSTR to be |
| // |bytes|. This is useful when the BSTR was preallocated with e.g. |
| // SysAllocStringLen or SysAllocStringByteLen (call |AllocateBytes|) and then |
| // not all the bytes are being used. |
| // |
| // Note that if you want to set the length to a specific number of |
| // characters, you need to multiply by sizeof(wchar_t). Oddly, there's no |
| // public API to set the length, so we do this ourselves by hand. |
| // |
| // NOTE: The actual allocated size of the BSTR MUST be >= bytes. That |
| // responsibility is with the caller. |
| void SetByteLen(size_t bytes); |
| |
| // Swap values of two ScopedBstr's. |
| void Swap(ScopedBstr& bstr2); |
| |
| // Retrieves the pointer address. |
| // Used to receive BSTRs as out arguments (and take ownership). |
| // The function DCHECKs on the current value being null. |
| // Usage: GetBstr(bstr.Receive()); |
| BSTR* Receive(); |
| |
| // Returns number of chars in the BSTR. |
| size_t Length() const; |
| |
| // Returns the number of bytes allocated for the BSTR. |
| size_t ByteLength() const; |
| |
| // Forbid comparison of ScopedBstr types. You should never have the same |
| // BSTR owned by two different scoped_ptrs. |
| bool operator==(const ScopedBstr& bstr2) const = delete; |
| bool operator!=(const ScopedBstr& bstr2) const = delete; |
| |
| protected: |
| BSTR bstr_ = nullptr; |
| }; |
| |
| } // namespace win |
| } // namespace base |
| |
| #endif // BASE_WIN_SCOPED_BSTR_H_ |