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// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "media/audio/mac/audio_input_mac.h"
#include <CoreServices/CoreServices.h>
#include <memory>
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/mac/mac_logging.h"
#include "base/metrics/histogram_macros.h"
#include "base/metrics/sparse_histogram.h"
#include "base/time/time.h"
#include "base/trace_event/trace_event.h"
#if BUILDFLAG(IS_MAC)
#include "media/audio/mac/audio_manager_mac.h"
#else
#include "media/audio/ios/audio_manager_ios.h"
#endif
namespace media {
namespace {
// A one-shot timer is created and started in Start() and it triggers
// CheckInputStartupSuccess() after this amount of time. UMA stats marked
// Media.Audio.InputStartupSuccessMacHighLatency is then updated where true is
// added if input callbacks have started, and false otherwise. This constant
// should ideally be set to about the same value as in
// audio_low_latency_input_mac.cc, to make comparing them reasonable.
const int kInputCallbackStartTimeoutInSeconds = 8;
} // namespace
PCMQueueInAudioInputStream::PCMQueueInAudioInputStream(
AudioIOStreamClient* client,
const AudioParameters& params)
: client_(client),
callback_(nullptr),
audio_queue_(NULL),
buffer_size_bytes_(0),
started_(false),
input_callback_is_active_(false),
audio_bus_(media::AudioBus::Create(params)) {
// We must have a manager.
DCHECK(client_);
const SampleFormat kSampleFormat = kSampleFormatS16;
// A frame is one sample across all channels. In interleaved audio the per
// frame fields identify the set of n |channels|. In uncompressed audio, a
// packet is always one frame.
format_.mSampleRate = params.sample_rate();
format_.mFormatID = kAudioFormatLinearPCM;
format_.mFormatFlags =
kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger;
format_.mBitsPerChannel = SampleFormatToBitsPerChannel(kSampleFormat);
format_.mChannelsPerFrame = params.channels();
format_.mFramesPerPacket = 1;
format_.mBytesPerPacket = format_.mBytesPerFrame =
params.GetBytesPerFrame(kSampleFormat);
format_.mReserved = 0;
buffer_size_bytes_ = params.GetBytesPerBuffer(kSampleFormat);
}
PCMQueueInAudioInputStream::~PCMQueueInAudioInputStream() {
DCHECK(!callback_);
DCHECK(!audio_queue_);
}
AudioInputStream::OpenOutcome PCMQueueInAudioInputStream::Open() {
OSStatus err = AudioQueueNewInput(&format_,
&HandleInputBufferStatic,
this,
NULL, // Use OS CFRunLoop for |callback|
kCFRunLoopCommonModes,
0, // Reserved
&audio_queue_);
if (err != noErr) {
HandleError(err);
return AudioInputStream::OpenOutcome::kFailed;
}
return SetupBuffers() ? AudioInputStream::OpenOutcome::kSuccess
: AudioInputStream::OpenOutcome::kFailed;
}
void PCMQueueInAudioInputStream::Start(AudioInputCallback* callback) {
DCHECK(callback);
DLOG_IF(ERROR, !audio_queue_) << "Open() has not been called successfully";
if (callback_ || !audio_queue_)
return;
#if BUILDFLAG(IS_MAC)
// Check if we should defer Start() for http://crbug.com/160920.
base::TimeDelta defer_start = client_->GetDeferStreamStartTimeout();
if (!defer_start.is_zero()) {
// Use a cancellable closure so that if Stop() is called before Start()
// actually runs, we can cancel the pending start.
deferred_start_cb_.Reset(base::BindOnce(&PCMQueueInAudioInputStream::Start,
base::Unretained(this), callback));
client_->GetTaskRunner()->PostDelayedTask(
FROM_HERE, deferred_start_cb_.callback(), defer_start);
return;
}
#endif
callback_ = callback;
OSStatus err = AudioQueueStart(audio_queue_, NULL);
if (err != noErr) {
HandleError(err);
} else {
started_ = true;
}
// For UMA stat purposes, start a one-shot timer which detects when input
// callbacks starts indicating if input audio recording starts as intended.
// CheckInputStartupSuccess() will check if |input_callback_is_active_| is
// true when the timer expires.
input_callback_timer_ = std::make_unique<base::OneShotTimer>();
input_callback_timer_->Start(
FROM_HERE, base::Seconds(kInputCallbackStartTimeoutInSeconds), this,
&PCMQueueInAudioInputStream::CheckInputStartupSuccess);
DCHECK(input_callback_timer_->IsRunning());
}
void PCMQueueInAudioInputStream::Stop() {
deferred_start_cb_.Cancel();
if (input_callback_timer_ != nullptr) {
input_callback_timer_->Stop();
input_callback_timer_.reset();
}
if (!audio_queue_ || !started_)
return;
// We request a synchronous stop, so the next call can take some time. In
// the windows implementation we block here as well.
OSStatus err = AudioQueueStop(audio_queue_, true);
if (err != noErr)
HandleError(err);
SetInputCallbackIsActive(false);
started_ = false;
callback_ = nullptr;
}
void PCMQueueInAudioInputStream::Close() {
Stop();
// It is valid to call Close() before calling Open() or Start(), thus
// |audio_queue_| and |callback_| might be NULL.
if (audio_queue_) {
OSStatus err = AudioQueueDispose(audio_queue_, true);
audio_queue_ = NULL;
if (err != noErr)
HandleError(err);
}
client_->ReleaseInputStreamUsingRealDevice(this);
// CARE: This object may now be destroyed.
}
double PCMQueueInAudioInputStream::GetMaxVolume() {
NOTIMPLEMENTED();
return 1.0;
}
void PCMQueueInAudioInputStream::SetVolume(double volume) {
NOTIMPLEMENTED();
}
double PCMQueueInAudioInputStream::GetVolume() {
NOTIMPLEMENTED();
return 1.0;
}
bool PCMQueueInAudioInputStream::IsMuted() {
NOTIMPLEMENTED();
return false;
}
bool PCMQueueInAudioInputStream::SetAutomaticGainControl(bool enabled) {
NOTIMPLEMENTED();
return false;
}
bool PCMQueueInAudioInputStream::GetAutomaticGainControl() {
NOTIMPLEMENTED();
return false;
}
void PCMQueueInAudioInputStream::SetOutputDeviceForAec(
const std::string& output_device_id) {
// Not supported. Do nothing.
}
void PCMQueueInAudioInputStream::HandleError(OSStatus err) {
if (callback_)
callback_->OnError();
// This point should never be reached.
OSSTATUS_DCHECK(0, err);
}
bool PCMQueueInAudioInputStream::SetupBuffers() {
DCHECK(buffer_size_bytes_);
for (int i = 0; i < kNumberBuffers; ++i) {
AudioQueueBufferRef buffer;
OSStatus err = AudioQueueAllocateBuffer(audio_queue_,
buffer_size_bytes_,
&buffer);
if (err == noErr)
err = QueueNextBuffer(buffer);
if (err != noErr) {
HandleError(err);
return false;
}
// |buffer| will automatically be freed when |audio_queue_| is released.
}
return true;
}
OSStatus PCMQueueInAudioInputStream::QueueNextBuffer(
AudioQueueBufferRef audio_buffer) {
// Only the first 2 params are needed for recording.
return AudioQueueEnqueueBuffer(audio_queue_, audio_buffer, 0, NULL);
}
// static
void PCMQueueInAudioInputStream::HandleInputBufferStatic(
void* data,
AudioQueueRef audio_queue,
AudioQueueBufferRef audio_buffer,
const AudioTimeStamp* start_time,
UInt32 num_packets,
const AudioStreamPacketDescription* desc) {
reinterpret_cast<PCMQueueInAudioInputStream*>(data)->
HandleInputBuffer(audio_queue, audio_buffer, start_time,
num_packets, desc);
}
void PCMQueueInAudioInputStream::HandleInputBuffer(
AudioQueueRef audio_queue,
AudioQueueBufferRef audio_buffer,
const AudioTimeStamp* start_time,
UInt32 num_packets,
const AudioStreamPacketDescription* packet_desc) {
DCHECK_EQ(audio_queue_, audio_queue);
DCHECK(audio_buffer->mAudioData);
TRACE_EVENT0("audio", "PCMQueueInAudioInputStream::HandleInputBuffer");
if (!callback_) {
// This can happen if Stop() was called without start.
DCHECK_EQ(0U, audio_buffer->mAudioDataByteSize);
return;
}
// Indicate that input callbacks have started.
SetInputCallbackIsActive(true);
if (audio_buffer->mAudioDataByteSize) {
// The AudioQueue API may use a large internal buffer and repeatedly call us
// back to back once that internal buffer is filled. When this happens the
// renderer client does not have enough time to read data back from the
// shared memory before the next write comes along. If HandleInputBuffer()
// is called too frequently, Sleep() at least 5ms to ensure the shared
// memory doesn't get trampled.
// TODO(dalecurtis): This is a HACK. Long term the AudioQueue path is going
// away in favor of the AudioUnit based AUAudioInputStream(). Tracked by
// http://crbug.com/161383.
// TODO(dalecurtis): Delete all this. It shouldn't be necessary now that we
// have a ring buffer and FIFO on the actual shared memory.
base::TimeDelta elapsed = base::TimeTicks::Now() - last_fill_;
const base::TimeDelta kMinDelay = base::Milliseconds(5);
if (elapsed < kMinDelay) {
TRACE_EVENT0("audio",
"PCMQueueInAudioInputStream::HandleInputBuffer sleep");
base::PlatformThread::Sleep(kMinDelay - elapsed);
}
// TODO(dalecurtis): This should be updated to include the device latency,
// but really since Pepper (which ignores the delay value) is on the only
// one creating AUDIO_PCM_LINEAR input devices, it doesn't matter.
// https://lists.apple.com/archives/coreaudio-api/2017/Jul/msg00035.html
const base::TimeTicks capture_time =
start_time->mFlags & kAudioTimeStampHostTimeValid
? base::TimeTicks::FromMachAbsoluteTime(start_time->mHostTime)
: base::TimeTicks::Now();
uint8_t* audio_data = reinterpret_cast<uint8_t*>(audio_buffer->mAudioData);
DCHECK_EQ(format_.mBitsPerChannel, 16u);
audio_bus_->FromInterleaved<SignedInt16SampleTypeTraits>(
reinterpret_cast<int16_t*>(audio_data), audio_bus_->frames());
callback_->OnData(audio_bus_.get(), capture_time, 0.0, {});
last_fill_ = base::TimeTicks::Now();
}
// Recycle the buffer.
OSStatus err = QueueNextBuffer(audio_buffer);
if (err != noErr) {
if (err == kAudioQueueErr_EnqueueDuringReset) {
// This is the error you get if you try to enqueue a buffer and the
// queue has been closed. Not really a problem if indeed the queue
// has been closed.
// TODO(joth): PCMQueueOutAudioOutputStream uses callback_ to provide an
// extra guard for this situation, but it seems to introduce more
// complications than it solves (memory barrier issues accessing it from
// multiple threads, looses the means to indicate OnClosed to client).
// Should determine if we need to do something equivalent here.
return;
}
HandleError(err);
}
}
void PCMQueueInAudioInputStream::SetInputCallbackIsActive(bool enabled) {
base::subtle::Release_Store(&input_callback_is_active_, enabled);
}
bool PCMQueueInAudioInputStream::GetInputCallbackIsActive() {
return (base::subtle::Acquire_Load(&input_callback_is_active_) != false);
}
void PCMQueueInAudioInputStream::CheckInputStartupSuccess() {
// Check if we have called Start() and input callbacks have actually
// started in time as they should. If that is not the case, we have a
// problem and the stream is considered dead.
const bool input_callback_is_active = GetInputCallbackIsActive();
UMA_HISTOGRAM_BOOLEAN("Media.Audio.InputStartupSuccessMac_HighLatency",
input_callback_is_active);
DVLOG(1) << "high_latency_input_callback_is_active: "
<< input_callback_is_active;
}
} // namespace media