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// Copyright 2015 The Cobalt Authors. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "starboard/common/time.h"
#include "starboard/thread.h"
#include "testing/gtest/include/gtest/gtest.h"
#if SB_API_VERSION < 16
namespace starboard {
namespace nplb {
namespace {
// Allow millisecond-level precision.
const int64_t kPrecision = 1000; // 1ms
TEST(SbThreadSleepTest, SunnyDay) {
SbThreadSleep(0);
// Well, my work here is done.
}
// My strategy here is to sleep for an amount of time, and ensure that AT LEAST
// that amount of time has passed. There's really no upper bound for how late
// the thread can wake up, something I completely sympathize with.
TEST(SbThreadSleepTest, SunnyDayAtLeastDelay) {
const int kTrials = 12;
const int64_t one = 1;
for (int trial = 0; trial < kTrials; ++trial) {
// This tests several delays, between about 15 to about 4 milliseconds.
const int64_t kDelay = 1'000'000LL / (one << ((trial % 3) + 6));
int64_t start = CurrentMonotonicTime();
SbThreadSleep(kDelay);
int64_t end = CurrentMonotonicTime();
EXPECT_LE(start + kDelay, end + kPrecision)
<< "Trial " << trial << ", kDelay=" << kDelay;
}
}
TEST(SbThreadSleepTest, RainyDayNegativeDuration) {
const int kTrials = 128;
for (int trial = 0; trial < kTrials; ++trial) {
int64_t start = CurrentMonotonicTime();
SbThreadSleep(-1'000'000);
EXPECT_GT(200'000, CurrentMonotonicTime() - start) << "Trial " << trial;
}
}
} // namespace
} // namespace nplb
} // namespace starboard
#endif // SB_API_VERSION < 15